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Deer Dairy
Deer Dairy 04 : Things Crippled Adventurers Do

Deer Dairy 04 : Things Crippled Adventurers Do

We adventurer are poor sod who trade our lives for few coins, because we afraid more of being hungry than being dead. Some of you might not understand the torment of hunger, of how man will rather eat grass and dirt because they can't endure the excruciating pain their stomach felt.

That being said, not all of adventurer are lucky enough to be killed in action, some of them sometimes survive with a limb or two missing, and have to live the rest of their lives without being able to fetch another quest. So what do they do then? How do they make money to live? They are adventurer, people didn't want to hire them when their limbs complete, and now that some are missing, people will not want to hire them even more. The answer is, they sell few kind of services to people who they know will sympathize with them the most: Another adventurer who are still healthy.

Don't worry, crippled or not, adventurer are broke folks, so you can rest assured that the services the crippled adventurers sell are aligned with the need of the market. Here are some of them:

1) Renting a rented room.

As you already know, a room at an inn costed 6 copper per night. That's a living cost we adventurer would very much like to cut, and that's where the retired adventurers come in. They will gladly welcome you to share a room with them, and you only have to pay a fraction of the cost: 2 copper coins.

Considering a room usually could fit up to four people, this way, the retired folks can profit 2 copper per night. Not much, but it is still a revenue. Sure, there will be only one bed and you have to sleep on the floor or sit-sleeping while leaning on the wall, but it is better than throwing a big chunk of your hard-earned money just so you can afford a wall and a roof to sleep in. Ah, don't give the retired folks a weird look yet, some of them are thoughtful and kind enough that they will give you a handmade blanket so you don't get cold at night.

So that's the night revenue, how about the day revenue? Well, the retired folks run another service alright, and it is still about renting a rented room. You see, poor that we are, adventurers do still have belongings, be it clothes, a cloak, a comb, or any other cheap trinket we get our hands on. So how do we store those items? Bringing them with our person is an option, but our line of works required us to do a lot of walking, running, and fighting that carrying an extra weight is often become a hassle, and that's where the retired folks come in.

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You can leave your belongings in their room, and they will guard it for you. You can rest assured that your bag will not be opened, and not a dirt nor a loose thread will lost. They only charge you as cheap as 1 copper, because the limit of how much stuff they can fit into the room is just as large as their capability to place it orderly.

With this business scheme, they can profit as much as 4 copper, because renting a room for one noon still costed 6 copper, and usually they get up to 14 adventurers to deposit their stuff in their room. Now you might have noticed, 14 - 6 = 8, so why did they only get 4 copper coins. You see, the retired folks want to cut the cost of living too, so when it comes to renting a room at noon, two folks usually band together to guard and protect your belongings. That, and because there are only so much adventurers that have stuff they wanted to storage.

2) Teaching tricks and tips

Another thing the retired adventurers sell is their experience. There will be always a thing or two that you wish you knew from the start, no matter what job you do. Fortunately, adventurers have so many things that they have to learn, things which the damn guild don't bother to teach you, because their hands are full with managing the quest and the quest givers. So that's the gap the retired folks gladly fill in. You just have to go to them and ask, and they will answer to the best of their knowledge. Even if one particular folk you asked didn't know the answer, he or she will refer you to another one who might know, though you still have to pay them.

Monsters and plants appearances, how to find them, how to fight them, how to eat them, which female guild staff is still single, where is the cheapest blacksmith, where to get a cheap used clothes, how to place your weapon so you can immediately reach them, and many more.

The price they charge is vary, but the cheapest one is 1 copper, and there is no upper limit for the most expensive one. If you asked them to train you to fight, you better bring them some wild fruits from the woods to reduce the price. I personally had to basically feed my mentor during and after he trained me. No one told me when to stop feeding him, so after three months after the lesson had ended, I ghosted him for awhile, maybe a week. The next time we met he stopped expecting food from me. I felt bad though...

3) Opening your magic.

There is a lot of things I wish to tell you about this, so I would dedicate one particular log for talking about magic alone.

That's all for today. I hope you understand that, just like most of the veterans from military, crippled adventurers are also left to fend off for themselves.