House: Thoth, Rank: 1/255, Squad Zero
M1 Rank: ?/1,275
Term 1, Round 1
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On his first day, Daedo felt smashed by 1030. He wasn’t used to such a hectic schedule. He used to play ladder matches, work on Spacebuild … everything to his leisure. And while he may have kept busy for twelve hours straight, it never included a mix of physical and mental activities.
He was hoping his obstacle course times would continue to improve. On just his second course, he was able to knock off five minutes from his abysmal time of seventy-six minutes. What was worse, his abysmal time caused him to run over on his schedule. He had placed the course into a forty-five-minute slot, as all his slots were. This only left him with thirty minutes in the gym and a shortened breakfast before hitting the gunnery range at 0830.
He wasn’t allowed to use the light exo at the range, as he had not done his initial piloting course. He was also forced to use an AR gun because he hadn’t completed his first gunnery lesson either. Daedo used the time to sample each and every gun available in AR, from flamethrowers to launchers to pistols and the largest railgun. He even included a minigun and a plasma bolt thrower. And lastly, a variety of swordlances on a dummy, from what was a large knife to a massive two-handed blade.
After the range, Daedo had Thoth piloting from 0900 to 1030. This was conducted topside in one of the two large arenas. These were the arenas used for inter-academy competitions and the major inter-house battles. The arenas were impressive in themselves with a seated stadium, retractable roof, and beneath the floor itself, mechs or exos could be elevated through tiles that would open and close. This was aside from the fact that they could be totally transformed from a jungle environ to an urban landscape. There was even a spaceship simulator where exos would fight as if they were aboard a fictitious dreadnought.
For the piloting course itself, Daedo was finally allowed to use the light exo. His squadmates, and all of Thoth, were decked out in an exo of their choosing whether it was mesh, light, medium, or heavy.
On his team, both Barran and Gaumont were in heavy, while everyone else was in light. In Thoth, all squads from one to thirty-one watched how Squad Zero performed. Word had spread to every member about their bold – or stupid – bet against Horus. Hardly anyone spoke to them, but there was reserved awe for Squad Zero, which would last until they were smashed by Horus, in most cadets’ minds.
Daedo had great difficulty manoeuvring the light exo to his liking. VR was one thing, but reality – even augmented reality – was another. His responses were extremely slow. He was used to thinking something, and it would happen almost immediately. Now, he had to move something himself, and his body could not keep up with his mind, which was coupled with the physical limitations of the exo itself. No wonder most cadets opted for a heavy; light exos were almost as slow when it came to the initial step from stationary or when changing direction.
Daedo: This isn’t good, it’s way too slow
Myrmidon: The exo itself moves sluggishly, something we can improve even with tuning, but there is another lag factor I cannot determine.
Daedo: It’s me. My arms and legs are slow to react.
Myrmidon: I don’t understand. You control them. Order them to move faster.
Daedo: Unfortunately, I am ordering them as fast as I can; they need more training.
Myrmidon: We may need to adjust the schedule.
Daedo: This was always going to happen after the first week. The schedule was based on theoretical assumptions. Once we collided with reality, it would change.
By the end of the ninety-minute orientation, Daedo was totally frustrated. The only glimmer of hope was the jumpjets. Positioned left and right on his upper back, they could be directionally and separately fired. Within minutes, he was able to use them to turn or skew sideways at speed. But in a match, there would only be thirty seconds of runtime every five minutes, unless he could tweak the power supply and increase generation or adjust the draw to eke out some more time from the same amount of power.
The squad members wore their light exos back to their rooms for storage, each of them booking one specific model out.
“What’s wrong?” Vannier asked Daedo after she noticed his frustration when boarding the travelator.
“I’m way too slow to react,” he said scathingly, his voice travelling across their comms. The squad had all been on comms since the lesson began.
“I thought you looked great,” Vannier said.
“Ugh,” he said, not buying into her attempt to mollify him.
“You’re not going to be able to dodge railgun shots like you do in CyberMech,” Gaumont said. “That’s why I go heavy.”
It was true, most cadets went for heavy exo armours. The armour had four times as much weight as a light, and the AR tables showed as much. It did have a movement penalty, but if one was in a firefight with railguns or plasma rifles, it didn’t matter much. Given that both pilots were equal shots, used equal strategy, and there were no other unbalancing factors, the heavy would always win.
Daedo was reconsidering his initial strategy, as it currently seemed flawed. He wondered why they bothered having mesh, light, and medium exos. But they did. And it was only his first session. He recalled his initial foray into CyberMech; he’d had his ass handed to him back then too.
There were also strategies that could work in reality but could not work in CyberMech due to the programming – tactics he had tried and failed. At the time, he’d been very upset that the developers had not coded for such events – strategies like using recoil to turn, dropping plasma to make other mechs slip, and then firing it up.
Daedo wasn’t going to give up on the light exo just yet, but the fact that everyone else used heavy, and there were three types not being utilized, made him feel that something was getting missed.
The next subject was tech. It wasn’t a formal class, and he had scheduled to complete an interactive VR tute. After that was one slot of free time before lunch. Daedo used the time to research traps and auxiliary weapons.
Traps were a subgroup of auxiliary weapons which were separate from covert ops except for the crossover of electronic warfare.
The academy did not allow electronic warfare for the simple fact that if an alien enemy invaded, humanity would not know what type of technology they used. The academy didn’t want pilots becoming dependant on strategies that utilized weapons such as an EMP, which might be useless against an alien mech. This ruled out all types of devices that interfered with sensors, targeting, and control through electronic means. It also ruled out hacking devices.
That left more direct devices such as smoke and other vision-obscuring substances. Direct damage mines, static laser lines, static shields, grapplers, trackers, terrain modifiers, and audio-obscuring devices were also permitted. Daedo instantly began to think of several tactics using vision-obscuring, such as a mirror image working in synergy with static laser lines. The grappler could be used in a multitude of ways – as a trap holding an opponent in place for a period of time or as a way to propel an exo or mech forward, backwards, down, or up.
One of the advantages that mesh exos had was the ability to wall run for short periods of time. Due to the weight, light, medium and heavy could not. But a grappler could propel a light exo from one object to another given line of sight and strength of the structure.
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Ideas and combinations began to form in Daedo’s mind. In a VR game like CyberMech, a player was limited to weapon sets. In real life, if a person could imagine it and build it, they could use it; assuming it wasn’t against the rules of course. There would be some limitations as the combat was conducted in augmented reality. For instance, all weapons fired AR ammunition, not real rounds, plasma, or flames. Anything that could cause damage was AR – melee weapons, grenades, mines, and they had placeholders for weight.
For example, the mines were real, just without ordnance. Even the trigger was real. The AR would calculate the explosion and resultant damage. It would then affect anyone exo-damaged, either eliminating them from the round or reducing the effectiveness due to the damage dealt.
Daedo began to see how these subjects would fit together, and he was using his time allocated for tech studies to analyze what he needed to beat Horus. The test was still a long way away, and it was a project, which was probably the one subject he was overcompensating on. This overcompensation came not from prioritising the subject due to academic reasons. It came from the necessity to win.
With this in mind, Daedo sent documents to his father on the light exo along with notes stating what they were trying to achieve as far as increased mobility and capability. The first thing Daedo imagined was a way to combine a swordlance with a trap launcher.
He researched the necessary modifications and sent another document to his father and Mace. He knew that Ikaros was not experienced with combat mechs or light combat exos, but he was a legend when it came to repairing and rigging robots. He would most likely come up with ideas that Daedo had not thought of and would certainly know his way around a workshop better than any cadet.
Mace had expressed a desire to assist and had shown how smart she was, so Daedo would keep her involved with all their plans. Especially since she had mentioned launching traps in the first place. It was possible that Picard and Vannier, or whoever else was using railguns, could work on improving it. Everyone needed to complete a project for tech studies, so why shouldn’t they work on something that would assist their squad in the arena?
It was lunchtime, and Daedo joined his squad in the main cafeteria for M1. His squadmates thought it was a good place to eat during the day because they could check out the other cadets, and it was getting claustrophobic in their quarters.
Daedo didn’t care. He’d spent three years cooped up in a room playing CyberMech, and their quarters were fairly spacious as far as he was concerned.
Myrmidon: I have been reading all the military history documents and watching vids as you asked. I have noticed one named Sun Tzu from ancient China. You should study his treatise. It isn’t very long, and while I can see the importance, some of the concepts are beyond my understanding.
Daedo: I think I have heard of this philosopher before. It’s strange he isn't part of the philosophy curriculum.
Myrmidon: He is in both. Although there is conjecture whether this is one person or a collection of wisdom from many generals.
Daedo: If it’s good advice, then the source or sources don’t matter.
During lunch, Daedo read The Art of War while his squadmates chatted and probed rival cadets. He was an island amongst the waves. At first they didn’t notice, but eventually, Vannier and Axel-Zero exchanged glances.
“What are you studying, Daedo?” Axel-Zero asked, tapping him on the shoulder gently, so he knew she was talking to him.
“The Art of War, by Sun Tzu,” he said.
“Any good?” Vannier asked.
“It has given me a few ideas already. It is definitely worth a read. All warfare is based on deception. Doesn’t that make you think?”
Barran frowned. “So all warfare isn’t about overpowering the enemy?”
“Perhaps, but if you deceive the enemy, your losses will be lower,” Daedo said.
Barran patted him on the back. “You work it out and just point me in the right direction.” Then he got up and wandered over to chat with someone he knew from Amun-Ra.
Mace: Can’t believe they’ve never heard of The Art of War.
Daedo: I hadn’t before today.
Mace: Haha, true. But you did cyberschool.
It was one of the few times any of his squadmates texted him directly. Daedo found it interesting that it had been Mace since she was the quiet one in the group.
Daedo: And is tutoring better?
Mace: We’re usually pushed harder, but perhaps not in Barran’s case. My tutor drove me to ridiculous lengths so I would qualify highly. It’s hard to do well here if you aren’t in a good squad. So normally, a private tutor is much better than cyberschool. But you are rank one, not me.
Daedo: I hope we get the mech bay in Nanterre.
Mace: Me too. My parents already agreed to pay my ten or fifteen per cent if needed. They said it would come out of my trust fund.
Daedo: I don’t even know what that is.
Mace: It’s like bitcred savings that I can’t access without their permission. Nothing special.
Lunch passed, and Daedo had to agree somewhat that it was nice for a change of scenery to eat in the main M1 cafeteria. Although most people ignored him, he could observe others, and that did help his and Myrmidon's social skills to a small degree.
Afterwards, Daedo flew through his scheduled sessions of philosophy, behavioural and mathematics. The advised number of hours per week of math was eight, but he was squeezing it into three since he could breeze through it.
Philosophy and behavioural were quite different for him, and he was sticking to the advised hours set out by the respective chiefs. Even if he worked at a faster pace with Myrmidon's assistance, it would allow him to reach a deeper understanding. The delivery of material in behavioural and philosophy was a mixture of vids with data, text, or multimedia slides, but mostly it was an interactive VR tute with a specialised AI.
The AI of the robot was nurtured by their respective chiefs. They were very specific and excelled in their chosen subject. They had also probably learned from cadets over the years, gaining insights and creating or adjusting teaching methods. The best part about them was that they would speed up and slow down as he needed.
At 1545, Daedo went back to the gym for his second round of punishment for the day. He was feeling tired before the workout, but he felt invigorated after. He would have to adjust his schedule from now on to have the nap before the workout, not after, when he had no chance of falling asleep.
The prescribed amount of physical training per week was nine hours. Knowing this was his greatest weakness, he’d planned sixteen including five hours on the weekend. He was completing the workout assigned by Picard, and the chief would assess it and give feedback when he had time. Picard would adjust his workout regularly as he improved or if she saw a need to focus on a specific weakness.
After his aborted nap and meal, it was time for the Gauntlet. The Gauntlet was at 1800, followed by a strategy and analysis meeting, then two slots of exo arena combat. The first practice match was against Shu Squad Zero, and they faced Thoth Squad Two in the second.
The Gauntlet was round one and much different from the obstacle course. There were five identical gauntlets for M1, one for each house. The Gauntlet session was forty-five minutes allocated per squad. Squad Zero was fortunate to have a booking at 1800. If they had been slower, they might have been stuck with 0300, as it would run twenty-four hours a day.
There were thirty-two 45-minute sessions in a day. There were thirty-one squads in a house in addition to Squad Zero. There was no ‘lights-out’ or any other rule that said a cadet had to sleep from 2300 to 0600. Other than the set interactive classes with a chief present, a cadet could run any schedule they desired.
There would be cadets who attended the arena, Gauntlet, and obstacle course in the middle of the night. The facilities were probably expensive, because the academy was designed to get the most use out of them as possible. The only detail which was contrary to this was that the facilities were closed on the weekend. But that was probably due to needed repairs and the fact that every second weekend there was a reset for a new design.
On each round, there would be a new design for the arena, Gauntlet, and the obstacle course. And in the ten-week term, there were five two-week rounds. This meant a cadet had ten attempts to set a time in the obstacle course or a score in the Gauntlet before it was reset.
Myrmidon was ready to book the next term as soon as booking opened. Squad Zero would take the most opportune time slots, as Daedo was sure no one would beat Myrmidon’s speed. That was assuming the top squad didn’t get preferential treatment, which was quite possible given how these people operated.
The first round design for the Gauntlet consisted of a constructed urban landscape. Within this landscape were points that needed to be captured. The cadet could use any method they wanted to capture the points – stealth, speed, or force – and any path across the grid – direct and confrontational, indirect with less opposition, or a mixture.
The flags were marked on the cadet’s minimap, but they did not know where all the enemies were located or their travel paths. There were possibly traps as well. The Gauntlet would stay in place for two weeks before changing.
Daedo decided not to worry about time for his first run and would just gather intel in order to strategize a run. He was not sure if the enemy location was random, but they most likely utilised AI-augmented reality robots that roamed about and operated to a specific set of instructions in order to keep an even playing field for all cadets.
Barran was the yardstick, as usual, completing the run and scoring just over two hundred points. He was ranked ninth on the overall M1 leaderboard and was quite unhappy with that position. Given that he had a heavy exo, he took the most direct route and pounded his way through as fast as he could run.
Daedo took the entire forty-five-minute allotment to study the Gauntlet in detail. He never got in anyone’s way, as they all shared the same forty-five minute period, but all the AR enemies, traps, and flags were individual. The Gauntlet did not have to be a straightforward course like Barran had completed it. There was plenty of scope for individuality and advanced tactics.
At the end of the forty-five minutes, Daedo received an ‘Incomplete’ and was kicked from the scenario. He was ranked last, or equal to last, with a handful of other incompletes on all leaderboards. People who had not yet attempted were not shown.