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DEMON CASTLE
CHAPTER 07

CHAPTER 07

Beside the altar, Hazard began converting the spirits of heroes into system points.

[Heroic Spirit Level 1 absorbed by the altar – 3 points gained][Heroic Spirit Level 1 absorbed by the altar – 4 points gained][Heroic Spirit Level 1 absorbed by the altar – 3 points gained][Heroic Spirit …][Heroic Spirit Level 2 absorbed by the altar – 21 points gained][Heroic Spirit Level 2 absorbed by the altar – 25 points gained]

Hazard then glanced at his status window. He had previously absorbed the Mana Sensitivity skill stone, allowing him to detect mana radiation within a 200-meter radius with ease.

Name: HazardFinal Race: Demonic Archlich KingLevel: 1Health: 100Strength: 30Agility: 20Mana (Miasma): 350Endurance: -Points Available: 72

Talents:

Undead Resurrection:Can enslave dead creatures by consuming dark mana proportional to their level.Negative Energy Orb (Inactive):Releases a dark energy orb using 10 dark mana, dealing 30 damage. It may also cause confusion and paralysis depending on the opponent's level and willpower.Activation Cost: 10 PointsCorpse Explosion (Inactive):Selected corpses within a 100-meter range can be detonated.Activation Cost: 10 Points

Skills:

Mana Sensitivity – Rank DAbility to perceive mana radiation within a 200-meter radius.

The cost of evolution required activating all skills, and Hazard had the necessary points. As he confirmed the evolution, a wave of heat surged through his entire being.

Minutes passed, and as the dark aura surrounding him dissipated, he examined his new stats. His appearance had slightly changed—his bones had darkened, golden blood-like veins had formed on them, his horns had grown longer, and his height had increased to 2.2 meters.

Name: HazardFinal Race: Demonic Archlich KingLevel: 2Health: 200Strength: 60Agility: 40Mana (Dark): 700Endurance: -Points Available: 52

Talents:

Undead Resurrection – Same as before.Negative Energy Orb – Now active.Corpse Explosion – Now active.Summon Death Scythe (Inactive):A weapon imbued with dark mana, inflicting powerful cursed wounds. Any living being struck by the scythe will, upon death, become the caster's slave if the curse remains active.Consumes 50 dark mana per minute.Activation Cost: 100 PointsSummon Vengeful Spirits (Inactive):These spirits can attack both physically and spiritually. Upon death, they explode, dealing significant damage to living beings.Activation Cost: 100 Points (Consumes 20 dark mana per spirit summoned)Archlich King's Second Form (Inactive):Doubles all abilities for 10 minutes. Cooldown: 6 hours.Activation Cost: 100 Points

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Skills:

Mana Sensitivity – Rank D

His stats had doubled, marking a significant advancement. Additionally, the altar had grown larger, unlocking new features.

Available Units for Summoning:

Undead Elite Demon Swordsman

Level: Elite Level 1Health: 60Strength: 45Agility: 20Mana (Dark): 10Skills: Swordsmanship (Rank E), Protection Shield (Rank E), Charge (Rank E)Cost: 200 Gold Coins

Undead Elite Demon Archer

Level: Elite Level 1Health: 45Strength: 25Agility: 60Mana (Dark): 20Skills: Accuracy (Rank E), Cursed Shot (Rank E), Speed Boost (Rank E)Cost: 300 Gold Coins

Undead Demon Mage

Level: Elite Level 2Health: 50Strength: 30Agility: 25Mana (Miasma): 150Skills: Negative Energy Orb (Rank E), Undead Resurrection (Rank E), Negative Energy Shield (Rank E)Cost: 500 Gold Coins

Hazard's head spun upon seeing the costs, but he noticed an upgrade option for the archers and swordsmen he had already summoned. Upgrading them required the same amount of gold but did not add more mouths to feed—though that was irrelevant to him since his soldiers required no sustenance.

Checking his resources, he saw that he had 30,850 gold coins. He could afford to summon new forces, and that was exactly what he intended to do. He began summoning undead mages.

After spending 10,000 gold coins, 20 figures in black, glossy robes emerged from the altar. Their skeletal faces were barely visible under their hoods, and their long horns pressed against their head coverings as they bowed.

[We bow before the King of Death!]

Hazard was startled—not by their feminine voices, but by the fact that they were communicating telepathically.

[Troops under my comm—]

Mid-sentence, he remembered their abilities and the pile of Hellhound corpses stacked in the fortress.

[Enslave the corpses. Return to me when you're done.]

[Your wish is our command!]

The 20 mages rose and moved toward the corpses while Hazard prepared for the next summoning.

Minutes later, 50 elite swordsmen and 30 elite archers materialized. The main differences between them and their weaker versions were their increased height, better weapons, the addition of iron shields for the swordsmen, steel daggers for the archers, and high-quality iron armor for both.

Hazard then checked his remaining gold—1,450 coins. A wave of sorrow washed over him at his sudden poverty. However, he quickly turned his gaze toward something far more rewarding—the newly risen Hellhound undead troops.

These 257 Hellhounds, each originally Elite Level 2 in life, had been revived as Elite Level 1 units. This meant he had just gained an army worth 51,400 gold coins for free.

Hazard composed himself and commanded the mages to oversee the fortress and mine. Meanwhile, he and his newly mounted forces, riding atop demonic hounds, began venturing beyond the 10-kilometer radius surrounding the stronghold.