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Dungeon of Night
Not A Chapter, Just A Test...

Not A Chapter, Just A Test...

TRAIT OPTIONS

Loyal Soul

Increases the loyalty of all created or corrupted beings that have spent over a day (25 hours) within your aura.

Evolutionist

Increases the potential of your ability to create and evolve living beings based on your understanding of said beings.

Vampiric Dungeon

Allows for you to drain the life energy of those who come close to your core, also imparts a small chance of the target contracting Vampirism (Vampire, thrall, Vampyr, ghoul).

Indomitable Soul

Grants you immunity to all spiritual and mental effects, also allows for faster corruption of forign beings within your dungeon. 

Arbiter Of Fate

Allows for the creation of permanent and unbreakable laws that apply within your dungeon with absolute authority.

Draconic Dungeon

Allows for you to impart dragon fear upon all who come close to your core, you will also grow a protective layer of dragon scales around your core.

Reluctant Sacrifice

Allows for you to understand and replicate anything brought within your dungeon without requiring the subject to be sacrificed.

Luck's Love

A case of literary theft: this tale is not rightfully on Amazon; if you see it, report the violation.

Lady Luck smiles down at you and grants you an interesting fate...

MONSTER OPTIONS

Corrupt (Plant) A plant that has been immersed in the aura of a dungeon and has been bent to the dungeon's will. Weak (variable) physical ability, weak (variable) magical ability, weak (variable) evolution potential. Corrupt (Animal) An animal that has been immersed in the aura of a dungeon and has been bent to the dungeon's will. Low (variable) physical ability, weak (variable) magical ability, weak (variable) evolution potential. Slime Gelatinous monsters held together by a core surronded by a semi-liquid body that is all but immune to physical damage. Weak physical ability, low magical potential, unlimited evolution potential. Kobald Small draconic humaniods whose scales, claws, and teeth offer some measure of protection. Low physical ability, low magical potential, Medium evolution potential. Goblin Small humainods whose persistance, deviousness, and quick breeding speed make them a troublesome opponent. Weak physical ability, weak magical potential, high evolution potential. Wisp Lesser elemental spirits whose gaseous bodies are entirely immune to physical damage and inflict elemental damage on contact. Weak physical ability, Medium magical potential, low evolution potential. Puppet Lesser golems whose bodies are entirely created by a dense physical material which provides decent magical and physical resistances. Medium physical ability, weak magical potential, low evolution potential. Skeleton Lesser undead whose skeletal forms provide high physical resistances at the cost of limited mobility and a weakness to white magic. Low physical ability, low magical potential, Medium evolution potential. Imp Lesser demon whose connection to the abyss allows for the manipulation of unique magics at the cost of low loyalty and a weakness to white magic. Weak physical ability, medium magical potential, low evolution potential.

GIFT

Second Chance

As one who has twice overcome certain death decreed by Fate herself, your soul has been acknowledged by the mother.

1. The weave of Fate no longer holds sway over your destiny.

2. Death curses will weaken but not kill you

3. You may influence and even break the predetermined fates of others you come into contact with.