Core Stat, unlike most VRMMORPG'S, where skills and levels were their main focus, a huge twist was added. From just the name itself you may have guessed already that a players stat plays a key role, but here is the thing, stats evolve skills. How one might ask? After gaining a set amount of stat point, depending on the level of your skill, new skills known as merge skills are unlocked.
There are more stats than other VMMORPG'S in Core Stat, the most common stat gain in the beginning is the
The merge skill [Suck] works by restoring health will dealing damage to the enemies. In game this skill has been coined the vampire build. Why vampire one might ask, well just look at what is needed to acquire it. When thinking about it closely, you poke holes into your enemy, to learn it, then from that point on you are able to steal their life force.
Once a stat is gained, for the most part, repeating actions will not be necessary. Take
This system may seem interesting, but there is a cap, some merge skills will not be available if your skill level is beyond a certain bound. The reverse is also true. The merge skill [Absorption] can only be obtained if your [Magic] skill is in the advanced levels, and you have yet to have the
[Absorption] like [Suck] steals from an enemy as a source, however what [Absorption] steals is not health, but mana. That is why anyone focusing on a magical path choses this root instead, as it is self sustaining.
Likely anything in life there are always exceptions to these rules.
If you had an ice weapon, and the passive
There is one stat no one has dared to raise early on, simply because it is to terrifying to raise it, many have tried but gave up halfway. In order to gain this stat, one would have to endure soul crushing pain many times, not physical pain, not emotional, but literal pain to the soul. The name of this sat
In Core Stat any weapon one could imagine existed, if it did not one could build it. Due to the A.I. Player made weapons would also gain skills after proper analyzation from the program.
After reading through the forums, a young woman decided on her weapon of choice. That weapon was the most unpractical weapon ever heard of in any role playing game. Not only was it an unconventional weapon, but it could also be defined as a sub weapon, depending on the tools one would use with it.
First things first she needed an avatar. Placing the wristband on here dominate hand, she booted up the game. Hair length, medium, style shimmering, color... (How can there be som many different colors?), in the end she choose emerald amethyst. For the most part her hair was violet, however due to her style whenever being seen in sunlight, traces of green would glitter an catch others eyes immediately.
Eye color (hmm?) rose quarts?(It seems like a fun color!) Initial clothing? (Well since I decided on a short height, that long dress is out of the question, I would trip. Although at least I did not go for the absolute minimum hight.) The minimum height was for those people who wished to role play as dwarfs, as of yet there are no races for players to choose. (Would that be a cloak or a parka?)"Whatever, I will go with it!" "What is your name?" (Since I am going with that weapon, why not name myself something related?) And with that she entered her new name.
Bounds took her first steps in Core Stat. Even though she did not go with the dress, she still ended up tripping. A message appeared before her eyes. You have gained the stat
Level 1
You could be reading stolen content. Head to the original site for the genuine story.
(How is it at 100 already?) In normal circumstance Bounds
"Well this throws a huge wrench in my plan!" (It can be over come with hard work huh? I was not planing on it, but I guess I better take up some crafting skills.) Delicate work, from Bounds understanding, meant crafting. "But first things first. My starting weapon"
Finally with her weapon in hand Bounds set out to practice. Smack! Bounds weapon hit her square in the face. This was the 20th time this had happened. "To top it off
She could barley keep the item in place, her thumb was throbbing like crazy, but on the bright side
"Please stop I cannot take anymore of this?" Bounds could not tell if the young boy next to her was crying or laughing. It was likely both. Why was she in the room with the boy? In Core Sat, materials could still be used even as scraps, however after advancing beyond a set amount in any skill this was no longer true. That was why advance and master crafters often allowed those who have newly obtained the skill to uses their scraps for practice.
Having finally manged to make a small charm, Bounds
Now that the
"Wait that's!" The one training her tried to stop her from approaching that area. The woods were layered with fog, it was dead quite. "Ah here it is!" she picked up the ball. {That is right her weapon was a ball.} "Eh where is everything?"
Hovering gently above a green orb of light drew closer. "What is that?" she drops the ball and it rolls away somewhere. The green light picks up speed, then rams into her. Chills run all over her body, then she breaks into tears, followed by anger, joy, a wide span of different emotions, followed by physical pain, then finally a pain she has felt greatly for the last five years of her life, a pain in her very soul.
Two messages appear before her eyes. "You have gained the
After reviving Bounds Quickly checks her stats
Level 1
"So I have not got enough affinity with my weapon yet. No wonder with
With that a vicious cycle started, Bounds finds the ball drops it, then dies from the wisp. After the 100th time Bounds finally decides to make a break for it. She rushes out of the forest at full speed. Once she finally exits the forest a few messages are displayed in front of her, Bounds eyes widens as she reads the first.
"Hard work is not only when you work hard on making something, nor is it just working at improving a skill, hard work can also be from overcoming a trail of the mind."
Gained the passive merge skill [Trail and error] cannot be removed.
Bounds eyes widened farther as She read the next message
[Soul crafting], [Soul embedding], [Soul force]
Bounds did not have words for any of these things, nor could she find the right emotion to express. "Wait I should also read the skill descriptions!"
[Trial and error]: Even if you make a mistake while crafting you now have the potential to fix those mistakes. Higher levels will allow you to fix mistakes on finished products as well.
[Soul crafting]: The ability to charge crafting materials with a portion of your souls power. Refines materials making them slightly higher quality. The higher the
[Soul embedding]: The ability to put a portion of your soul into a weapon or other equipment. Effect unknown.
"Well that last part is kind of ominous maybe?"
[Soul force]: Allows one to create a form of energy that can be controlled by shear will alone. Can be used to amplify magic, or control objects.
Not having much else to do Bounds dribbled her ball up and down. Another welcomed message appeared before her eyes.
Calculation complete.
Bounds
Level 1
Skills:
Lv 1 [Weapon Balance], Lv 2 [Crafting], Lv 1[Trial and error] locked/passive, Lv 1 [Soul crafting], Lv 1 [Soul embedding], Lv 1 [Soul force]