Huh?
Valen stared at the message. The fact that he got one extra point of Mana Regeneration was honestly amazing considering how small the plant was. However, it looked like a lot of the Mana was being taken up to allow the plant to grow in such an inhospitable place. But, if he could fix the substitute problems, then he would be getting five extra Mana every hour, instead of only one.
But, how? As Valen wondered these, he looked through his Skills. He eventually came to the skill [Corruption], and a Spell he gained from it:
Transform Corrupted Territory:
Cost: 100 Mana per yard
Range: Within Influence
Effect: Transforms the land, changing the properties to the Dungeon's desires.
This solved one of the issues. Using it, he was able to change the ground from hard stony mud to fertile soil. Unfortunately, he couldn't control how wet the ground was, so he couldn't solve the water issue with this spell. Still, he found it took a really long time to do this. So, he ended up spawning a couple dozen more plants which considerably raised his Mana Reg., though he discovered something interesting well doing this. The plants all gave him all of the Mana in one big pool every hour, which he guessed was why it was called a "Mana Tax." He made a note in the future that he would have to be careful as if expended all the Mana he would have to wait for the next "payday" of Mana.
He found that he currently didn't have anything which would allow him to solve the water or sunlight issue. So, he searched through the [Skill Store], which was a sort of internal store that allowed one to purchase new skills at the cost of Skill Points, though in Valen's case it was apparently Dungeon Points.
And, to his relief, he found one almost immediately:
Create Manastone:
Cost: 5 Dungeon Points
Level: 1
Allows one to create minor Manastones. These Manastones can be used to regulate the environment, be used as rare rewards, or used in crafting to create powerful Armaments.
Current Stones:
Minor Firestone: Releases heat passively. Cost: 600 Mana
Minor Waterstone: Releases water, hydrating soil. Cost: 600 Mana
Minor Earthstone: Causes lesser metal ores to natural form nearby. Cost: 600 Mana
Minor Airstone: Purifies the air of impurities. Cost: 600 Mana
Minor Darkstone: Negatively affects one's mental health. Effects vary from each individual. Cost: 600 Mana
Minor Lightstone: Shines with bright natural light that is equivalent to sunlight. Cost: 600 Mana
The Manastones solved the other two issues, and would definitely solve future ones. While Valen did groan at the cost of the stones, he knew it was worth it. He created a Lightstone in the ceiling of the cave, which unlike the floor he had hardened in firm mud, as he didn't know how deep down he was and how much support he would need. It shone down on the plants, eliminating the Sunlight Substitute.
Then, he created a couple Waterstones, which dampened the soil. It took a little work to make sure they wouldn't over saturate the soil, but he eventually figured it out.
Now getting a lot more Mana that before, he was able to extend his Influence to thirty yards in less than a month, while creating more plants along the way. He formed new tunnels and caverns, while also following the natural ones. He finally reached the surface and was surprised to find he was apparently located at the base of a small mountain with a forest outside him.
Now that Valen had found the surface, he decided it was time to see if he could create any monsters. However, he was a surprised when he opened the [Create Monsters] Skill and found he had to make a choice.
Create Monsters:
Level: 1
Create monsters who are subservient to the Dungeon. They are connected to the Dungeon Hive Mind and will follow all orders given by Dungeon. They give no Mana Tax but will give you the Mana they get from kills to the Dungeon and only absorb Soul Energy. Can be created, or can breed to save Mana. Will be reincarnated, keeping their previous memories, allowing them to grow steadily stronger.
Current Monster Races:
None(Choose FIrst Two Monster Races)
The lack of a Mana Tax was unfortunate, but the fact they could breed and save him Mana was nice. Valen wondered what it meant by "Race," but he found out when he was given his options.
Race: Starting Species: Lore: Pros/Cons Blackbloods Snotling, Goblin, Ork The most common adversaries of the so-called "Blessed" Races; countless different species who are all identified by the color of their blood. Blackbloods are known for their brutish intellect, immense physical abilities, and their lack of magic. They are also known for working well in groups and for being able to adapt to new threats.
+ Strong and numerous
+ Work well in groups
- Low Magic ability
- Very dumb
Beastkin Kobold, Cat Sith, Usagi, Kitsunichi Living in packs in the wilds are these somewhat strange beings. They appear as a hybrid of humans and animals and are most noted for the massive difference in both appearance and abilities of the male and females of their species. Males look like animals with humanoid skeletons, and have a lot of strength and endurance; were as females appear mostly human except for having several animal traits, and have a lot of magic ability.
+ Very diverse, with many Species and many Evolutions
+ Most human-like, capable of speaking Trader's Common
- Diversity between Males and Females makes it easy to focus on big threats
- Bloodlust and lust often consume them, causing them to go berserk
Daemons Undecided Imp The daemons of Lower Plains are known for their cruelty. Although they normally lack any loyalty, those created by a Dungeon are subservient and loyal. They have powerful Magic but are very weak to Celestial Magic.
+ Most powerful Magic
+ Highest Intelligence
- Vulnerable to Celestial Magic and Prayers
- Very weak start
Constructs Clay Golem, Slime, Mana Spirit Constructs are any being made of Magic. The most common are Slimes and Spirits, but Golems are also notable beings. Constructs do not breed in the traditional sense, but instead, they are able to split apart once they've consumed enough Mana. They are also known for being highly adapted to specific areas.
+ Countless Species, each highly adapted to an environment
+ Costly, but powerful
- Vulnerabilities vary but are normally extreme
- In order to duplicate, Mana must be sacrificed
Valen read through each of them and ended up deciding less on what he wanted and more on what he didn't want.
Valen was, despite his desire for vengeance, a Druid.
As such, he wanted to make a Dungeon that focused on Nature. Due to this, the Blackbloods, who he remembered being smelly brutes who lived in the deserts and plains, were out. The Beastkin was an obvious choice, as they were like animals and would make good defenders and caretakers for his Dungeon. Daemons used a lot of fire, so they were out, which left Constructs. Valen didn't really know that much about any of them, though he had once seen an inactive Iron Golem, and he knew that Bubble Slimes were known to infest sewer systems.
Now, when he looked at the [Create Monster] Skill, he could now select either [Beastkin] or [Constructs], which each opened different windows:
Beastkin: Stats/Info: Cost: Kobold(M):
Level:10 Affinity: Earth
Health:250 Stamina:300 Mana:150
Vitality:12 Endurance:14 Speed:10 Strength:11 Magic:4 Toughness:13 Resistance:3
Racial Traits: [Tough Hide], [Pack Sense]
Available Classes: Warrior, Defender, Barbarian, Archer, Chieftain
The weakest of the canine Beastkin. They are small and are rather weak when compared to other species, however, they breed very quickly and work the best in groups.
Help support creative writers by finding and reading their stories on the original site.
Somewhat unique to the canine types, males are weaker than the females and there are typically far more of them than. This results in the males being far more aggressive than the other species, as they eager to prove themselves to the females.
500 Kobold(F):
Level:15 Affinity: Earth
Health:200 Stamina:200 Mana:375
Vitality:10 Endurance:9 Speed:12 Strength:7 Magic:21 Toughness:10 Resistance:16
Racial Traits: [Pack Sense], [Cute]
Available Classes: Shaman, Priestess, Tamer, Alchemist
The weakest of the canine Beastkin. They are small and are rather weak when compared to other species, however, they breed very quickly and work the best in groups.
Somewhat unique to the canine types, females are stronger than males. In hunting parts, there is normally only female and several males. In the battles, she acts as a support caster and a healer and then chooses the one she is most impressed with and takes them as a mate. Do this cycle, two-thirds of the females are normally with child, whereas the other third are in the hunting parties looking for a mate.
1,000 Cat Sith(M):
Level:20 Affinity: Dark
Health:875 Stamina:1,000 Mana:450
Vitality:21 Endurance:19 Speed:30 Strength:20 Magic:14 Toughness:25 Resistance:25
Racial Traits: [Tough Hide], [Dense Muscles], [Shadowstep]
Available Classes: Samurai, Assasin
The weakest of feline types of Beastkin. Fast and strong, they are able to teleport through shadows and are difficult to fight in the dark. Despite being the weakest type of felines, they are still able to easily overpower people who are the same level as them.
Like most Beastkin, males are very rare but also far stronger. They typically remain in a den with several females, who handle hunting and attacking. The only time they are seen is when a lair is attacked. The male will typically sacrifice themselves so his mates and daughters can escape.
3,500 Cat Sith(F):
Level:15 Affinity: Dark
Health:500 Stamina:700 Mana:1,000
Vitality:18 Endurance:15 Speed:27 Strength:10 Magic:18 Toughness:20 Resistance:20
Racial Traits: [Dense Muscles], [Shadowstep], [Alluring]
Available Classes: Shademancer, Witch, Alchemist
The weakest of feline types of Beastkin. Fast and strong, they are able to teleport through shadows and are difficult to fight in the dark. Despite being the weakest type of felines, they are still able to easily overpower people who are the same level as them.
Typical of most Beastkin, the females massively outnumber the males. Females will typically wonder until they find an available mate, and will then either act as a mother or a huntress. Also, well still weaker than the males, they are notably stronger than most other types of Beastkin. They are also known for their lack of differentiating lust and bloodlust.
2,750 Usagi(M):
Level:20 Affinity: Wind
Health:750 Stamina:1,200 Mana:600
Vitality:20 Endurance:20 Speed:33 Strength:18 Magic:12 Toughness:20 Resistance:25
Racial Traits: [Tough Hide], [Dense Muscles], [Wind Step]
Available Classes: Swordsmaster, Spellblade
The weakest of the rabbit Beastkin, who are considered the weakest of the Beastkin. Known for being rather dense and for being more cowardly than bloodthirsty, seeing them in groups is as rare as a dwarf who is capable of catching them.
Well, males are typically rarer, they are more common than in other types. Until other types of Beastkin, rabbit types don't form permanent communities and don't remain with each other. If a male and female happen to each other, and there is a shelter of some form nearby, they will remain together until the children are born, and then separate.
3,500 Usagi(F):
Level:10 Affinity: Wind
Health:200 Stamina:300 Mana:300
Vitality:10 Endurance:15 Speed:17 Strength:3 Magic:10 Toughness:6 Resistance:9
Racial Traits: [Wind Step], [Cute]
Available Classes: Windmancer, Cleric
The weakest of the rabbit Beastkin, who are considered the weakest of the Beastkin. Known for being rather dense and for being more cowardly than bloodthirsty, seeing them in groups is as rare as a dwarf who is capable of catching them.
Although females are more common than males, it is not to the same degree as with other types. Most females are Windmancers, and will attack from a distance until they run out of Mana, and will then retreat until they find somewhere to rest and recover.
750 Kitsunichi(M):
Level:30 Affinity: Light
Health:1,750 Stamina:1,250 Mana:1,250
Vitality:28 Endurance:30 Speed:32 Strength:26 Magic:24 Toughness:30 Resistance: 38
Racial Traits: [Tough Hide], [Mana Core], [Mana Shield]
Available Classes: Spellsword, Spellknight
Well, they are weakest of the fox type of Beastkin, they are still far stronger than other types of Beastmen. For a fox type, the number of tails represents their power. they are known for their skill with magic as well as their sharp intellect.
Of all Beastkin, male fox types are extremely rare. Unlike other types of Beastkin, the males possess both great strengths as well as powerful magic. They typically act as lords, conscripting weaker creatures to act as servants well taking several mates to live alongside them in their domain.
7,500 Kitsunichi(F):
Level:20 Affinity: Light
Health:650 Stamina:1,000 Mana:1,500
Vitality:18 Endurance:22 Speed:24 Strength:12 Magic:20 Toughness:21 Resistance:26
Racial Traits: [Mana Core], [Alluring]
Available Classes: Priestess, Dancer, Tamer, Sorcerer
Well, they are weakest of the fox type of Beastkin, they are still far stronger than other types of Beastmen. For a fox type, the number of tails represents their power. they are known for their skill with magic as well as their sharp intellect.
Females are notable for their mischievous personalities and their love of sowing seeds of deceit and conflict. However, they are the most human-like and are one of the few types who are known to fall in love with members of the "blessed" races, though this Beastkin tends to dress themselves in illusions to hide their true form. They are also known for their love of independence, and will typically only accept a mate if they beat them in a duel.
3,500
Valen was surprised by the number of options. When it had said that there was a massive difference between male Beastkin and female Beastkin, he had expected them to be that different. He was also a little shocked at the cost. Well, he could easily afford enough of them, he realized he would have to constantly make new ones, and that he wouldn't get much back from them. He also noted how their stats were far closer to what he remembered from his previous life.
After going over them and making a few mental notes, he looked through the [Constructs]:
Constructs: Stats/Info: Cost: Clay Golem
Level:15 Affinity: Earth
Health:1,000 Stamina:400 Mana:0
Vitality:0 Endurance:25 Speed:5 Strength:35 Magic:0 Toughness:35 Resistance:50
Racial Traits: [Statue], [Clay Body], [Resistant to Pirece], [Resistant to Magic], [Vunrable to Blunt]
Available Classes: Warrior, Defender, Barbarian, Knight
The most basic of Golems, these beings appear as Knights made of clay. They are slow and easy to avoid but are very difficult to kill and very difficult to survive a hit from. Well, most people first assume that golems would be more vulnerable to magic than physical weapons, but in truth, they are nearly impossible to defeat with magic due to their high Resistance and their [Resistant to Magic] Trait, which reduces incoming Magic damage by 50%.
2,250 Slime(Small)
Level:5 Affinity: None
Health:100 Stamina:50 Mana:125
Vitality:3 Endurance:4 Speed:4 Strength:3 Magic:5 Toughness:2 Resistance:5
Racial Traits: [Semi-Lquid Body], [Mana Body]
Skills: [Natural Magic:Acid-Lv.1]
Newly born formed slimes lack any affinity and appear purple in color. They normally evolve quickly, but well in this state they lack any resistance and all magic is equally effective against them. There Mana Body Trait makes them somewhat difficult to beat, and the Medium and Large types are capable of launching [Acid Sprays] and [Acid Javlins].
100 Slime(Medium)
Level:10 Affinity: None
Health:300 Stamina:175 Mana:450
Vitality:9 Endurance:11 Speed:11 Strength:10 Magic:14 Toughness:8 Resistance:18
Racial Traits: [Semi-Lquid Body], [Mana Body], [Split: Slime(Small)X3]
Skills: [Natural Magic:Acid-Lv.3]
Newly formed slimes lack any affinity and appear purple in color. They normally evolve quickly, but well in this state they lack any resistance and all magic is equally effective against them. There Mana Body Trait makes them somewhat difficult to beat, and the Medium and Large types are capable of launching [Acid Sprays] and [Acid Javlins].
550 Slime(Large)
Level:15 Affinity: None
Health:650 Stamina:275 Mana:875
Vitality:14 Endurance:18 Speed:17 Strength:16 Magic: Toughness:13 Resistance:23
Racial Traits: [Semi-Lquid Body], [Mana Body], [Split: Slime(Medium)X2]
Skills: [Natural Magic:Acid-Lv.5]
Newly formed slimes lack any affinity and appear purple in color. They normally evolve quickly, but well in this state they lack any resistance and all magic is equally effective against them. There Mana Body Trait makes them somewhat difficult to beat, and the Medium and Large types are capable of launching [Acid Sprays] and [Acid Javlins].
2,000 Mana Spirit(Lesser)
Level:10 Affinity: None
Health:250 Stamina:0 Mana:600
Vitality:10 Endurance:0 Speed:4 Strength:0 Magic:24 Toughness:0 Resistance:14
Racial Traits: [Incorpral Body], [Mana Body], [Vunrable to Magic]
Skills: [Natural Magic:Elementism-Lv.3]
Newly formed Spirits lack any affinity, and as such are able to use weak spells from each of the four main elements. They normally quickly evolve into one. Due to their incorporeal state, physical weapons do not harm them. However, due to the [Vunrable to Magic] Trait, it doesn't take many Spells or enchanted blades to disperse them.
400 Mana Spirit(Greater)
Level:20 Affinity: None
Health:750 Stamina:0 Mana:1,250
Vitality:23 Endurance:0 Speed:8 Strength:0 Magic:37 Toughness:0 Resistance:27
Racial Traits: [Incorpral Body], [Mana Body], [Vunrable to Magic] [Split: Spirit(Lesser)X2)
Skills: [Natural Magic:Elementism-Lv.7]
Newly formed Spirits lack any affinity, and as such are able to use weak spells from each of the four main elements. They normally quickly evolve into one. Due to their incorporeal state, physical weapons do not harm them. However, due to the [Vunrable to Magic] Trait, it doesn't take many Spells or enchanted blades to disperse them.
2,500
From what Valen could tell, Constructs were the sort of Monsters who were very easy to kill one way, but nearly impossible to kill any other way.
After making sure he had enough Mana, Valen made sure he ha enough space, and made his first Monster: