For the next two days after the two adventurers “escaped” I have had a few humans enter, but before they even step a few feet in my dungeon then turn around and leave again. Unable to see what goes on just outside of the cave I decided to spend 1000xp to add a room to the front of the cave.
Without selecting any walls or anything it essentially just adds the section of dirt outside of the cave as part of my dungeon grounds. With the limits of the terrain and such I am only able to set it about 10 feet in front of the dungeon but I manage to cover about 20 feet on either side.
Now that I can see what goes on within a reasonable distance though a screen so I don’t think the 1000xp was a bad cost.
There are a couple of people set up down by the lake, they don’t look like adventurers though, more like the hunters from the village. They are probably making sure that the kobolds aren’t going to attack the village.
I might have sent kobolds out to hunt, but after that Herald guy told me that there are no monsters in the forest I didn’t really see the point. Sara is lucky. She told me she sends out a few of her pixies and fairies to hunt goblins in the forest she is in.
After two more days pass a group of adventurers show up and set up camp right outside the cave, and fortunately for me with the room added outside they are now within my dungeon. Although they look quite a bit tougher the last group, there are also 5 of them.
After a conversation they have that evening I learn the leader’s name is Gunnar, he is a warrior that has a nice set of chainmail armor and wields two rather nice swords. By the way the others talk to him he seems like some kind of noble or lord or something.
After what I read about what happened to Leland I better try to let him escape my dungeon alive. There is also an archer that seems well equipped named Leo. He has a good bow and wears a nice set of leather armor.
The other three are less notable. An older man seems like some kind of holy man with robes and a staff named Domino, there is also a young mage named John, but he doesn’t seem any better equip then Colleen was. The last man named Terrence is wearing a set of heavy armor but it looks rather worn, he also has a small one handed axe and small shield.
I can’t make any heavy armor yet so I would like to make sure I take him out. I might be able to learn a few spells from the holy man and the mage, so need to try to bring them down as well. As for the archer it doesn’t matter, if I can take him out for the extra xp I will but I am not going to push for it.
In preparation for the groups attack I move the set of kobold in the rusty gear into one of the side rooms and replace them with an iron gear wearing set of kobold. I set [Menu] to wake me up if the intruders enter the cave, or just before dawn, then I go to bed.
When [Menu] wakes me I quickly jump out of bed, but then realize it is just because of the time. There is a screen telling me I received 50xp from the intruders, and after twenty or so minutes of waiting the group begins prepping to enter.
The group enters the cave and slowly makes their way down the tunnel. I move the kobolds in the cave room back against the walls so they can’t see them from the tunnel. Once they are within 20 or so feet of the archway the archer Leo puts his hand on Gunnar’s shoulder stopping the group.
Leo: “There in the opening, there is a trip wire running across the floor. I also sense multiple kobolds in the room just past it.”
I begin thinking that maybe I didn’t give this archer enough credit…
They attempt to pass the archway in an X formation with the casters in the back, melee up front, and archer in the middle, but as soon as Gunnar and Terrence step over the trip wire the kobold attack.
The mage hits Terrence with a [Fireball], but Gunnar dodges the arrow fired at him. Both mages cast spells on Terrence, one healing his burns the other enveloping him in a soft red light.
Leo moves forward stepping over the tripwire and fires his bow at the kobold archer in the corner. The arrow hits him square in the chest but he isn’t quite down yet. A spear kobold moves in straight down the middle of the room trying to stab Leo.
Meanwhile two kobolds close in from the sides with a greatsword swung at Terrence, and a kobold with a sword and shield engages Gunnar. With nowhere to go Leo reaches past the spear tip being jabbed at him and grabs the shaft of the spear trying to use brute strength to block the kobold.
Gunnar parries a blow with one sword while smashing the shield with the other causing the kobold to recoil. Terrence is having a bit more trouble blocking the massive greatsword with both his shield and small axe.
The kobold archer in the corner looks to be seriously struggling to breathe as he fires an arrow at Leo.
Leo unable to dodge the arrow while grappling the spear takes the arrow to the shoulder, and he then jerks the spear from the kobolds hands causing it to fall forward. Spinning the spear around he jabs it into the fallen kobold.
The mage in the other corner casts another [Fireball] at Terrence but this time the spell fizzles as it hits the red haze surrounding him.
Gunnar smashes the kobold with the sword and shield over and over with his two swords pushing him back. The kobold changes tactics and tries to dodge instead of block, but when he jumps to the side Gunnar finds the opening he was waiting on swiftly decapitating the kobold.
The seriously wounded archer kobold and the mage kobold retreat through the rusty double doors while the greatsword wielding kobold holds off the intruders. He puts up a good fight against Terrence but once Gunnar and Leo move in the kobold swiftly loses his life.
John and Domino finally step over the tripwire and enter the room. Leo removes the arrow from his shoulder and Domino heals him. The men quickly inspect each other’s gear, and then give the mages time to recover.
Gunnar: “I see why that new group of adventurers had such a struggle against these kobolds. They performed exceedingly well. They even possessed far greater tactics then I usually see in kobold.”
Leo: “I know, I am starting to get fired up.”
Terrence: “Are you two always like this? Those kobolds where insane, just one misstep and it would have been me instead of him.”
Domino: “I quite agree. If the battles get any more intense John and I will have to decline on joining you moving forward.”
Gunnar: “Come on guys don’t be like that.”
Domino: “I just hope you keep our limitations in mind moving forward.”
Leo: “Agreed. Now let’s see what else this place has in store for us.”
Not wanting to lose any more xp then I have to, I move the critically wounded archer all the way back into the crystal room with the golems. I also move the one young kobold mage that is left as well. I move the set of kobold with the rusty gear in along with the other set in the main room but have them set for back-up.
The invading group slowly peek in though the double doors.
Domino: “I am sorry Gunnar that is over double what we fought here. John and I will not be going in.”
Gunnar: “But look, half are barely even armed.”
Domino: “I am responsible for keeping you in fighting order, but John and I are just not ready to take on a group like that. If you want to stay here, John and I can find you replacements once we get back to the guild.”
Leo: “That will take weeks.”
Terrence: “I am sorry guys, I am with them. I appreciate you giving someone like me a chance to hunt with you but I just don’t have the confidence to step foot in that room with all of those kobolds.”
Gunnar: “Fine lets head back, but I guess it’s not like we have much choice in the matter.”
The group examines the dead kobold but decide that none of it is worth taking and they head back outside. Once outside Gunnar and Domino discuss setting a commission for some reinforcements, and once Domino gets Gunnar’s signature Terrence, Domino, and John head down from the mountain.
Gunnar: “Well there they go. I guess that’s what we get for hiring on amateurs.”
Leo: “We didn’t have much choice. They were all that was available on such a short notice. Do you want to head back down to the village while we wait?”
Gunnar: “Nah, I asked Domino to send a villager with some supplies up to us. Tobes doesn’t even have an inn, besides we already have our stuff set up here.”
Leo: “Sounds good to me.”
After a few hours a man on horseback comes up the mountain from the direction of the village. After giving Gunnar a bag full of supplies Gunnar gives him two of the little gold coins like the ones the other adventurers has on them.
For the next few days the two men spend their morning sparring together, and their afternoons lounging about. The man on the horse returns every evening giving Gunnar more supplies for two of the little gold coins.
Even with just Gunnar and Leo I still manage to bring in 30xp every day. On the fourth day I wake up to a message about gaining a level and even after the crystals consumption I bring in 168xp by the 6th day.
When the man on a horse returns on the evening of the 6th day he has two women with him. One of the women has short red hair and has attractive face, but you can’t tell about her body due to a massive set of heavy armor she is wearing. She also has what I think is a type of spear on her back, but it looks more small axe at the end of an 8 foot pole then a spear.
The second woman is much shorter with light olive green hair, also kept short. She has two fuzzy round ears sticking out of the top of her head and a large poufy tail. Her appearance is more cute then femininity attractive, she is wearing better mage robes then I have yet seen, and carries a wooden staff that is as tall as she is.
Horse man: “These young ladies said they were looking for you, something about a commission.”
Gunnar and Leo’s eyes get big when they see the redhead’s face and they quickly bow.
Gunnar: “You fool! Do you know who you are talking about? That is the 3rd princess.”
The man on the horse scratches his head and starts to stutter but the redhead cuts him off.
Redhead: “Really it is ok. I never introduced myself so how is a village way out here expected to know who I am. Besides my linage is merely a formality, between my 4 brothers and 2 older sisters I never even come close to the throne.”
Gunnar: “But, milady!”
Redhead: “Really its fine, I rather you call me Belinda anyway. Besides the only thing my title has ever given me is the endless marriage proposals like the one I received last month from the eldest son of the Travin family.”
Gunnar’s face manages to turn even redder then Belinda’s hair. Belinda speaks with the man on the horse about the supplies giving him 5 small gold coins and taking two sacks of supplies. The man on the horse nervously rubs his head, takes the coins, and then leaves.
Belinda: “Oh where are my manners.” –She pulls the beastkin over in front of her. - “This is Amy, her family has served mine for years. She is also a dear friend of mine, and I also hear she has a crush on the son of the house of Luis.”
The little beastkin blushes as much as Gunnar did a few minutes ago and tries to hide behind her staff.
Belinda: “I was rather surprised when I saw the commission from you two, I thought your families where at odds?
Leo: “That’s sort of a long story.” –He says looking rather embarrassed. - “Gunnar and I have been friends since practically birth though. That was one of the reason we joined the adventurer’s guild, to get away from the bickering.”
Gunnar: “How did you manage to get here so fast? We were not expecting anyone for a least another week.”
Belinda: “We heard that you set out from the capital, and thought we might head out here as well, to be honest we didn’t learn of the commission until we had already arrived at the village.”
They continue talking for a while and being fighting over who would prepare dinner. As the princess wanted to cook but the other three objected. Belinda eventually pulls rank making the others back down. When it’s finally ready Amy gives Leo a bowl then blushes bright red again and runs and hides behind Belinda.
Apparently Gunnar is the eldest son of the Travin family Belinda mentioned, and Leo is the son of the house of Luis. Great everyone except the beastkin is from an influential family. This might prove to be a pain.
After dinner Belinda removes her armor setting it on a rack that Amy set up. Under her armor she was wearing a set of leather armor, but it looks like it seems to be more to protect her skin from the heavy armor then from receiving damage.
When she removes the leather she almost has to peel it off of her skin revealing a stunning figure glistening with sweat. Now only wearing a short white undershirt and short shorts that stick to her sweaty body Gunnar and Leo can’t help but drool.
Amy jumps in-between shaking her arms up and down then casts a [Clean] spell on Belinda, and then covers her with a silken robe that she pulls from her backpack. For some reason an image of Belinda in the sweaty underclothes hunched over my crystal while I stand behind her hitting her with a whip gets stuck in my head…
They then sit around the fire discussing my dungeon.
Belinda: “So what is this “ancient dungeon” that you think you have discovered way out here in the sticks?”
Gunnar: “Well this cave has been around as long as the villagers can remember. However after a bear awoke from hibernation by fire spells from a kobold started to trash the village, they sent in a commission for some adventurers. Now the group that came out was pretty green, and they lost one of their numbers in the fight, but the kobolds actually took them as hostages.”
He seems to put a lot of reference in that point before he continues.
Gunnar: “The remaining two were then stripped of their gear, and held for two days in a stone building in the cave, before they managed to escape. After hearing that unusual behavior from kobolds I thought I would come check it out.”
Leo then picks up the rest of the story.
Leo: “We entered with three others we hired, and when we got inside the kobold seemed like normal kobold. However when we began fighting the kobold started to display tactics far greater than anything I have ever heard.”
Surely my kobolds aren’t that special… After all they dealt with them easy enough.
Leo: “Unfortunately when the guys we hired seen the group inside the stone building they took off on us before we got a chance to check it out.”
Belinda: “Surely you guys are adding flare to a simple story.”
Gunnar: “Well you will see for yourself when we enter tomorrow, unless you brought that walking armory with you just for show.”
Belinda: “Ok how about a friendly wager then? Amy and I will take out more kobold then you and Leo, even with Amy taking care of the healing.”
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Leo: “I will take that bet.”
They continue small talk for another hour or so while I decide to work on my dungeon.
I replace the kobolds in the square cave room but this time I add a 4/day total of 4 kobold rift, and a standard kobold mage rift. Each of the kobold use different gear so I don’t set their equipment and just put a weapon rack in the corner for 25 xp setting the rusty gear up.
Setting it up that way only cost me a total of 2225xp where 5 standard rifts to set up each kobold’s different weapon set would of cost me 4000xp, so I decide to do the same in the large room.
The young kobold mage is still running around, and I have an extra archer, so I had to buy one more mage robe and a wooden staff for the kobold mage rift in the first room, and switched the archer to the Iron sword, shield, and old leather armor I got from the first group of adventurers. I now have 3836 xp left.
After I finish with the dungeon I take one last look at the group. Gunnar is sprawled out inside his tent snoring loudly, while Belinda is curled up holding onto Amy both sleeping soundly. Only Leo is left awake sitting by the fire poking it with a stick. I set [Menu] to wake me if they enter the cave, and then head to bed myself.
When I wake up the message showing how much xp I got from the group is 75xp…
By what I have figured I get around 10% of what a creature’s cost in xp is when they die, and judging from the first group of adventurers the amount I get per day is likely 10% of that. That means to summon creatures as strong as this group of 4 I would have to use 7500xp…
I hope I can fend them off with what I have. I add two more [Weak Earth Golems] to the core room just to be safe.
I watch as it takes almost 15 minutes for Amy to help Belinda equip her armor, so I guess that means humans can’t use [Menu]. After the group eventually gets ready they head inside the cave, Belinda and Gunnar arguing over who takes point while Leo tickles Amy behind the ears causing her to blush profusely.
As they get close to the end of the tunnel Gunnar stops the group.
Gunnar: “We cleared the area just up ahead, but if this really is an ancient dungeon the monsters will have surely been replaced. Be careful of the doorway, there is a trip wire.”
As soon as the group gets within range I have the two mages and the archer open fire though the door way having them step back behind the cover after each attack.
Gunnar and Belinda quickly dodge the incoming spells and arrows, but with nowhere to hide they just pick up the pace though the tunnel.
On the third volley when Gunnar dodges a [Fireball] it puts Leo right in the path causing it to hit him right in the center of the chest.
Amy blushes brightly as she quickly places her hand on Leo’s chest healing the wound.
Gunnar: “What I tell you, isn’t this great!?”
He makes one last mad dash diving over the tripwire, rolling on the ground, than popping up behind all the kobolds.
As the young kobold mage jumps back out to cast a 4th spell Belinda brings the blade of her spear down killing it in one fell swoop.
Belinda: “They don’t seem any tougher than normal kobold though.”
Gunnar: “That one doesn’t count! It was the runt!”
The melee kobold charge after Gunnar, he however parries a sword swing with one sword, a spear thrust with the other, and dodges out of the way of the greatsword.
The next time the kobold archer pokes his head out to fire, Leo sends an arrow back. The kobold however manages to dodge sending the arrow passing by Gunnar’s head.
Gunnar: “Oy! Watch where you aim that thing.”
Belinda jumps past the trip wire now moving in to assist Gunnar. The kobold Mage hits her with a [Fireball] as she passes but Belinda doesn’t even acknowledge it.
Belinda: “Amy show them what a real fire spell is!”
Amy swings her staff around then when she brings it in a straight line from one side to the other the floor between the melee group and ranged group erupts in fire creating a wall separating the two.
Gunnar spends his time parrying the blows of the spear kobold and the sword and shield kobold. Meanwhile the greatsword wielding kobold turns his attention to Belinda.
Bringing the sword around in a fine arc it hits Belinda hard but she just rams her spear into his gut then promptly flings him across the room.
Belinda: “I thought you said you were good at this?”
Gunnar: “Oh shut up.”
Gunnar then parries another spear thrust, but when he finally finds an opening in the sword and shield kobold’s defense, at the last second the kobold manages to block the blow with his shield.
When the kobold mage sends another [Fireball] this time hitting Amy causing her to scream out, Leo swiftly shoots it an arrow, but the kobold manages to duck back behind the archway again.
Leo: “Are you ok?”
Amy: “Don’t worry this robe has good magic resistance.” –With a new determination she swings her staff around again causing stone from the wall to thrust out shoving the kobold mage back into the opening of the archway.-
This time Leo nails it with an arrow as the protruding section of wall seeming crumbles leaving no traces behind.
The kobold archer pulls the mage back to the other side of the archway and fires another arrow out but Leo dodges it.
The spear kobold is forced to turn its attention to Belinda while the sword and shield kobold continues fighting Gunnar.
With the spear user distracted Gunnar turns all his attention to the sword and shield kobold finally able to hit it with a fatal blow. Belinda easily parries the other spear and strikes hers down as well.
Gunnar: “Mine hit the ground first!”
Belinda: “Maybe, but that was still my third one.” =She then calls out to the other group. - “Ok Amy you can drop the flames now.”
The flames recede and Gunnar and Belinda shove each other trying to get to the archer first. Belinda’s spears range lets her take out the archer but Gunnar at least claims the badly injured mage as a consolation.
Amy and Leo move up and join the other two.
Belinda: “Told you.”
Gunnar: “I will make it up in the next room.” –He starts to move towards the door when Belinda grabs his arm.-
Belinda: “Hold on we got to give Amy a minute to rest.”
Amy moves around the room checking over everyone, she casts a healing spell on Belinda even though she appears uninjured sits down in the middle of the floor. Gunnar simple plops down on the floor as well.
After a few minutes Amy using her staff as support, she pulls herself back to her feet and dusts off her backside.
Amy: “Ok I should be ready to go on now.”
Gunnar: “Ok, we have only taken a look in the next room but looks to be about double what was in this room…Wait.” –He kicks over one of the dead kobolds looking at the weapon it had. - “Damn these where the weaker ones. The other day a set with better equipment was in this room and these guys were mixed in with the others in the next.”
Leo: “You’re right, the ones we fought the other day didn’t have rusted gear like this.”
Belinda: -She peeks in the door. - “Well not including the little mage that was in here I would say the group is the same size. Although, you are right about their equipment being a little better.”
Amy: “Maybe you were just wrong about this being a dungeon, and the kobold that was left had to spread out?”
Leo: “I might agree, but we left all the equipment behind, Why would the kobold pick up the better equipment from this room but still use the rusted gear?”
Gunnar: “I think to be on the safe side we need to assume there is another group just in case.”
Belinda: “I agree. Well let’s go.”
As soon as they enter the room the kobolds take cover behind some of the crates scattered around the large room. The archer opens fire from the far side of the room aiming at the less armored Gunnar.
From that distance Gunnar easily just steps out of the way of the incoming arrow but as soon as he does Leo yells.
Leo: “Not there!”
It however is too late as Gunnar steps on one of the tile switches small icy darts shoot from the roof raining down on Gunnar.
Most of the darts just hit his armor and fall to the floor, but a few find his flesh. One of his legs and both arms begin to freeze over as Amy rushes forward quickly casting a spell.
Amy struggles to maintain her spell that is slowly stops the growth of ice covering Gunnar’s arms and legs, as the kobold mage takes the chance to launch a [Fireball] at her.
Belinda quickly jumps in front of Amy blocking the [Fireball] with her body. The [Fireball] doesn’t seem to cause any damage to Belinda’s armor however her face contorts as the spell hit.
Leo quickly returns fire at the kobold mage but before his arrow reaches the kobold is already safely behind one of the crates.
Gunnar struggles to move as the kobold archer fires another arrow. This time however he only manages to turn taking the arrow in the back.
Amy: “Hold on Gunnar!”
Amy’s spell finally begins to cause the ice to disappear from Gunnar’s limbs.
Leo quickly fires another arrow at the archer, but only manages to graze the kobold as it takes cover.
Leo: “At this rate they are just going to pick us off at a distance, we need to get in closer.”
Amy finally clears the ice from Gunnar but she moves behind him.
Amy: “I have to remove the arrow before I can heal the wound.”
Gunnar: “Ok, do it quickly.”
Amy reaches up and yanks on the arrow then begins casting a healing spell.
Belinda: “We need to fall back and regroup.”
Another [Fireball] is sent hurling at Belinda crashing into her armor. This time Leo was waiting, he quickly fires an arrow hitting the mage in the chest, and the kobold falls back behind the crate.
The group then quickly falls back into the square cave room. Gunnar grabs the iron spear lying in the floor from the earlier fight and shoves it through the door handles blocking the door from being opened.
Belinda: “Hurry, help me get out of this!” –She quickly pulls at the buckles of the heavy armor.-
It takes the group a few minutes to get her out of the armor, and in the process the armor burns all of their hands. With the armor now in a heap on the floor Amy begins healing Belinda who is lying on the cool stone floor.
Belinda suffered only minor injuries due to the protective leather armor underneath so she is healed verily quickly, Amy then moves on healing the guys burned hands. Once everyone is finally healed Amy collapses to the floor.
Gunnar leans against the wall and slides to the floor.
Gunnar: “I’m sorry. That was all on me.”
Leo: “No, I should have seen the trap sooner. I did see at least two more, but there could be more.”
Belinda: “It’s ok, we made it through alive, and that’s the important part. After Amy rests up for a bit, and my armor cools down we will give it another shot, this time with a plan. “
Gunnar simply nods.
Amy: “I think that trap proves that this is indeed a dungeon. No kobold could have conceived of such a thing.”
Belinda: “I tend to agree. The tactics of the kobold also suggest it like Gunnar was saying.”
Gunnar: “Kobold are like rabid dogs they always just charge straight in, yea the mages and other ranged ones stick to the back, but to use cover, and the others… They were just waiting… I would never believe it from a kobold.”
After twenty minutes or so Amy begins casting a spell on Belinda’s armor making sure it has cooled down.
While the group rests and recovers I turn my attention back to the central room. I heal the critically wounded kobold mage for 15xp, the kobold archer for 5xp, and reset the dart trap for 20xp. I also move a few of the crates closer to the door, and move the melee kobolds in closer.
Leo said he seen three of the traps, with that and the way he spotted the trip wire before I think he must have some sort of trap detection skill. The trap descriptions have mentioned it before. He only seen three of the dart traps though, so it has to have a limited range. I need to try to use that.
I set another trip wire and ice covered spike trap right past the door, maybe they will set it off before Leo can spot it. I also put in two more with tile switch activators behind the crates near the kobold. That way when they move in to engage the kobold in melee they will set them off. Cost: 325
These adventurers are going to cost me all my xp, and I even need to try to keep most of them alive so I don’t have an entire kingdom after me.
I look back in on the group to see them trying to come up with a plan now. They have drawn out a map of the central room. Leo marks out the trap Gunnar set off along with the other two he spotted. Belinda then marks out the crates where the kobolds were hiding.
Belinda: “Ok, if Amy sets up her wall of flame here.” –She marks a line. - “That should prevent the archer and mage from being able to hit us.”
Gunnar: “Meanwhile Leo, you try to take out this guy.” –Marking one of the dots on the map. - “While Belinda and I move in on these two.”
Their plan seems pretty good. Well it would have been if I hadn’t changed the room up that is. For good measure though I move the archer and mage a bit further apart, and bring in one more of each from one of the side rooms.
When the group decide they have the plan down, they roll up the paper and Gunnar stuffs it in his pack.
Gunnar: “Ok, we got this now. Let’s do it!”
By sheer luck Belinda and Gunnar, both miss the trip wire as they rush in, and Leo sees it right as Amy is moving in right behind them.
Leo: “AMY!”
Leo dives into her and both of them crash into the ground as the ice covered spike launch from the ground. Neither are wounded but fear takes hold of the group as they quickly notice the changes to the room, and the fact their exit is now blocked off by the spikes.
Gunnar: “What the hell is this?”
Belinda: “I don’t know, but we have no choice now.”
Amy quickly scrambles to her feet and spots the new mage and archer I added to the room casting a spell blocking them from attacking the group with a wall of fire.
The other two now spread further apart now rise from behind their crates launching attacks. Amy quickly jumps forward taking the [Fireball] cast from the mage so it doesn’t hit Belinda, while Gunnar manages to swat the arrow out of the air with one of his swords.
Belinda: “Amy!”
Amy: “Its fine, my robes are resistant to magic, its better this way.”
Belinda and Gunnar charge forward leaping over the crates to attack the melee equip kobold. They set off one of the icy spike traps, but miraculously they both dodge the launching spikes. The kobold with the sword and shield wearing rusty chainmail, and the greatsword wielding kobold attack Belinda. While the spear wielding kobold and the one with sword and shield wearing leather armor attack Gunnar.
Amy and Leo move forward using the blockade of crates the kobold where using as cover themselves. Amy swings her large staff around knocking the kobold mage out from behind his crate with an earth pillar, and Leo swiftly hits it with an arrow.
The kobold archer fires an arrow but just hits a crate. The second mage and archer kobold are ordered to just stay where they are on standby until the flame wall drops.
Parrying the swipe from a sword with her spear Belinda brings the backside of the spear around hitting the greatsword wielding kobold in the jaw with it, while Gunnar manages to hold off the two kobolds he is fighting.
Amy and Leo do another stone pillar and arrow combo on the archer, this time however as soon as the pillar pushes him away from cover he dives behind a different crate the arrow missing him completely.
The kobolds fighting Gunnar manage to cut his leg causing him to lose focus, and the other stabs his arm. Belinda on the other hand seems to be gaining an edge over her kobold duo, but still unable to land a critical wound.
Amy casts a healing spell on Gunnar, and now the flame barrier is beginning to fade. Leo quickly covers Amy with his arms as an arrow flying across the room punctures his side. Pulling the arrow out of his side, he then fires it back at the kobold causing minor damage to the kobold archer.
Belinda finally manages to kill the sword and shield kobold she is fighting but had to allow a slash from the other kobold’s greatsword though her defense. The armor she wears blocks most of the damage but she still takes some damages from the brute force of the impact.
Amy casts another pillar of stone, this time Leo manages to kill the archer, but now the flame wave completely dissipates leaving another archer and mage to deal with.
Gunnar is still struggling he manages to block the sword and shield kobold, but receives another stab wound in his stomach from the spear user. Belinda is able to deal with the greatsword kobold now that it’s by itself.
Amy: “I am sorry, that’s all I can do.”
Leo shoots another arrow this time trying to help out Gunnar, the arrow misses and hits a crate but it causes enough of a distraction that Gunnar stabs the spear wielding kobold in the throat.
Belinda dodges an arrow, and is hit by a [Fireball] but she turns her attention to the one kobold left that Gunnar is attacking. Now only the one archer kobold and one mage kobold remain, but they are close to twenty feet away and the group is starting to take a pretty bad beating.
Gunnar grabs ahold of Belinda rolling over the crates leaving them by Amy and Leo.
Gunnar: “There are only two left, but with the distance it’s going to be hard. If Belinda or I distract them do you think you two can take at least one out?”
Amy: “I am sorry, my magic is drained. I might have just enough to block one of the fire spells, but I can’t attack or do anything about the archer.”
Belinda: “You cast the spell on me I will give everything I got to take out the mage, Gunnar you and Leo focus on the other archer.”
The group nods. Amy casts a spell on Belinda covering her with a faint red light, but afterwards you can tell she has reached her limit and appears like she is about to pass out.
Belinda and Gunnar both jump the crates again charging in, the mage targets Gunnar however so Belinda has to step in front of him to stop the spell slowing them down. Leo quickly fires a few arrows as fast as he can at the archer kobold so he won’t fire back.
Another [Fireball] crashes into Belinda just before she reaches the mage. She is starting to look seriously wounded but she still manages to end the mages life. When Gunnar arrives at the archer he jumps over the crate plunging both of his swords into the archer but at its last breath it slashes with a small dagger badly wounding Gunnar.
Belinda and Gunnar return to the group behind the crates.
Belinda: “Right now we need to get out of here.”
Gunnar: “How are we supposed to do that? The way out is blocked.”
Leo: “Calm down, I might be able to reset the trap but it will take a little time.”
And on that note I decide to send in the next group of kobolds from one of the side rooms. The three melee kobold run forward taking cover behind crates, while the archer and mage takes positions in the back.
Gunnar: “Oh come on!”
Leo: “I have an idea…”
Belinda: “You do? Quick what is it?”
Leo: “We have to surrender.”
Amy: “We can’t kobolds don’t care if you surrender or not.”
Leo: “I didn’t say it was a good idea...But they did take that last group of adventurers as prisoners, I…I just don’t think we will be able to beat them.”
Gunnar: “He is right, the first group managed to escape, it’s the only chance we have.”
Belinda: “Well it’s your bright idea you first…”
Gunnar and Leo both stand up placing their weapons on the crate in front of them and step back with their arms raised in the air. The kobolds look like they are about to attack but I order them to hold their ground. After a few moments Belinda and Amy also both stand placing their weapons on the crate and stepping back with their arms raised.
The groups faces sink further into despair when another group of kobolds walks out one of the other of the side rooms, and all of them surround the group. Two of the kobolds set down their weapons and move forward. They sniff the group and both move up to Gunnar.
Gunnar begins to resist as the two kobold begin tugging on him, but they manage to forcibly remove him from his armor placing it on the crates behind them. As they move back forward to Leo, he nods and unbuckles his leather armor pulling it off himself and dropping to the floor in front of him.
The two kobold place it on the crates then return next moving up to Belinda.
Belinda: “I can’t.”
The two kobolds quickly step back and two with spears move forward shaking them in her face while making weird grunting noises. Leo quickly steps forward and they turn the spears to him.
Leo: “She means she has to have help to take it off.” –He nods to Amy and they help Belinda remove the armor.-
Once dragging the heavy armor to the crate they return still standing in front of Belinda shaking the spears.
Belinda: “Are you kidding me? Fine!” –She then peels off the light leather armor, and throws it at the kobold in front of her.-
Once they move on to Amy she quickly turns to Belinda shaking her head. They shake their spears at her but she remains determined. When the two unarmed kobold move forward and start tugging on Amy’s robes Belinda tries to intervene but the two kobolds with the spears shove them at her face.
When the kobolds finally pull the robes free and add them to the pile. They leave Amy standing there wearing only a small pair of pink panties, cupping her small bare breasts with her hands, with tears in her eyes, and her head hanging low.
The kobolds then force the group to walk into one of the small side rooms closing the door behind them.
Intruders subdued
Battle results:
Acquired: 2 [Top Quality Steel Swords], 1 [Finely Crafted Wooden Bow], 1 [Master Quality Halberd], 1 [Superior Quality Battlestaff], 1 [Superior Quality Chainmail], 1 [Superior Quality Leather Armor], 1 [Master Quality Full-plate Armor], 1 [Superior Quality Leather Gambeson], 1 [ Magic Resistant Magician’s Robes], 2 [Leather Packs], 2 [Leather Pouches], 2 Male Human Prisoners, 1 Female Beaskin (Squirrel) prisoner, 1 Female Human prisoner
Losses: 1 young kobold mage, 2 kobolds, 1 kobold mage, 8 kobold (rift), 2 kobold mage (rift)
New Items can be purchased
Halberd 75xp
Battlestaff 75xp
Full-plate Armor 300xp
Leather Gambeson 50xp
Acquired first superior or better quality item, you can now select higher quality goods for purchase at a higher xp cost.
[Magic Resistant] sub trait can now be added to items at a higher xp cost.