The staircase was narrow and barely fit two people squeezing through. The steps were creaky and groaned even under my relatively light weight of one-ninety pounds. I imagined Vern walking up these steps, and his foot getting stuck.
When I reached the second floor of The Noble Lady, I saw one long hallway with a window on either end. There were metal sticks protruding out of the walls between the rooms; presumably, the staffers would hang lanterns during the event to provide illumination in the hallway.
I made a mental note to ask if there was a curfew in this town. It would suck royally if I tried to return to The Noble Lady late in the evening only to find the doors locked for the night. While the streets seemed orderly during daylight hours, I suspected that the evening hours were a different matter.
I quickly located room "F." Each room had a large, red letter painted on the door leading to the room. The walls were painted in tan color, while the doors were dark brown. I assumed this color scheme was used to allow for the doors to be located by guests easily even in dim lighting. I had to give Vern credit, though; the floor in the hallway was relatively clean. I saw neither roach nor rodent scurrying about.
Before I unlocked the door to my room, I quickly counted the number of doors in the hallway. I counted fourteen in all. I assumed that some of the rooms belonged to Vern and perhaps some staffers too. Without delay, I placed the key into the keyhole above the doorknob and unlocked the door.
When I opened the door, a faint sour smell of lemon greeted me. While standing in the doorway, I looked around the room and I found myself delighted at its relative cleanliness. I also noticed that I had a window in my room. The window was kept closed.
My estimation of Vern just went up another notch. Obviously, he had someone do a quick mop up of the room before he gave me the key personally. Despite his looks, the innkeeper seemed to possess a lot of pride in his establishment and that, in turn, spoke volumes for the man’s character. If I ever decide to turn The Noble Lady into my base of operations, then it would be prudent to turn Vern into my ally or even my friend. But in order to make that happen, I had to treat Amelica, along with the other staffers, with the utmost respect and courtesy.
Once I entered my room, I closed the door behind me and locked it. I made a beeline straight for the bed and sat on the edge to test my bed. It had a nice firmness. I was afraid that it would be too soft because a softer bed wouldn’t be great for my back. After all, babies need soft beds while old men need hard beds.
Next to the bed were a small nightstand and a chair. On the table was a lantern. I opened the single drawer within the stand and saw a bunch of candles along with flint. Above the night stand was the aforementioned window, which could be opened by unlocking it and pushing the window frame outward. I did just that and a gentle breeze entered my room. I took a deep breath of the fresh air and I felt refreshed.
I looked out the window and I was rewarded with a nice view of a bustling town. There were buildings of various shapes, heights, and sizes. Apparently, there were no building or zoning codes dictating what could be built and where. The streets were busy with horse-drawn carriages in the middle of the street while pedestrians walked on either side of the street. I looked up at the sky; from the position of the sun, I estimated that it was already late morning.
Although I could easily spend the entire day looking out the window, I reminded myself that I had more important things to do. With a fair bit of exertion of personal willpower, I tore myself away from the window and sat down on the chair. I started contemplating my next moves. What were my most important priorities now?
The very first thing I needed to do was to figure out how to recall my player status screen. The screen would provide vital information that I needed to survive in this new world. I tried touching my fingers on a make-believe keyboard in front of me but that didn't work. I tried closing my eyes but I didn't see a blinking prompt or mouse cursor. On a hunch, I reached up with my hand and touched the floating caption above my head and THAT did the trick!
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On my player screen, I saw a 3D rendition of my in-game avatar on the left side of the screen. In the middle, I saw the following in a vertical row: "Name: Lawrence Eugene Mulligan, Race: Human, Alignment: Neutral, Profession: Undecided, Level: 1, Experience: 0/1,000, Reputation: 0, Attack: 26, Damage: 2-4 (Unarmed), 3-6 (Dagger)." On the right side of the screen were my player stats: "Health: 26, Stamina: 14, Magic: 27, Strength: 12, Intelligence: 17, Wisdom: 10, Dexterity: 14, Constitution: 14, Charisma: 8."
If we went by Dungeons & Dragons rules, my starting stats were actually quite superb. I was fairly active in sports in my youth playing a number of sports including baseball, lacrosse, and hockey. Thus, my strength, constitution, and dexterity scores were all reflective of my participation in sports activities. The intelligence score reflected my extensive focus on learning in high school and college; I was an A- student and my intelligence score accurately reflected that aspect of my life. The wisdom score was average and this reflected my lack of belief in a higher power taking part in my life. The charisma was my lowest personal attribute and, yup, I knew I wasn't a handsome dude. Oh well, no biggie. I won't be attracting ladies with my looks. But if Amelica's behavior was representative of the attitude of common folk in general, then I just needed to focus on becoming a very wealthy man and attract women that way.
Suddenly, a knock on the door interrupted my train of thought. I walked quickly across the very small room and opened the door. I saw a young boy looking up at me. He was maybe no more than ten years of age and he had an unruly mop of blond hair. His eyes were hazy blue and reminded me of someone but I couldn’t quite remember offhand. In the boy's hands was a wooden bowl of water; a white towel hung over his left shoulder.
"Milord, this is for you to wash up. We also empty chamber pots around this time," the boy said. Without asking for my permission, the boy walked into my room and placed the bowl on my desk without spilling a single drop of water. Then, he folded the towel neatly and placed it on the desk next to the bowl. He looked down at the large copper pot, which was placed between my bed and the desk. He saw that the pot was empty and left it alone.
"Where would I take a bath?" I asked. After my encounter with those unsavory members of The Watch earlier this morning, I really wanted to take a bath.
"I'm sorry, milord," the servant apologized with a deep bow. "The Noble Lady doesn't have bathtubs to bring into guest rooms. We do have a tub but it is located in the cellar. And we would need to charge extra for this service because the bath tub will use more water than what was included in your lodging fee. Guests who wish to take a bath usually go to the bathhouse. I could take you to one if you wish," he offered.
"What's your name?" I asked, forgetting about the floating caption for a moment.
"Gendun, milord," the boy beamed proudly.
"As you may have guessed, I'm new in town and I'm unfamiliar with this area. If you would be kind enough to offer suggestions and advice on whatever services I need during my stay at The Noble Lady, I would greatly appreciate it," I said as I gave him one copper piece as a tip.
Gendun nodded happily as he accepted the tip. "What would you like to know, milord?" he asked with a smile.
"For starters, what is the name of this place?"
"We are in the town of Tregome in the Kingdom of Merlin on the continent of Britannia," Gendun replied proudly. He had very little opportunity to show off his knowledge in front of guests, especially a nobleman. And this lord seemed like a very kind man. Gendun liked him already.