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Tables for: Class / Race: working progress

Tables for: Class / Race: working progress

Tables

Tables for Class & Race

These tables are subject to change, with more data on royal road extreme change may occur.

Name

AimeeProfession

Shaman-

Holy SeerAlignment

NeutralLevel

46Strength

55+20Vitality

55+20Wisdom

105+20Intelligence

105+20Agility

55+20Fame Notoriety

25 Noneluck

10Leadership

175+20Mana

1280Endurance

25+20Health

1750Attack

107Defense

7Dexterity

20 +20Magic resistance

None+20 to all stats

+Empathy is added +80 to empathy stat

+For 12 hours after summoning all stats increase by 60% in addition

+Enables you to summon items you have enchanted and people you are friends with (people must except summons before completion of summoning)

+Enables you to learn all spells up to the stage of master, -40% effectiveness for spells not associated with Sharman class.

+Grants magic resistance based on your mastery of that magic category

+Grants extra options to items you have enchanted

+Increases attack power of creatures you have summoned

+decreases mana consumption of all summoning skills

+Enables you to learn secret skills based on your mastery of summoning

+Increases your fame when summoning a creature for the first time Increased chance of failure with low empathy towards that creature.

Filth Fever - Minor DiseaseInitial Effect:

The target takes -10%

penalty to vitality scoreSecond State

-20% penalty to defenseFinal State:

-20% penalty to all healing

cannot regain hit pointsLycanthrope Wererat (shapechanger) Immune to filth fever

Regeneration 5 every 6 sec +1 every 5 levels

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(If a wererat takes damage from a silver weapon, its regeneration doesn't function)

+10% to vitality +20 natural armor +20% to cloth & leather armor

(natural armor only in dire rat and wererat forms)

Race human sub-race Lycanthrope (Wererat)Name

SlitherProfession

NoneAlignment

Tendencies Toward-

WickednessLevel

50Strength

96Vitality

75+10%Wisdom

16Intelligence

25Agility

62Fame Notoriety

25 300Leadership

25Health

2750Mana

252Endurance

14Regenerate

5 every 6 sec

+1 every five levelsAttack

119Defense

5+20%

+20 natural armor in dire rat and wererat formsLuck

10Magic resistance

None+Immune to filth fever

+polymorph three forms Human form requires concentration to hide your true nature. You will be treated as though you had no fame by those whom know that you’re a werecreature & sometimes be treated hostilely as though you were a common monster.

+Regeneration you will regenerate at half speed from wounds made by silver weapons.

Race barbarian stats are basically the same as humans but +6 to strength and -2 to intelligence, wisdom and agility. Also they are Immune to the effects of fighting spirit in others as far as I could see in the original Royal Road LMS chapters.

Health 10 for every point in vitality +1000 for every 30 levels

Mana 10 for every point in intelligence +5 for every 10 points in wisdom + a % don’t know were this percentage comes from perhaps level or maybe endurance.

Attack 2 for every level +1 for every 10 points in strength +10 for every 30 levels it probably builds up by a percentile in-between the 30 level mark not sure yet need more data.

Defense is anyone’s guess I’m going to go with 1 point for every 10 points in endurance and 1 for every 20 points in agility. Add armor on top of other defense I’ll say for every 1 point of :basic cloth armor :basic leather armor gives 3 :basic chain mail gives 2 points for every 1 the same quality of leather armor :basic full plate armor gives 2 points for every 1 of the same quality of chain.

This armor system is way over powered for the heavy armor classes just because they can wear each lighter armor type under the heavier armor but that’s how it is in royal road and truthfully it would be similar in real life. I’m only going to give the heavy armor wearers 1 point for every 40 points in agility and lower their speed. People wearing chain mail armor will have ¼ cut off movement and attack speed. Those that wear full plate armor will have ½ cut instead or ¼ more than when wearing chainmail. They will generally be knights ridding horses or some other mount to preserve their stamina.

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