[https://i.imgur.com/ZIkownl.jpg]
Radais Knightbane- Son of two overly powerful Dragons turned along with his childhood friends/royal guards.
Class: Sorcerer
Weapon: Grimoire and Magic Staves.
Elements: Fire, Poison, Illusion, Mental Magic
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[https://i.imgur.com/M7Mvl2C.jpg]
Zhanatos
Class: Berserker
Weapon: Demonic Greatsword โ
Element: Metal
Personality: He's extremely outgoing and personable while also enjoying a fight. Fighting Style:
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[https://i.imgur.com/glzukRG.jpg]
Xion
Class: Crusader
Weapon: Magic Cross and rosary ๐ฟ beads
Element: Ice and Lighting
Personality: shy, soft-spoken, and adorable sweetheart.
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[https://i.imgur.com/8lBb5S5.jpg]
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Larxene
Class: Corsair
Weapon: Rune configuration Bow (can switch from longbow to short bow. As a magic weapon she doesnโt require arrows. The strings is what changes her attacks. A sliver string will change her magic arrows into sliver arrows.) ๐น
Element: Wind
Personality: She is snarky and a savvy master thief who loves to tease men (Zhanatos is her fav)
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The world ๐ has spells that can be used on a set number of times per day. They also require knowledge and training in spell casting. Spells contain a wide variety of magic that can be used for but not limited to utility, offence, support, enchantment, and defence.
Adventurer: is a term that is associated with individuals who undertake official quests offered by the Adventurer's Association. A universal organization and location which runs the business of adventurers. There are Adventure Guilds which offer even more quests. Adventurers can register under the Adventurer's Association, regardless of race or ethnicity, who undertake quests offered by the AA and complete them in exchange for a monetary reward. The nature and fatality of these requests can vary, including, but not limited to, monster subjugation, escort, and investigation. Urgent mail delivery is a common job for the trade. To ensure that the adventurers are fairly compensated, there is a bare minimum sum that has to be offered by the poster of the said quest, as stipulated in the Association's rules and regulations.
Adventure Tag: Upon filling out the adventurer sheet, newly registered adventurers are bestowed with a dog tag-like plate stamped with the Adventurer Association logo. If they join a guild, the logo is replaced. The material of the tag serves as both an identification with the individual's personal details inscribed behind and a testament to their official rank.
Ranks: Adventurers are identified by the rank officially assigned to them by the Council of the Adventurer's Association. Regardless if they join a top-level guild, ALL must prove their merit to the Association. An adventurer's rank is recognized by the material used in one's licensed tag. The rank of Adventurers ascends from Rank 10 (Tin) to Rank 1 (Orichalcum).
Level up: Only spells and skills can level up, which requires monsters kills in specific conditions and numbers. For example, Fireball 1 requires 2,000 monsters to kill. While Fireball 9 Fireball requires to kill 200,000 monsters under the burn effect on monsters that are nearly impossible to burn (Water Elemental and Dragons included). 10 is the max level for all skills.
Class Tiers: There are several tiers, and each tier offers different levels of strength. A tier 1 class can barely beat a tier 2, but anything higher is considered suicidal. Tier 3 is where most people fall under. Above are considered super people. Tier 6 & 7 are considered impossible to get. Those who have are known as demigods and gods, respectfully.
Dragon Gemstones: They hold the power of ancient dragons that boost up the abilities of the wearer. They are only 100 that exist today.