Resurrection System
The Time Difference: Real: Virtual: Netherworld = 1: 2: 4
“Imagine the body, the Flesh, to be a weight of sorts, a container even. Then imagine a string tied to that weight. Now imagine a floating object at the other end of the string. The object is the soul, the string is the Life force, holding the soul to the body. Life magic or Mana reinforces that string, whereas Death magic weakens the string. Now other types of magic? Well, they destroy the weight leading to the soul floating away, presumably to the Underworld. Except for Void, that, that just eats the string, the weight, and the object.”
~Unknown, Book of Necromancy, Volume I, Chapter I.
The soul of a living being usually stays around for a few seconds near the body, after death. If a soul is forced back into its body, mostly by the souls own will, an Undead is born. If a soul is forced into a body not its own, a Zombie is born. The soul, if not forced back, or reconnected with Life magic, is pulled towards the Underworld soon after, ‘soon’ depending on the mental strength of the being. The Underworld is on a completely different plane, which means that for someone, someone alive, be it Traveler or Native, to travel there, they will require both Space and Death Mana to open the Door.
By Death, it means eternal living in Genus, nation of the dead. Natives are the sole residents of Genus. Travelers may visit through the Door, but their soul cannot withstand the pressure for too long and hence are forced out unless given express permission.
For those who await Resurrection, they have all of three choices. As it is extremely difficult for Natives to resurrect after their soul is pulled into the Nether, this part of the Underworld is mostly populated by Demons and the subjects of the God of the Dead and Goddess of the Underworld. Additionally, it is a known fact that the God of the Dead keeps a part of your soul as insurance when you enter his domain.
The first choice, the Fields of Slumber. This location is exclusive to Travelers. In player terms, most players log out in this area and leave the ‘world’. This leaves their avatar in a state of ‘sleep’. Here players wait till the penalty time is over, i.e., 12 hours in real life, 24 hours in-game, and 48 hours in the Fields. There are ways to reduce the wait time. Once you have waited enough, players travel through the Door of Resurrection and are resurrected in the closest available Church of the Dead.
The second choice, Necropolis, City of the Dead. A place mostly used by the craftsman or non-combat type Travelers and Natives. Trade thrives in this place.
The third choice, Trials of Rebirth. An arena type environment where Travelers and Natives fight opponents to gain the currency of the dead.
Necropolis is a small ruined city, ruled by the God of the Dead. This city makes profits through its so-called tourism. These tourists mostly consist of dead Travelers. Most of these Travelers either hold a profession of a craftsman/artist or is a non-combatant. They come to this city to earn Soul Tokens, the currency of the city. These Soul Tokens are a precious commodity. While in the city, a Traveler can work hard to recover from their penalty. Chaotic Non-combatant Travelers have a harder time as they are paid relatively less amount of Tokens. The same rules apply for Natives.
The Trials of Rebirth take place in an arena or colosseum environment. Here, Travelers and Natives alike face challenges that help them earn a certain amount of Soul Tokens. The amount of Tokens gained is largely dependent on the classified rank of opponent the challenger beats. The ranking ranges from FàEàDàCàBàAàSàXàDeity Rank. As a challenger beats each successive rank, they gain an amount of designated Tokens.
This tale has been unlawfully lifted from Royal Road; report any instances of this story if found elsewhere.
Opponent RankDesignated Reward (Soul Tokens)F Rank5 STE Rank20 STD Rank50 STC Rank100 STB Rank500 STA Rank1000 STS Rank10000 STX Rank100000 STNote: Deity Rank opponents are not challengeable or for that matter easily available
When a Traveler arrives in the Underworld, they lose a portion of their powers, this is restored within the arena, and the arena only.
Soul Tokens, as stated before, are a very precious commodity. Travelers use them to reduce the wait time of 48 hours by ‘buying reductions’. Natives need to earn substantially more than Travelers so that they can buy their way out from the Underworld into Novus Mundus. However, these Natives are not your regular Natives. For a being to be able to resurrect, they either have to be a Traveler or an extremely powerful Native.
Soul TokensReduction by:100 ST2 hours1000 ST4 hours10000 ST16 hours100000 ST24 hours1000000 ST36 hours
If a Traveler were to forego payment for their resurrection and escape through the Door, they will suffer various penalties. This happens mostly because the God of the Dead has a part of their soul in the Underworld. Firstly, they will not resurrect in a Church of the Dead but in the place where they died. Secondly, they will suffer various penalties depending on:
1. Your alignment, i.e., 'Good' or 'Evil' (say Chaotic Players)
2. Your class type - Combat type or Non-Combat type
Here is a table to illustrate the penalties (The percentages denote the reduction in strength).
Penalty of escaped Travelers from NecropolisType/AlignmentGoodNeutralEvilCombat70%80%90%Non-Combat60%70%80%
Notice from the City Lord of NecropolisLet it be known that 'Evil' Travelers pay a 20% tax on each transaction while 'Neutral' Travelers pay 10% tax. 'Good' Travelers pay only 5% tax. This tax also applies on transactions involving 'resurrection' of Travelers.
This rule has been authenticated by the God of the Dead and the Goddess of the Underworld.