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Don't Fear the Reaper
Suggestions, criticism, stats and skills

Suggestions, criticism, stats and skills

Hey guys,

I wanted to give you a place where you could check the stats and skills in case you need them during a chapter or if you're just curious. So I made this post. Also I'm always open to your ideas, suggestions and any criticism, so dont hesitate to post here or send me a PM

Skills Hall

Spoiler :

Skill Name:Skill Rank:Skill Level:Skill Experience:Bad Moon RisingBeginner233%Your enemies shall tremble in fear. Your opponents shall gravel in the dust beneath your feet. Nothing may stand in your way as you tear through every obstacle.

Darkness will fall and only the light of death shall illuminate your battles and bear witness to your power.

Effects:

-1% accuracy for enemies

-5% stats for enemies

-10% movement speed for enemies

-15% health, stamina and mana regeneration for enemies

Effects doubled if an enemy stands alone against you

Effects reduced depending on the enemies will

Range:20m

Skill Name:Skill Rank:Skill Level:Skill Experience:The Sound of SilenceBeginner10%The explosion of your soul energy in your chains, combined with the sound wave, produced by their impact when striking, creates a deafening blast. Every sound within the impact zone will be silenced.

Can only be used if chains are shorter than 4m. Enemies, as well as allies are affected.

Effects:

* Causes silence within the blast radius of 5m

* Causes deafness within the blast radius of 5m

Cost: 90mana

Skill Name:Skill Rank:Skill Level:Skill Experience:In my Time of Dying (passive)--100%If your health drops below 10% you gain strength through your proximity to death.

Effects:

* +100% Willpower

* +30% to all stats

* +30% speed

Skill Name:Skill Rank:Skill Level:Skill Experience:Ain’t no Grave can hold my body down (Subskill of In my Time of Dying,passive)--100%As you are affiliated with it, death holds no fear for you. Be aware though, those who underestimate death will suffer greatly.

Effects:

* Should you die, you can choose to rise again within 5min

* You will be revived under the effects of In my Time of Dying, the effects will last     for 10min after your revival

* Should you die during the same battle you will lose 3 levels and the corresponding stat points, your willpower will also drop by 5 points

Skill Name:Skill Rank:Skill Level:Skill Experience:Keep me in your Heart for a While (Subskill of In my Time of Dying,passive)--100%Those who oppose you shall remember your promise of vengeance

Effects:

* You will remember the soul energy of those who kill you and can track them down within a range of 25 miles

Duration: 1 month

Skill Name:Skill Rank:Skill Level:Skill Experience:Soul PerceptionBeginner611%Through continuous training and concentration you are able to sense the energy that the souls around you carry. Through affiliation with death, soul perception is now more effective and can read if the soul is pure.

Effects:

* you are able to see your own soul energy

* you can sense the souls of people and animals around you

* you can sense the stream and the remnants of soul energy

* you can sense if a soul is pure or burdened with sin

* you can sense the strength and the state of a soul to a certain degree

Range: 10m

Cost: 4mana/sec

Skill Name:Skill Rank:Skill Level:Skill Experience:Soul Pressure (Subskill of Soul Perception)Beginner321%Exuding an immense amount of pressure with your soul energy can overwhelm an opponent

Effects:

* can confuse, harm or even kill weak willed enemies around you

Cost: 50 mana / sec, 25 stamina / sec

Skill Name:Skill Rank:Skill Level:Skill Experience:Soul ChainsBeginner791%The cursed chains that bound you, yielded to your will and now obey your command. After being affiliated with death the chains are imbued with its power.

Effects:

* incorporeal chains can be imbued with the power of your soul, allowing you to wield them

* chains are invisible to others as long as they are not imbued with soul energy

* current length: 2.5m

* current speed of charging the chains with soul energy: 1.8 m/sec

Skill Name:Skill Rank:Skill Level:Skill Experience:Mana Drain (Subskill of Soul Chains)Beginner379%If you wrap your chains around an enemy you are able to drain him of his mana

Effects:

drains 1.3%, but not more than 30 of the enemies mana per second

The chains have to be corporeal while the skill is active

Skill Name:Skill Rank:Skill Level:Skill Experience:Soul Distortion (Subskill of Soul Chains and Soul Perception)Beginner292%Because you can sense a souls properties you are able to distort the balance of your enemies soul energy with your own while your soul chain is in contact with them

Effects:

* Enemy is confused and may go into a Berserker state, not being able to differentiate between friend and foe

* For every second the skill affected an enemy, the duration of the aftereffects will increase by 31 seconds.

* Very weak willed enemies can be killed

Aftereffects:

Speed -15%

Defense -15%

Health-, mana-, and stamina regeneration stopped

Cost: 9 mana/sec

Only enemies with a weaker will than you are affected.

Skill Name:Skill Rank:Skill Level:Skill Experience:Hells Bells (Subskill of Soul Chains)Beginner239%Your soul resonates with Lilith’s heart, you chains with her voice.

Together with her you create a special sound, a unique melody instilling terror in the hearts of your opponents.

Effects:

* Fighting Spirit / Willpower of the enemy is reduced

* chains cause 10% more damage

* the stamina consumption of the enemy is increased slightly

Can only be used in combination with Lilith's skill Voice of the Soul

Effect is increased by 30% if Lilith is in her corporeal form

Chains have to be corporeal.

Cost: 3 mana / sec

Skill Name:Skill Rank:Skill Level:Skill Experience:Judgement (passive)--100%With the power over death you are able to judge a soul in its last moment

Effects:

* killing sinful beings won’t raise your infamy

* killing someone with more infamy than fame won’t raise your infamy

* killing someone with a pure soul will cause you to receive 3 times the amount of infamy

* destroying people and objects that oppose death will raise your fame and depending on their strength may give you additional stat points

* a soul you reaped will find its peace and can’t be raised as an undead or trapped in this world

[*]freeing trapped and cursed souls will grant you fame and depending on their strength may give you additional stat points

Skill Name:Skill Rank:Skill Level:Skill Experience:I’m Still Standing (passive)--100%Unyielding in the face of agony, unwavering if pain torments you. No matter how often you fall, there is nothing that keeps you from rising defiantly to your feet.

Effects:

* Endurance raised by 5%

* With every 10% health you lose your damage increases by 0.5%

* Attacks directed at your mind will have a likeliness of 10 % to fail

Skill Name:Skill Rank:Skill Level:Skill Experience:Watching over Me--100%Even though they aren’t with you anymore, your loved ones continue to protect you.

Effects:

Passive:

* Sneak and stealth (close and ranged) attacks won’t cause any additional damage

* Attacks from the back won’t cause any additional damage

* One second before incoming damage, your perception of time will be changed (instead of 4:1 to 16:1) until you receive the attack or half a second later if you evade. (time dilation will accumulate to a maximum of 6 perceived seconds, meaning you will experience 6 seconds while 1.5 pass) Does only apply once, at the beginning of combat.

Activation:

The next incoming negative effect will be nullified (for example damage or curses)

If 10 seconds pass after activation without any effect, the boon will expire

Cost:

If activated as a passive skill it will consume 10% of your maximum mana and won’t refill past the 90% mark

Activation won’t use any mana, but it will consume the protection granted to you. New passive activation can only be granted after 6 hours.

Mana consumption by the boon is disabled during this time.

[*]

Skill Name:Skill Rank:Skill Level:Skill Experience:Death’s Grimoire (passive)Beginner119%Knowledge is power! Currently weak, this tome can be filled with information and wisdom, granting great power to its partner.

Effects:

Damage of skills related to Death (class skills) increased by 1.5%

Range and effect of skills related to Death increased by 1.5%

Defense against skills related to Death increased by 1.5%

Skill Name:Skill Rank:Skill Level:Skill Experience:Turn the PageBeginner10%Carrying the grimoire that is bound to your soul grants you strength.

Grimoire has to be equipped in one hand.

Skills of familiars and pets are also enhanced.

Effects:

Damage of skills related to Death (class skills) increased by 15%

Range and effect of skills related to Death increased by 15%

Defense against skills related to Death increased by 15%

Skill Name:Skill Rank:Skill Level:Skill Experience:AmbidexterityBeginner369%Through constant training your left hand becomes a lot stronger and more skillful

Effects:

* +11% left handed damage

* +2.1% agility

* the stamina consumption with left handed attacks is reduced

Skill Name:Skill Rank:Skill Level:Skill Experience:IdentificationBeginner575%Allows you to identify items with special properties.

Skill Name:Skill Rank:Skill Level:Skill Experience:Down with the SicknessBeginner229%You possess knowledge to cleanse blood as well as the soul. The higher the skill, the more you’ll be able to affect your target.

Effects:

* Able to cleanse tainted blood (including many poisons and diseases)

* Able to lift blood curses

* Able to cleanse tainted souls

* Able to lift curses caused by soul energy

Casting Time: Depending on the target

Mana Cost: 40 mana / sec

Skill Name:Skill Rank:Skill Level:Skill Experience:Blast TyrantBeginner238%A deafening roar filled with anger and despair but also with the promise of defiance.

Effects:

* Enemies are confused and their morale will be reduced depending on skill proficiency and enemy strength

* Allies are filled with new hope:

health and mana regeneration doubled for 10min

one negative effect is lifted randomly

Cost: 50 mana

[*]

Skill Name:Skill Rank:Skill Level:Skill Experience:Soul WeavingBeginner10%The art to create, process and combine artifacts imbued with soul energy and influence the world around you with the power of your soul.

Effects:

Can temporarily combine items already imbued with your soul energy

Skill Name:Skill Rank:Skill Level:Skill Experience:Under Black Flags We MarchBeginner10%The souls you saved offer their bodies in gratitude

In exchange for your life force, your blood, you will be able to control them for a short amount of time

Effects:

* Awaken the bodies of the enemies whose souls you have cleansed

* To give them life, you have to sacrifice yours (every hit point they gain, you will lose. Lost health can only be restored once the Awoken perishes)

* Awoken bodies lose their intelligence, 50% attack power and 50% speed

[*]

Duration: 10 min

Cost: 100 mana / Awakening

Limited to 3 Awoken

Requirements: Needs ‘The Blood Counts Last Will’ to transfer life force

Weapon Mastery skills:

Skill Name:Skill Rank:Skill Level:Skill Experience:Chain Mastery (Subskill of Soulchains)Beginner642%Constantly training with the chains around your wrists and even jumping into battle armed with nothing more than those, you have gained control over them and are now able to wield them with frightening skill.

Effects:

* Damage increased by 19%

* Speed increased by 7.5%

* can be varied from zero to three times its original length

Skill Name:Skill Rank:Skill Level:Skill Experience:Sword MasteryBeginner383%Constantly training with the sword increased your proficiency in combat.

Effects:

* Damage increased by 11%

* Speed increased by 4%

Skill Name:Skill Rank:Skill Level:Skill Experience:Dagger MasteryBeginner328%Constantly training with the dagger increased your proficiency in combat.

Effects:

* Damage increased by 11%

* Speed increased by 4%

[*]

Skill Name:Skill Rank:Skill Level:Skill Experience:Scythe MasteryBeginner10%Constantly training with the scythe has increased your proficiency in combat.

Effects:

Damage increased by 10%

Speed increased by 3%

Skills Lily

Spoiler :

Skill Name:Skill Rank:Skill Level:Skill Experience:Soul Meets BodyBeginner568%After restoring part of your soul you are able to regain your body for a short amount of time.

Effects:

* You can affect your surroundings

* You are able to deal physical damage

* You are able to receive physical damage

* Invisible and untraceable until corporeal

Cost: 11 mana / sec

Skill Name:Skill Rank:Skill Level:Skill Experience:Angels don’t killBeginner489%To avoid harming innocent souls you are able to create mana chains that pin down the enemy without harming them. You are able to conjure four chains at the same time.

Effects:

* Mana chains have 500 health

* If the mana chains are destroyed they will cause a shockwave stunning the target for 2 second without dealing damage

Range: 30m

Duration: if not destroyed a chain has a lifespan of 4min

Cost: 80 mana / chain

Skill Name:Skill Rank:Skill Level:Skill Experience:Spiritual HealingBeginner338%As a spiritual being you are close to death. Having a contract with the Harbinger of Death allows you to transform mana into health.

Effects:

* transforms 1 mana into 1.4 health point

* transformation rate 9 mana / sec

Cost: 9 mana / sec (will be transformed into health)

Spell has to be channeled

Skill Name:Skill Rank:Skill Level:Skill Experience:Voice of the SoulBeginner79%Your voice gives your allies strength. In times of despair you can give them hope. In times of grief comfort and in times of battle courage.

Effects:

* Allies can only hear you if you are corporeal

* Your soul bound partner can hear you anytime

* Effects are increased by 7%

Cost: depending on the subskill used

Only one song bonus can be active at the same time

Skill Name:Skill Rank:Skill Level:Skill Experience:The Sound of Perseverance (Subskill of Voice of the Soul)Beginner258%In dire situations this song will grant the strength to persist when others fall.

Effects:

* Willpower (Fighting Spirit if Willpower stat is not available) raised by 8.5%

* Endurance is raised by 6%

Effect duration after the song is finished: 10min

Cost: 90 mana

Skill Name:Skill Rank:Skill Level:Skill Experience:I will follow you into the Dark (Subskill of Voice of the Soul)Beginner498%Although betrayed before, you are finally able to trust again. When you sing only for the one who thawed your frozen heart you lay bare your very soul for him and only he will be able to hear your voice.

Effects:

* Stamina consumption is reduced by half

* Endurance and Willpower is raised by 13%

* Strength increased by 3%

Effect duration after the song is finished: 10min

Cost: 155 mana

Skill Name:Skill Rank:Skill Level:Skill Experience:Prayer for the Dying (Subskill of Voice of the Soul)Beginner139%In the midst of battle there is always hopelessness and fear. Those dying cry out for salvation which you can grant.

Effects:

* Allies gain courage and a higher morale even if confronted with great obstacles

* Enemies that hear your song will have a reduced will to fight

Effect duration after the song is finished: 10min

Cost: 65 mana

Skill Name:Skill Rank:Skill Level:Skill Experience:Tears of HeavenBeginner331%You had to endure incredible hardships, your soul was tormented, your heart felt sorrow and your companion was punished for staying by your side. The souls of the dead cry for you. A rain of tears will fall from the heavens and annihilate your enemy.

Effects:

* devastating Area of effect damage

* Area of effect can be controlled with a maximum radius of 2.3m

* will only hurt those that you see as an enemy

Range: 25m

Casting time: 25 sec

Cost: 125 mana / sec for every meter of radius

Spell has to be channeled

Skill Name:Skill Rank:Skill Level:Skill Experience:Velvet ThornsBeginner13%To protect what you care for most, to guard the one you share a bond with and help him retaliate against his foes you will let vines of energy spread over and entangle him.

His energy will allow your vines to grow thorns, threatening those that mean harm.

Can only be used on soul bound companions (currently: Hall, Harbinger of Death)

Effects:

* -10% received melee damage

* -5% received magical damage

* 10% melee damage will be reflected to the attacker

Duration: 15 min or until 2000 damage was absorbed.

Cost: 200 mana

Skill Name:Skill Rank:Skill Level:Skill Experience:Garden of Thorns (passive)-1-If your most precious, the one you tried to protect, perishes in battle, these thorny vines will use its remaining energy to overgrow the surroundings, guard the remains and protect it from all enemies.

Effects:

* Activates upon death (only when no option of revival exists)

* thorny vines will overgrow an area within a radius of 2m

* -50% movement speed within the field of thorns

* 50 dmg for one second, damage doubles each second

Duration: 120 min

[*]

Skills Moira

Spoiler :

Skill Name:Skill Rank:Skill Level:Skill Experience:Angels at my Gate (passive)--100%Every cleansed soul that leaves its body after death, will leave a part of its knowledge and experience with you.

Effects:

Knowledge from souls (only when cleansed)

Stolen content alert: this content belongs on Royal Road. Report any occurrences.

[*]

As of Chapter 29:

Status Window Hall:

Spoiler :

Status WindowName:HallAlignment:DeathLevel:68Class: Harbinger of DeathRace:HumanGender:MaleTitle:Somewhere I BelongFame:1134Infamy:0-Health:4240 / 2925Health Regen:5.1/ SecMana:0 / 2990Mana Regen:5.3 / SecStamina:1130 / 1130Stamina Regen:7.1 / Sec-Strength:200+90Agility:162+95Vitality:98+20Endurance:89+10Intelligence:120+20Wisdom:120+20Willpower:163+10Luck:40+10-Attack:45+40Defense:27+245Magical ResistanceFire:10%+10%Water:11%+10%Wind:11%+10%Earth:11%+10%Lightning:10%+10%Illusion:40%+5%Light:10%+5%Darkness:40%+5%+ 30 added to all stats

+ Willpower stat raised by 80 points

+ Magical Resistances raised by 10%

+ Resistance to Illusion and Darkness Magic raised by an additional 30%

+ Enables you to equip certain items or equipment specialized for this class

+ Increases attack power for attacks with soul energy

+ Unable to learn most crafting professions

+ Skills that use soul energy will be 10% more effective and will gain experience 50% faster

+ Strayed from the path of humanity. Your appearance causes fear or hatred in NPCs.

+ Unknown

[*]

Skill Overview Hall:

Spoiler :

List of skills Bad Moon RisingBeginner LVL3 (37%)The Sound of SilenceBeginner LVL3 (45%)Under Black Flags We MarchBeginner LVL1 (0%)In my Time of DyingpassiveAin't no Grave, can hold my Body downpassiveKeep me in your Heart for a WhilepassiveJudgementpassiveI'm Still StandingpassiveWatching over mepassive/activeDeath’s GrimoireBeginner LVL2 (68%)Turn the PageBeginner LVL1 (0%)Soul PerceptionBeginner LVL8 (3%)Soul PressureBeginner LVL3 (63%)Soul ChainsBeginner LVL9 (81%)Soul WeavingBeginner LVL2 (11%)Mana DrainBeginner LVL4 (21%)Soul DistortionBeginner LVL3 (14%)Hells BellsBeginner LVL3 (27%)AmbidexterityBeginner LVL5 (86%)IdentificationBeginner LVL5 (75%)Down with the SicknessBeginner LVL4 (57%)Blast TyrantBeginner LVL4 (27%)Chain MasteryBeginner LVL8 (19%)Sword MasteryBeginner LVL4 (31%)Dagger MasteryBeginner LVL4 (2%)Scythe MasteryBeginner LVL1 (17%)

[*]

Equipment Hall:

Spoiler :

Weapons:

Main-hand:

Gutwrencher Damage:35-55Durability:35/35Quality:RareType:DaggerA knife made to kill in few strikes. Heavy, sharp and difficult to master.

Effects:

+10 Strength

+15 Agility

+15% Critical Damage

+Bleeding Effect (50% of strike damage over 10sec)

Deals significant amount of damage when ripped from the wound it caused

Reduced damage if handled poorly

Requirements:

Level 60

Strength: 110

Agility: 140

[*]

Not equipped:

Harvester of SorrowDamage:0-100Durability:-Level:21 (11%)Quality:UniqueA truly terrifying weapon. Although incomplete, this blade carries the ability to cut deep into the very soul and devour the darkness that lies within.

It will grow with the energy it gathers and with the one that wields it.

Effects:

-60% damage against enemies without grave sins

-60% damage against enemies without a soul

+60% damage against enemies with an enslaved soul

+60% damage against enemies kept alive through a foreign soul

Ignores 55% of the enemies armor

If lodged into a soul it causes 41 damage / sec, reduces recovery and incoming healing effects by 55%

Damage increases with the weight of the sins

Damage reduced by the enemy’s willpower

Cuts through divine protection (15%)

Requirements:

Class Harbinger of Death

Willpower: 150

[*]

Armor

Chest:

Bleeding Soul Guard Defense:90Durability:120/120Quality:UniqueType:ChestAn incredible piece of armor created from rare materials by a craftsman at the peak of his trade. Made especially for the Death’s Harbinger, Hall, it can’t be used by anybody else.

Only after being infused with his soul energy, it shows its true power.

Effects:

+15 Strength

+10 Agility

+10 Intelligence

+10 Wisdom

+10 Vitality

+ 2 sockets

Effects when infused with soul energy (dependent on amount):

+1-50% resistance to armor penetration

+1-50% Reduction in physical damage received

+1-50% reduction in magic damage received

+1-25% resistance to divine power

Requirements:

Strength: 150

Agility: 100

Intelligence: 100

Wisdom: 100

[*]

Legs:

Woodland Warrior Greaves Defense:55Durability:65/65Quality:MagicType:Leg ArmorBasic equipment worn by experienced warriors traveling the dense woods of Arabur.

Fine threads of steel interwoven with hard leather will protect the wearer.

Effects:

+15 Strength

+20 Agility

Requirements:

Level 65

Strength: 80

Agility: 120

[*]

Gloves:

Woodland Warrior Gloves Defense:35Durability:50/50Quality:MagicType:GlovesBasic equipment worn by experienced warriors traveling the dense woods of Arabur.

Fine threads of steel interwoven with hard leather will protect the wearer.

Effects:

+10 Strength

+15 Agility

Requirements:

Level 65

Strength: 80

Agility: 120

[*]

Boots:

Woodland Warrior Boots Defense:35Durability:50/50Quality:MagicType:BootsBasic equipment worn by experienced warriors traveling the dense woods of Arabur.

Fine threads of steel interwoven with hard leather will protect the wearer.

Effects:

+10 Strength

+15 Agility

8% reduction of slow effects (movement speed only)

Requirements:

Level 65

Strength: 80

Agility: 120

[*]

Back:

Armored Cloak of Ella’s Heritage Defense:30Durability:12/90Quality:UniqueType:CloakAn armored cloak made from rare dragon spider silk. It is harder than steel and at the same time almost as light as linen. An incredible piece of work improved by generations of craftsmen, imbued with powerful magic.

Effects:

+5% Resistance to elemental magic (Fire, Earth, Water,Wind,Lightning)

Cloak will apply a low level form of stealth, diverting the attention of others

+5% Chance to evade, deflect or divert an enemy attack

Strong feelings of affection and gratefulness blessed this item:

+5% damage against beings you deem evil

If your health drops below 50% the material of the cloak hardens, doubling its defense for 10 min

Requirements:

Extremely high intimacy with Ella, blacksmith apprentice of Gelt

Strength: 100

Agility: 100

Wisdom: 80

[*]

Rings:

[td2]Quality:

Ring of Ogre StrengthType:Accessory[/td2s]MagicA ring made for the chiefs of ogre clans as a bribe.

Effects:

+15 Strength

+1.0% melee damage

Requirements:

Level 40

Strength 150

Gold Ring of a Blade Dancer NoviceType:AccessoryQuality:MagicA ring given to those that chose to become blade dancers and pass the initial test of the dancers guild.

Effects:

+5 Strength

+10 Agility

+1.5% Chance to Dodge

Requirements:

Level 40

Strength 60

Agility 110

The Blood Count’s Last Will Type:RingQuality:UniqueAllows the usage of the skill ‘Under Black Flags We March’.

[*]

Necklace:

Pendant of the Soul Weaver (incomplete)Type:AccessoryQuality:UniqueAn incomplete pendant covered by shadows. Can only be worn by those that have control over soul energy.

Effects:

+10 to all stats

+5% to all resistances

+unknown

Requirements:

Willpower 140

[*]

Active Quests:

Spoiler :

Quest: Carry on my Wayward Son – Part 2After lifting the curse, Lily’s soul is still not complete. Dravan, who made the curse, still holds part of it after draining her soul energy for so long. Rip it from him.

Difficulty: C

Quest requirements:

* lift the Grand Curse of Shattered Trust from you and Lilith

Rewards: Unknown

Failure: abandon Lily

Quest: No Sympathy for the DevilThe great mage William Henley asked you to hunt down his disciple, Dravan, the last one of the Sorian people.

Dravan rules over a land of darkness unbeknownst to mankind where he controls an army of evil.

Difficulty: C+

Quest requirements: Be cursed by Dravan, survive the curse and find the scroll of his master

Rewards:

* Restore what was broken, find what was lost and return what was stolen

* Additional rewards depending on your actions

Failure: exceed the time limit of one year

[*]

Completed Quests:

Spoiler :

Quest: Rest for the WickedQuest complete

The quest that was given to you under false pretense and that was part of the ploy to betray you and leave you to die was deemed impossible to solve. Against all odds you did it.

The Banshee’s soul found peace at your side because you set her free and gave her the ability to trust again.

Quest: Carry on my Wayward SonQuest complete

You and Lilith managed to lift the Grand Curse of Shattered Trust and to leave the area after destroying the tower.

Quest Part 2 Unlocked

Quest: Peace of MindQuest failed.

Because you refused to bow to the will of the gods of light you will be punished.

Your relationship with the churches of light deteriorates.

Quest: Follow the ReaperQuest complete

You exceeded Death’s expectation and decided to join her as a companion.

Quest: Master of PuppetsQuest complete

Not only did you destroy the goblins inhabiting the abandoned mine, hindering them from creating more undead animal servants, but you also destroyed the cause of the dark magic.

You also released the souls of those imprisoned by darkness and gave peace to the souls of the dead villagers.

Quest: Mama liked RosesQuest complete

You gave Ella a little peace of mind and a chance to bury her beloved mother.

Furthermore you destroyed the cause of her grief.

Quest: The Witch’s PromiseQuest complete:

You chose to destroy the witch, releasing her prisoner, hindering her from summoning a great blood demon that would have terrorized the kingdom.

[*]

Quest: Alice in ChainsQuest complete:

Facing gruesome trials, overcoming your inner turmoil and defeating unimaginable darkness, you entered into a contract with Moira, Death’s Grimoire.

Quest: The Running ManQuest complete

You found several documents implicating Bredon’s royalty with The Cattle Hunt.

Quest: They can't keep us downQuest complete

At great personal risk you stirred up the emotions of Roselake’s nobility and shattered their trust in the king to protect them. You proved to the resistance, that you are worthy of joining their cause.

Quest: The Running Man – Part 2Quest complete

You decided to give the evidence connecting the royal family and the cattle hunt to the merchant Jorn and the resistance.

Event Quest: Whispers in the DarkQuest complete

You cleansed all specters and returned peace to their tortured souls.

Event Quest: KadaversternQuest complete

You destroyed a horde of Nachtmahre, denying them the possibility to spread. Be careful, when one camp of those creatures exist, there might exist more.

Quest: Man in the BoxQuest complete

You destroyed the darkness that threatened to overwhelm the labyrinth under Roselake and saved the Nephesh-Tova and their gathered knowledge.

[*]

Available Titles:

Spoiler :

Title : ParanoidThe betrayal of your friends scarred you for life but you learned a lesson to choose careful who to trust and are now a little bit tougher than before.

Effects when equipped:

People think you’re insane because you are frowning all the time

Title : Solitary ManFor breaking a curse of betrayal you will be marked by dark powers to keep you alone in this world

Effects:

When in a party you deal 15% less damage for every party member

Familiars and Pets are not included

Effects are applied even if the title is not equipped

Title : I Stand AloneFor breaking a curse of betrayal you will be marked by dark powers to keep you alone in this world

Effects:

When in a party you receive 15% more damage for every party member

Familiars and Pets are not included

Effects are applied even if the title is not equipped

Title : Damaged beyond RepairYou damaged your own soul irreparably and because you forcefully destroyed the connection between cursed chains and it’s source the remaining dark magic will taint your soul.

Effects:

Relationships with the churches of light suffer and can’t advance beyond friendly

Effects are applied even if the title is not equipped

Title : Losing my ReligionThe gods punish you for refusing them.

The seven churches of light of the continent Akreton declare you a Persona non Grata, an unwelcomed person.

Effects:

Your reputation with the churches can’t advance further than unfriendly.

You are not allowed to enter the churches premises.

Healing fees are tripled.

If a member of one of the seven churches of light kills you, he will not gain infamy

Effects are applied even if the title is not equipped

Title: The bigger they are…For defeating a unique, named quest boss more than 40 levels above you, you are granted with knowledge of how to deal with experienced and dangerous foes, bigger and stronger than you

Effects when equipped

+5% damage against named monsters

+5% damage against monsters bigger than you

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Title : Somewhere I belongYou stood up to gods and devils, to angels and demons, and with your soul at stake you formed a contract, binding your being to another. By forsaking your humanity you gained a powerful ally that you saved from vanishing into nothingness.

After giving part of your very soul to your familiar, you now shared it a second time, bringing light to the hopeless and forgotten.

Effects when equipped:

Your trusted companions, those inseparably bound to you will benefit from the home, the purpose, you give them (includes familiars, contractors and pets)

+5% range of skills

+5% effectivity of support magic

+5% resistance against all magic

Heightened resistance against crowd control effects

+5% experience gain

Title: JawbreakerYou have killed 1000 skeletons. The knowledge over their weaknesses allows you to dispose of them easier

Effects when equipped:

+5% damage against skeletons

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Stat Window Lily:

Spoiler :

Status WindowName:LilithAlignment:DeathLevel:68Class: Familiar of the Harbinger of DeathRace:Human (Spirit)Gender:FemaleTitle:--Health:0 / 1270Health Regen:3.7/ SecMana:12605 / 9615Mana Regen:50.2 / SecStamina:-Stamina Regen:--Strenght:32Agility:40Vitality:55Luck:35Intelligence:422Wisdom:431-Attack:4Defense:-Magical ResistanceFire:10%Water:10%Wind:10%Earth:10%Lightning:10%Illusion:40%Light:10%Darkness:40%+ 15 added to all stats

+ Intelligence and Wisdom stat raised by 20 points

+ Magical Resistances raised by 10%

+ Resistance to Illusion and Darkness Magic raised by an additional 30%

+ Unaffected by physical attacks if not in corporeal form

+ Increases magical damage if the target is affected by the magic of the Harbinger of Death

+ Soul bound to Hall, the Harbinger of Death

+ Unknown

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Skill Overview Lily:

Spoiler :

List of skills Soul Meets BodyBeginner LVL6 (12%)Angels don’t KillBeginner LVL7 (3%)Spiritual HealingBeginner LVL5 (11%)Voice of the SoulBeginner LVL8 (68%)I will follow you into the DarkBeginner LVL6  (54%)Prayer for the DyingBeginner LVL2 (39%)The Sound of PerseveranceBeginner LVL3 (29%)Tears of HeavenBeginner LVL4 (21%)Velvet ThornsBeginner LVL4 (32%)Garden of Thornspassive

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