Synopsis
What do you do, when you're one of the few warned a week before the world as we knew it would end? When physics and the rule of science would be destroyed by the whims of tyrant gods? Well, in my case thank my lucky stars that they are willing to let me get away with D&D 3.5 homebrew and third party content! Don't look at me like that. In a world gone insane, embracing madness on your own terms is the only logical option.
Inspired by Born for the Apocalypse : Void Marked and Humanity's Last Chance: Rise of The First Necromancer, where the ones that change the world decide to use D&D 3.5 as the basis of their games system, and my 'SI' is one of the lucky thousand people chosen a week in advance of the main release. A week to prepare. A week to try and grind, to level and do the best I can.
Table of Contents
- 1Character Creation 12024-11-13
- 2Character Creation 22024-11-13
- 3The Great Canadian Cattle Raid 12024-11-13
- 4The Great Canadian Cattle Raid 22024-11-13
- 5Surgery and Little Brothers2024-11-13
- 6Matt of Thunder Bay2024-11-13
- 7Family Matters2024-11-13
- 8Dragon of Taiwan; Hatching2024-11-13
- 9Plans are delicate things2024-11-13
- 10A Brief Commercial Break2024-11-13
- 11Boons and Effects2024-11-13
- 12Rallying the Clan2024-11-13
- 13Preparations for Nightfall2024-11-13
- 14Launch Night Madness2024-11-13
- 15Early Night at the Calvert Compound2024-11-13
- 16Fatty Vs Fatty2024-11-13
- 17Till the light of false dawn2024-11-13
- 18New Amazonia; Foundations of a Cult2024-11-13
- 19Loot and Roadside Encounter2024-11-13
- 20Goblin Slayer2024-11-13
- 21Hungry Fiend2024-11-13
- 22New York's Fey Court2024-11-13
- 23Checking on the Homesteads2024-11-13
- 24Mercantile Matters2024-11-13
- 25New Amazonia; Cult Actions2024-11-13
- 26Pre-Nap Trades2024-11-13
- 27Test Trip2024-11-13