POV Unknow:
I need to recall my memory before I lose that fragment too.
What was it again?
Ah, yes.
In the dangerous expanse of the Graham Forest, more commonly known as the Black Wilds, lived monsters, unknown diseases, and horrors beyond human comprehension was surrounded by four kingdoms.
The Four Corners of Graham Forest
To the East:
On the eastern edge of the forest stands the Kingdom of Britannia, a lively but beastly domain under the rule of the Beast Empire. Whether the royal family still holds power is unknown, but this kingdom thrives with a rich tapestry of creatures and cultures.
Here are some of its unique inhabitants:
Common Species:
* Felines: Agile warriors, skilled in stealth and archery.
* Canines: Loyal and strong, they serve as hunters, guards, and protectors.
* Avians: Masters of the skies, acting as scouts, messengers, and airborne warriors.
* Ursines: Strong and steady, they excel as farmers, builders, or heavy infantry.
Mythical Creatures:
* Dragons: Ancient and wise, they guard treasures and command immense magic.
* Centaurs: Half-human, half-horse beings who excel as warriors, archers, or scholars.
* Minotaurs: Ferocious and imposing, they are often guardians or soldiers.
* Harpies: Deadly and swift, feared as assassins or swift messengers.
Hybrids and Elementals:
* Griffins and Chimeras: creatures that Blends the traits of lions, eagles, goats, and serpents, or even humans, they are formidable.
* Elemental Beings: Entities tied to fire, water, air, or earth, revered for their raw power.
* Underworld Dwellers: Creatures from the depths of the earth, like goblins trolls, or dwarves.
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To the West:
The western side is home to the Human Empire, a network of self-governing nations bound under allegiance to the Crown. Large-scale wars are rare, because no one wants the hunting dogs of the crown hunting them for now. but smaller atrocities occur unchecked.
The Gisal Kingdom, bordering the forest, is renowned for its warrior culture. Adventurers from across the Human Empire flock here, seeking glory, wealth, or death within the depths of the Black Wilds.
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To the North:
To the north lies the Demon Empire, a brutal land where strength dictates status. The weak are oppressed or discarded, while the strong live lives of indulgence and privilege.
Close to the forest lies Kreabohan, a kingdom ruled by the same cutthroat hierarchy. Here, the phrase "survival of the fittest" isn't just a philosophy—it's law.
The Demon Empire teems with terrifying creatures, including:
* Demons: The primary inhabitants, often depicted with horns, tails, and a range of supernatural abilities. They could vary in appearance, from humanoid to monstrous, and their powers could be diverse, including fire manipulation, shadow magic, or necromancy.
* Succubi and Incubi: Manipulative and seductive beings, influencing through allure.
* Imps and Djinni: Mischievous and cunning, often acting as spies or messengers.
* Hellhounds and Wraiths: Savage war beasts and spectral assassins feared across the land.
Otherworldly Beings:
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* Gnolls: Hyena-like creatures, known for their ferocity and cunning, could serve as soldiers or guards within the demon kingdom.
* Gargoyles: Stone creatures often associated with guardians and protectors, they could be found guarding important locations or serving as loyal servants.
Unique Demon Creations:
* Hellhounds: Fierce, demonic hounds, often used as war mounts or guards.
* Wraiths and Spectres: Ethereal beings, capable of phasing through solid objects and possessing others.
* Demonspawn: Hybrid creatures, born from the union of demons and other races, often possessing unique and unpredictable abilities.
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To the South:
The southern lands belong to the Elven Empire, a realm governed by a culture similar to that of the demons but with distinct differences. Near the edge of the forest lies the Kingdom of Lana Esari, where elves place an unwavering emphasis on strength. Lowborns face constant ridicule and scorn until they can prove their worth. However, in this society, strength commands respect—no matter your origins.
Elven society is diverse, including:
Classic Types:
* High Elves: Elegant, noble, and often aloof. They possess great magical power and typically live in secluded, majestic cities.
* Wood Elves: Nature-loving and skilled archers. They live in harmony with the forest and often have a deep connection to animals.
* Dark Elves (Drow): Mysterious and often evil, dwelling in the Underdark. They are known for their dark magic and their unique, pale skin and white hair.
Unique Subtypes:
* Sea Elves: Graceful swimmers who live in underwater cities. They have a strong connection to the ocean and often possess aquatic abilities.
* Mountain Elves: Hardy and resilient, living in high mountain ranges. They are skilled warriors and hunters, often specializing in cold weather combat.
* Sun Elves: Radiant and cheerful, with a love for light and warmth. They often have golden hair and eyes and are skilled in divination and healing magic.
* Moon Elves: Mysterious and introspective, with a connection to the night sky. They often have silver hair and eyes and are skilled in illusion and stealth.
Hybrid Types:
* Half-Elves: The offspring of an elf and a human. They often possess a mix of traits from both parents, such as heightened senses, longevity, and magical abilities.
* Duergar: A dark elf subrace that has adapted to life underground. They are often larger and more brutish than other drow and have a stronger affinity for metalworking and mining.
Other Potential Inhabitants:
* Woodland Creatures: Various animals, such as deer, foxes, owls, and squirrels, that have formed a symbiotic relationship with the elves. They may serve as messengers, companions, or guardians of the forest.
* Fairies: Small, magical beings who often reside in the forests and meadows. They may assist the elves with tasks or provide entertainment.
* Dryads: Tree spirits who protect the ancient forests. They are wise and knowledgeable, often offering guidance to the elves.
* Dwarves: Skilled craftsmen and miners who may have forged alliances with the elves, providing them with weapons, armor, and tools.
* Gnomes: Small, mischievous creatures who enjoy tinkering and creating. They may live in hidden villages within the elven kingdom, contributing their skills to various projects.
* Centaurs: Half-human, half-horse creatures who possess a deep understanding of nature and magic. They may serve as guardians of the borders or as guides for travelers.
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{AN: Worldbuilding is essential to any story. Whether you dive into these details or not, they shape the journey ahead.}
Then, it noticed a disturbance in the forest.
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At the beginning of any journey, there should be theatrics, right? But did it even matter? “No!” he shouted, though no one could hear him.
Then, without warning, a scene unfolded—a moment so strange it defied explanation. A boy’s body hurtled through the air, crashing through the forest's small patches of grass. He had come from nowhere and landed in nowhere.
With a resounding “Patak!” his body slammed into the ground.
For the boy, the events were incomprehensible. Not that he could process it—he was unconscious. Simple as that.
After sometime he woke up…