Name: John MacIntire
Race: Core
Title: The Inquisitive
Health: 100/100
Mana: 350/350
Research: 0 RP (+3 RP/Day)
Skills: Negotiator 21
Abilities: Absorb 11, Creation 13, Research 3, Soul Space 5, Domain 3, Crafting 1, Codex, Checkpoints, Dungeon Banking, Soul Repository
Titles: The Inquisitive, The Negotiator
Achievements: Inquisitive Mind, Let’s Make A Deal
Inquisitive Mind
When you have the opportunity to ask those with power and knowledge a question, it is essential to ask the right questions, so as not to offend their sensibilities, and come away with more knowledge and opportunities.
Rewards: The Inquisitive Title and the System will help by offering slight subliminal cues to ask the right questions.
Let’s Make A Deal
Most interactions with others will involve some kind of give and take. You have managed to make a deal that seems to require an equal amount of giving and taking.
Rewards: The Negotiator title. The System will boost negotiation abilities when dealing with someone with a higher negotiation skill.
Research
In Progress: Mana - General (1/2 RP)
Completed Research: Creation Ability, Blueprints, Leatherworking, Trap Creation
Available Research: Cooking (3 RP), Chemistry (3 RP), Mineral Working (4 RP), Interdimensional Internet Connection (5 RP), Mana To Electrical Power Conversion (5 RP), Smithing (5 RP), Woodworking (5 RP), Clothemaking (5 RP), Papercrafts (5 RP), Glass Crafts (5 RP), Clayworking (5 RP), Enchanting (9 RP), Alchemy (10 RP), Creature Customization (10 RP), Advanced Trap Creation (10 RP), Dungeon Cards (20 RP), Dungeon Trading (25 RP) Legendary Monsters (50 R.P.)
Materials: Soils+, Metals+, Inks (Standard/Gel), Woods+, Papers+, Building Materials+, Crafting Materials+, Clothing Materials+, Science Materials+, Water
Dyes
Blueprints: Furniture+, Housewares+, Clothes+, Misc.+, Tools+, Media+, Food+, Appliances+, Computers+, Home Electronics+ Weapons+, Accessories+, Crafting Stations+ Poisons/Medicines+
Templates: Monsters, Legendary Monsters, Functions
Materials
Soils: Topsoil, Clay, Sand
Metals: Steel (Rebar, Stainless), Aluminum, Copper, Tungsten
Woods: Pine, Fir, Maple, Cedar, Particle Board, Cork
Papers: Standard, Construction, Posterboard
Clothing: Cotton-Polyester Blend, Polyesters, Denim, Khaki, Wool, Silk
Building Materials: Concrete, Gravel, Plastic, Glass, Ceramic, Enamel, Nails
Crafting Materials: Leather, Chitin, Foam, Pleather, Cloth, Rubber, Styrofoam, Elastics
Science Materials: Magnets, Battery, Compass, Cooking Oil, Vinegar, Baking Soda
Dyes
Full-Colour Palette
Types: Ink (Standard, Gel), Paint
Finishes: Iridescent, Matte, Semi-Gloss, Gloss, Primer
Blueprints
Furniture: Tables, Chairs, Sofa, Loveseat, Bookshelf, Desk, End Table, Night Table, Dresser, Entertainment Center, Ironing Board, Curtains, Bed, Mattress, Pillows
Housewares: Pens, Cutlery, Plates, Bowls, Glasses, Pots, Pans, Towels, Lightbulb, LED Light
Clothes: T-Shirt, Dress Shirt, Jeans, Dress Pants, Suit Jacket, Ties, Boxers, Socks, Shoes, Boots ( Standard, Steel Toe)
Misc.: Marbles, Figure, Lego, Models, Doors, Locks, Research Station, Wallet
Tools: Stapler, Screwdrivers, Wrench, Pliers, Hammer, Chisel, Wire Cutter, Soldering Iron, File, Can Opener, Knife, Shovel, Handsaw, Hacksaw, Hypodermic Needle, Syringe
Media: Books, CDs, DVDs, Blu-Rays, Cartridges, Posters, Prints
Food: Dairy, Flour, Baked Goods, Beef, Poultry, Pork, Bread, Condiments, Butter, Spices, Herbs, Fish, Shellfish, Mollusks, Sugar, Honey
Appliances: Blender, Oven, Dishwasher, Microwave, Refrigerator, Freezer, Vacuum, Washer, Dryer
Computers: Laptops, Playstations, Nintendos, Controllers, Cell Phone
Home Electronics: Bluetooth Speaker, Fan, Blu-Ray Player, Headphones
Weapons: Anduril, Sting
Accessories: Magic Ring
Crafting Station: Cooking
Poisons/Medicines: Opiates
Templates:
Monsters: N/A
Legendary Monsters: Balrog, Ringwraith, Goblins* (LOTR), Orcs* (LOTR), Uruk-hai, Cave Troll* (LOTR), Alien Monster, Toy Golem, Living Snowmen
Template Functions: Humanoids
Creatures
Rodents
Slime Mold
Eulipotyphla
Apocrita
Beetles
Worms
Myriapoda
Arachnids
Dictyoptera
Neoaves
Ipinoaves
Rodents
Element Affinity: Neutral
Subtypes: Mice, ???
Abilities: Litters, Communal Nesting, Burrowing, Mild Intelligence, Low Light Vision, Fast Breeding Cycle, Panoramic Vision, ???
Cost: 1-5 Mana
Slime Mold
Element Affinity: Neutral
Subtypes: None
Abilities: Iridescence, Biological Network, Asexual Reproduction
Cost: 0.5 Mana
Eulipotyphla
Element Affinity: Neutral
Subtypes: Moles, Shrews, ???
Abilities: Litters, Burrowing, Vibration Sense (Moles), Advanced Sense Of Smell (Moles), Swimming (Moles and ???), Panoramic Vision, ???
Cost: 1-5 Mana
Apocrita
Unlawfully taken from Royal Road, this story should be reported if seen on Amazon.
Element Affinity: Neutral
Subtypes: Ants, ???
Abilities: Hive Mind, Sting (Pain Toxin, ???), Flight (Insect Wings), Colonies (Bugs), Exoskeleton, Mandibles, Stout Strength, Panoramic Vision, Litters, Hovering
Cost: 10 Mana per Colony, 0.5 Mana For Non-Colony
Beetle
Element Affinity: Neutral
Subtypes: Ground Beetle, ???
Abilities: Mandibles, Flight (Insect Wings), Exoskeleton, Burrowing (Ground Beetle), Stout Strength, Panoramic Vision, Litters, Hovering, ???
Cost: 1-3 Mana
Worm
Element Affinity: Neutral
Subtypes: Ground Worm, ???
Abilities: Burrowing, Compost and Aeration (Dungeon Skill), Vibration Sense
Cost: 1-3 Mana
Myriapoda
Element Affinity: Neutral
Subtypes: Centipede, Millipede, ???
Abilities: Mandibles, Exoskeleton, Burrowing, Venom Bite (Centipede), Defensive Curl (Millipede), Panoramic Vision, Litters
Cost: 1-10 Mana
Arachnids
Element Affinity: Neutral
Subtypes: Spiders, ???
Abilities: Mandibles, Exoskeleton, Burrowing, Venom Bite (Spiders), Web Weaving (Spiders), Panoramic Vision, Binocular Vision, Gliding (Webs), Strong Legs (Jumping Spiders), Luring (Spiders), Hunting (Portia Spiders, Wolf Spiders), Young Carrying (Wolf Spiders), Litters, Disease Bite, ???
Cost: 1-5 Mana
Dictyoptera
Element Affinity: Neutral
Subtypes: Termites, ???
Abilities: Mandibles, Exoskeleton, Burrowing (Termites), Wood Burrowing (Termites), Panoramic Vision, Flight (Insect Wings), Litters, Hovering
Cost: 0.5-5 Mana, 10 for Colony
Neoaves
Element Affinity: Neutral
Subtypes: Pigeons, ???
Abilities: Panoramic Vision, Flight (Wings), Gliding, Homing (Pigeons, ???), Magnetic Field Sense (Pigeons, ???), Migration, ???
Cost: 2-10 Mana
Ipinoaves
Element Affinity: Neutral
Subtypes: Crows, ???
Abilities: Binocular Vision, Flight (Wings), Gliding, Sharp Beak, Advanced Tool Use (Crows), Advanced Intelligence (Crows, ???), Migration, ???
Cost: 2-10 Mana
Plants
Poaceae
Deciduous (Trees)
Cannabaceae
Succulents
Fabaceae
Mushrooms
Poaceae
Element Affinity: Neutral
Subtypes: Grass, Bamboo, Sugarcane, Barley, Oats, Rye, Corn, Sorghum, Wheat, Millet, Rice, ???
Abilities: Quick Growth
Cost: 1-5 Mana
Deciduous (Trees)
Element Affinity: Neutral
Subtypes: Fruit Trees, ???
Abilities: Flowers, Fruits
Cost: 4-10 Mana
Cannabaceae
Element Affinity: Neutral
Subtypes: Hemp, Cannabis, ???
Abilities: Fast Growth, Psychedelic
Cost: 1-5 Mana
Succulents
Element Affinity: Neutral
Subtypes: Cactus, ???
Abilities: Low Nutrient Growth, Low Water Needs, ???
Cost: 1-5 Mana
Fabaceae
Element Affinity: Neutral
Subtypes: Beans, Peas, Chickpeas, Peanuts, ???
Abilities: Fast Growth
Cost: 1-5 Mana
Mushrooms
Element Affinity: Neutral
Subtypes: Edible, ???
Abilities: Low Nutrient Growth, ???
Cost: 1-5 Mana
Negotiation, Level 21, Novice
Description: Negotiation is the ability to determine and trade items and ideas of value with another.
Parent Skill: N/A
Techniques: Bartering - Novice, ???
Subskills: ???
Related Skills: ???
Novice Bonus: Gain a general idea of your value in the deal compared to your opposites value
Research, Level 3, Beginner
Description: Allows the Dungeon to gain new abilities through Research and gives a base of one research point per day. Each level increases research efficiency.
Prerequisites: None
Subskills: Active Research
Active Research
By actively viewing and comprehending a viable Research Subject, you have unlocked the Active Research Subskill. Active Research allows the Research from a Codex entry or other tangible source to be obtained by actively reading or viewing the source material, rather than spending Research Point(s) on the Research. Dungeon Companions may also participate in Active Research and may unlock different benefits from the Research, both for themselves and the Dungeon.
Absorb, Level 11, Novice
Description: Allows Dungeons to Absorb Items/Materials. Doing so will unlock patterns for items and materials for use in creating objects using your mana. Levels increase absorption speed.
Prerequisites: None
Subskills: None
Novice Bonus: Absorb Speed 1.1x
Creation, Level 13, Novice
Description: Allows Dungeons to Create Structure and Items. Beginning efficiency is n% where n is the level of ability.
Prerequisites: None
Subskills: Blueprints, Trap Creation, Advanced Trap Creation, ???
Novice Bonus: Creation Mana Efficiency (n+n/100%), Current (14.3%)
Blueprints
Similar items will be consolidated into a set of Blueprints. Blueprints can be adjusted and saved, creating new Blueprints and allowing for more customization of items created through Creation. Blueprints unlocked as loot drop. Crafting ability unlocked.
Trap Creation
By Researching the Trap Creation Subskill, you have unlocked the basic Trap Blueprints, unlocking the most simple mechanical Traps for placement and modification. These Traps will now automatically reset once the Dungeon has no invaders in it.
Soul Space, Level 5, Beginner
Description: The Dungeon gains a Soul Space where they can manifest a body and meet with bonded entities or soul projecting beings. They can also make versions of objects they can create in the Soul Space that allow them to work on specific skills and abilities in the Soul Space.
Prerequisites: First Dungeon Room completed.
Subskills: Library
Research Points Needed: 0
Library
Media added to the Codex will now be available in a more physical form in the Soul Space. At certain Soul Space levels, this Library itself will become a tangible space in the Soul Space.
Domain, Level 3, Beginner
Description: Dungeon can establish a domain outside their Dungeon. Initially, this is the size of a building on top of the Dungeon.
Prerequisites: Establish a first room and an entrance.
Subskills: None
Research Points Needed: 0
Crafting, Level 1, Beginner
Description: While Creation is a strong ability for Dungeons, it is mostly just filling known patterns and creating them with mana. Crafting allows you to develop materials, use tools on them, and combine them in new ways, creating original Blueprints, objects, and materials.
Prerequisites: Blueprints researched
Subskills: Leatherworking, Cooking (3 RP), Chemistry (3 RP), Mineral Working (4 RP), Smithing (5 RP), Woodworking (5 RP), Clothemaking (5 RP), Papercrafts (5 RP), Glass Crafts (5 RP), Clayworking (5 RP), Enchanting (9 RP), Alchemy (10 RP),
Research Points Needed: 0
Leatherworking
Basic Leather or equivalent Material unlocked, to unlock leather variants create them using crafting. Basic Leather or equivalent Materials available as loot drops. Known Dyes may be applied to hides, including on Creatures. Coloured Creatures will drop that colour of Leather or Equivalent material. Known Leather Armors or Equivalents may be equipped to applicable creatures.
Codex, No Levels
Description: Dungeon creates a Codex of all information absorbed
Prerequisites: Absorb a source of knowledge.
Subskills: Dictionary, Thesaurus, Translation
Research Points Needed: 0
Dictionary
After Absorbing a Dictionary, Codex has gained the ability for you to concentrate on any known word in the Status or a Codex entry and receive definitions from the System.
Thesaurus
After Absorbing a Thesaurus, your Codex has gained the ability for you to concentrate on any known word in the Status or a Codex entry and receive known alternate and related terms from the System.
Translation
After Absorbing a source of Translations, your Codex has gained the ability to Translate any entries for which you have a Translation source. The System can Translate through multiple languages, but Translations may lose some clarity if they occur using numerous languages.
Audio
After Absorbing an Audio Source, your Codex has gained the ability to store and playback any Audio source you absorb.
Visual
After Absorbing a Visual Source, your Codex has gained the ability to store and playback any Visual source you absorb.
Checkpoints, No Levels
Description: Saves the current Status of an Adventurer going into a Dungeon. Any full levels to Skills or Stat Points gained will be saved if the adventurer passes away in the Dungeon. Progress to the next level or improvement above the original progress registered that does not reach a full level will be converted into Dungeon mana. Items carried will be lost, but can be retrieved by giving the Dungeon mana in exchange for them.
Prerequisites: Boon of a God or Administrator, or unlocked through Research.
Subskills: Dungeon Trading 25 R.P.
Research Points Needed: 0 (25) R.P.
Dungeon Banking & Credit, No Levels
Description: Allows the Dungeon to act as a bank and creditor, both for money and items.
Prerequisites: Access to a bank account
Subskills: None
Research Points Needed: 0
Soul Repository, No Levels
Description: The Dungeon becomes available as a Soul Repository where souls may stopover on their journey to the afterlife or reincarnation. The Dungeon may also act as a purgatory, where souls may work to be absolved of their transgressions during life. Souls in the repository are available to become Dungeon Companions, NPCs, or Monster Spirits.
Prerequisites: Must be granted by a God or Administrator, and must have an affinity for souls.
Subskills: None
Research Points Needed: 0