Endurance
It determines HP and pain tolerance.
Attack
It determines physical attack power.
Defense
It determines the ability to defend against physical attacks.
Magic
It determines MP and the capacity to unleash and defend against magic.
Dexterity
It determines accuracy, speed, reflexes, and coordination.
Magic Stone
The source of life and magic of monsters dropped upon death. It can benefit other monsters.
Job
The occupation a humanoid holds.
Adventurer
An occupation humanoids may acquire that entails doing tasks for a reward or hunting monsters.
Class
A profession a humanoid takes granting access to skills and stats.
Rookie Magic Swordsman
A beginner in the ways of being a Magic Swordsman a user of both Magic and Swordsmanship.
Mage
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A user who excels in basic magic.
Rookie Warrior
A beginner in the pursuit of being a powerful warrior.
Unique Race
Creatures who are unique to the standard, the only one that exists, generally have higher intelligence and are stronger. All unique races are immune to mind control. Unique Monsters can evolve into an Intelligent Named monster earlier than normal monsters.
Magic Steel Dagger
A dagger forged using magically enhanced steel.
When equipped: +150 Attack
Magic Core
A magic core that when swallowed is equipped to the owner's soul. If the owner swallows a higher rank core the old core will be destroyed and replaced.
When equipped increases spell's power.
Victus
Human country of Ethena.
Almant
Elven country of Ethena.
Mitho
Dwarven Country of Ethena.
Savan
Beast-men country of Ethena.
Cryptica
Demon country of Ethena.
Unique
Monster country of Ethena.