As Kent thought to interact with the other option a flurry of new notifications and notes assaulted him.
Note – The Title system offers a unique stat progress allocation menu. Every stats that has grown between the unlocking of the title system and reaching level ten can be used.
Note – By choosing a primary stat you may permanently increase the gains therein and the current value.
Note – Due to sufficient growth the choice of Agility and Willpower as a primary attribute has been replaced by Regeneration. This effect can be undone once.
Note – the maximum of points that may be allocated to a single stat depend on the relative growth.
Note – Maximum available free stat points depend on the count of adept, greater and exemplary titles
Note – Not allocated stats will be given out as free stat points at a rate of 2:1
At first, he tried to go back to the other option to familiarize himself with the stats he would have received there, but quickly realized that the path back to the normal classes had been barred.
I should have expected as much. It just said that checking out the pre-built options is possible without giving up on the customizable options. Let’s hope this is gonna be good.
He looked through the notes one by one and quickly saw the merits of this options. Being able to to freely allocate his stat distribution was super powerful and allowed for more flexibility. No one he knew had such a choice in specialization. He realized that that wasn’t entirely correct. Cobben, one of the villagers of Blueleaf, supposedly was able to allocate all his stats freely but people said that was his trait, so he didn’t really count.
The inability to choose Willpower as a primary stat as was common in his family hurt at first until he reread the entry again. The note was somehow interactable and prodding it would undo the merger. But before he could do so he decided against it. He would first try to work out which was more advantageous to him. Even if that wouldn’t boost his mana regeneration as much, it would allow him to spend stamina more freely and help with wounds and longevity.
There was a downside to not taking Willpower. It would drive an even larger wedge between him and his family should he meet them again. Cohesion was important to his father but it had also been important to his father that Kent develop a trait, so there was no reason to spend more thoughts on the old man. The same desire for cohesion had been why he married Kent’s mother in the first place, she had told him at one point.
The next note was interesting. Apparently, his allocation wasn’t completely customizable, but he was limited to by how much those stats had grown in the first place. If the system would use the titles to calculate the growth, he expected to be in for quite a bit of flexibility. He would be happy with just Vitality, Mind, Magic, and Willpower at decent levels. Everything else was secondary, though some Endurance would be nice.
This was when Kent began to really like the idea of having Regeneration as a primary attribute. As things stood right now, he regenerated almost double while at sleep already, if that went up by another factor of two he would be good every time after a night’s sleep.
The next line was what made him stop. He didn’t know how titles were ranked, but what he was reading made his heart pound heavily. He had a lot of titles. Would that mean a lot of free stat points?
He didn’t even read the last note as he moved on to the next system panel.
Stat Allocation Panel
Primary Stats:
Vitality
Endurance
Magic
Regeneration
Toughness
Strength
Agility
Willpower
15 (5+5x1+2+3) Available Stats points and maximum growth
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Vitality
3
Toughness
2
Endurance
3
Strength
2
Agility
2
Senses
1
Mind
2
Magic
15
Willpower
13
Regeneration
2
But as he continued reading, he stopped caring his familial worries. They wouldn’t be able to tell that Willpower wasn’t his primary attribute. This was insane, beyond insane. He could allocate up to fifteen stat points, and apparently two in regeneration. He wasn’t sure which was better. Regeneration was the only stat you couldn’t allocate stats to normally, instead you had to wait for a multiple of ten to be awarded a single point therein. But he would be able to.
His normal level-up would be worth more than a deca-level-up for other people. The ten stat points from reaching a deca-level-up such as ten, twenty, thirty and thus forth were still evenly attributed, with allocating one stat point to each stat, but was in effect a lot less than what Kent could receive overall.
He didn’t have the sometimes-existing stat-cross-coupling of a trait which was a shame, but he would more than just break even with most trait holders. His sister, who was traited, was able to receive five allocated stat points from every stat point she invested into her trait. So even with gaining four willpower and one magic she received at the cost of one stat point by investing into her trait, he would be able to vastly outgrow her with time. At seven stat points into her trait that alone equaled 35 base stats. Which resulted in a total of 38 per level for her. She had another in vitality, senses, and mind. Yet he would gain even much more than one of the strongest traited of around his level he knew.
Some math later he determined that he could, when placing everything in willpower and choosing it as his primary, get thirteen times two times four point four for a total of one hundred and four effective stat points in willpower.
As he sat down, he went over the other numbers, using a stick as a pencil and dirt as the surface. He wouldn’t claim that he had full confidence in his numbers, there were bound to be errors. Small ones.
It seemed like regeneration would boost his maximum regeneration by about… well, he wasn’t quite sure to be honest. He had taken a few reference values for his regeneration stat just to be sure, and they had each been different. He repeated his calculations for twentyfive, fifty and seventy-five willpower and Regeneration each. But the difference wasn’t constant.
Repeating the calculation for one-hundred effective regeneration gained him – if his math was correct – a boost of about 80 percent to his sleep regeneration. Which was less than the doubling of choosing Willpower would result in. But it seemed like that percentage value got closer to one hundred percent the higher regeneration went.
But the important fact wasn’t Willpower alone. He had expected regeneration to be weaker for mana regeneration than Willpower, but there was also stamina and health to consider. He liked regeneration better simply due to that. It would offer more versatility, and might even work well with the avowal he recently gained.
This did however offer another question; would it be smart to maybe choose Magic as a primary attribute. A glance at his current skills, and skills he could potentially unlock told him that it would be a horrible idea. A doubling of his mana pool would sure be nice in combat, but in the end, he could gain more from Regeneration.
With that out of the way he decided to figure out what to do with the rest of his points. Seeing that he was able to gain free points made his whole idea even more interesting. If he could potentially edge out three or maybe four points in Regeneration per level, he would have even more regeneration. He benched the idea quickly though. Nothing guaranteed him that he would be able to spend those on Regeneration in the first place.
Two points in Vitality were a must as well. Being able to heal faster, sustain larger injuries, and everything else related to Vitality was a must. And those would be boosted by regeneration as well.
Endurance was another interesting and potentially vital stat. It didn’t do more for stamina regeneration than Agility but it’s effect on the pool size was double. The physical impact of those stats was reversed but if everything went to plan, he wouldn’t need a lot of Agility anyways.
As usual it was harder to decide a good allocation with Magic and Willpower. He had kept running out of mana and running low and he didn’t like it. The obvious choice was Magic. It would help against running low in a fight. But it wouldn’t change his daily regeneration. Regeneration would help a lot with that going forward. Still, it would also vastly profit from a growing base of Willpower.
He looked at other stats. He shelved Toughness quickly. Armor could help with that easily, and Kent didn’t plan on getting hit. The argument that Toughness could boost some armors was still there, but he ignored it. Strength was similar in that he didn’t really see a use for it. He had decided to take the mage route before and didn’t see a large advantage in wasting stats on it.
Senses and Mind were a bit more difficult to determine. The former had not really had not changed too much. Sure, his mana sight had grown a bit and it was obvious that his magic wasn’t the issue. Furthermore, he barely noticed the sounds of the environment, passive perception was both boosted by Senses and Mind and thus a good stat for combatants. Senses was also arguably the easiest to temporarily change with potions, even in their village the hunters had used perception enhancing potions. The effect of Mind though was more noticeable. Just two stats there, which admittedly were boosted to almost double with his trait, had made handling two Accelerate Metals easier. There was no doubt that once Rotate Metal joined his pools of skills it would be a very important stat as well.
He decided to not place any in Senses for now. With two points in Vitality, Regeneration, and Mind as well as one in Endurance he had eight points left. The choice was obvious. Half and half into Magic and Willpower.
Just to make sure he looked back at his most recent combat experiences to see whether his ideas were solid. Most things worked out well so far, yet he didn’t quite feel comfortable with his allocation, something was off but he couldn’t put his finger on it.
Seeing as to how he didn’t have to finalize anything just, yet he moved on to the next system panel.