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Candor: The Forgotten House
Information Sheet (updated Oct. 8th, 2017)

Information Sheet (updated Oct. 8th, 2017)

Character Sheet

Places:

Kundar Mountains – A rugged mountain range that separates the Northern Territories from the Southern Kingdoms

Northern Territories – A largely undeveloped expanse of land of unexplored wilderness, vast plains, and city-states north of the Kundar Mountains where races other than humans are rumored to live. 

Southern Kingdoms – Area south of the Kundar Mountains ruled by developed human nations.

Eldoran Empire – A powerful nation within the Southern Kingdoms that holds expansionist policies that plan on conquering the continent with military superiority.

Eldora – Capital of Eldoran Empire

Vioiva – Southern vassal state of Eldoran Empire

Disia – Eastern vassal state of Eldoran Empire

Lerith Kingdom – Kingdom west of Eldoran Empire

Viendor Kingdom – Kingdom to southwest of Eldoran Empire

Alegan Kingdom – A small kingdom that bordered the Kundar Mountains recently conquered by the Eldoran Empire

City of Blockley – Once a small port on the Opal River of the Alegan Kingdom it is now the northernmost city of the Eldoran Empire.

Opal River – River that flows from west to east south of the Kundar Mountains that flows into the Misty Sea

Anderan Plains – Vast open plains and grasslands located north of the Kundar Mountains and South of the Northern Expanse. It is home to a number of city-states such as Freeport, Penrith, and Elkia.  (Often shortened to the plains, great-plains, grasslands).

Freeport – A large city in the vast open plains of the Northern Territories. It began as a trading port along the Crystal River when gold and silver was discovered. When the mines ran dry they became one of the greatest exporters of food due to the relative fertility of the crystal river floodplains, but because of drought and constant raids by the warring tribes of the Northern expanse the city has seen an influx of refugees and a decreased economic stability resulting in its decline.

Crystal River – Major River in the Northern Territories that flows from west to east with a number of cities located along its shores.

Northern Expanse – A large plateau of relatively infertile lands and home to the Northern warring tribes.

Elkia – Once only a city-state it has continued to conquer other cities states in becoming a major power in the only recognized human kingdom in the Northern Territories. Contains a savanna where warbeasts are native and marshlands that are home to ogres as well as the relatively unexplored Bilst Forest.

Canrit – Easternmost city recently conquered by Elkia.

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Penrith – Allied city of Freeport approximately 300 miles east of the Bertsch Forest. They provide military aid to Freeport when asked but only at a steep price.

Bertsch Forest – Small forest located 100 miles east of Freeport where the Crystal River splits. It is often foggy due to the moisture from the Crystal River with little wildlife and currently no inhabitants.

Great Northern Forest – Northernmost forest of the Northern Expanse. Bordering the Birac Mountains it is the only known place where Giants exist.

Zualf Forest – Forest of Elves, Fae, and many other races

Corinth Alliance – Alliance of City-states to the northeast of Freeport whose power is said to rival Elkia 

Asmuth – Southwestern most city of the Corinth Alliance approximately 500 miles northeast of Freeport.

Bilst Forest – Large forest west of Elkia mostly unexplored. It connects to a great savanna in the south where warbeasts roam freely and marshlands in the north that are home to ogre tribes.

Birac Mountains- A large mountain range approximately 700 miles north of Freeport that is prone to earth shakes.

Misty Sea – Sea to the East of the Eldoran Empire and Kundar Mountains. The sea is perpetually covered with thick fog and contains many small rocky islands which have sunk countless ships making passage from the Southern Kingdoms to the Northern Territories nearly impossible.

Serpent Bay – Remote bay to the west of the Eldoran Empire and north of the Lerith Kingdom

People:

House Candor – Once one of the 6 great noble houses of the Eldoran Empire, they were purged by the imperial family and labeled traitors.

Jayce Candor – Fourth son of the main Candor family. He is a full elemental mage with affinities of 8th rank in both earth and water magic, 4th rank in air, and 2nd rank in fire. After being saved by his uncle he fled the Eldoran Empire and traveled to Freeport in the Northern Territories. 

Lady Eleanor – Head of the Ashlan family, one of the 100 wealthiest families of Freeport. She meets Jayce after he accepts her job request posted in the mercenary guild looking for a mage for her daughter’s wedding.

Gerald – Head Butler of the Ashlan house and trusted servant of Lady Eleanor. 

Lady Grace – Youngest daughter of Lady Eleanor married to Lord Alan Weston. Forced to marry Lord Weston at the age of 16 she show’s a deep interest in magic and often wonders how her life would be different if she was a mage.

Lord Alan Weston – One of 9 members of the Freeport Council. He is an idealist deeply loyal to Freeport and is willing to do anything to maintain its sovereignty. Due to a rule of the council, he marries Lady Grace in hopes of producing an heir.    

Randall – Retainer of Lord Weston in charge of scouting enemy forces for Freeport. Often called “Shadow Walker” due to his unique ability that allows him to travel through shadows.

Freeport Council – Made up of the heads of the 9 most powerful families of Freeport who effectively rule the city.

General Mason – A General of the Elkian army. Tasked with conquering the city of Freeport.

Warring tribes (Northsmen) – Often referred to as barbarians, they are primarily nomadic people or live in small villages inhabiting the Northern Expanse. Due to the lack of fertile ground and colder climate of the Northern Expanse, they raid the villages of the plains for food in the fall.  

Kharel – A tribal chief of the northern warring tribes (Northsmen/barbarians). Unlike other Northsmen Kharel sees Elkia as an enemy they are unable to defeat and seeks to avoid confrontation with them. He finds the behavior of many of his fellow Northsmen despicable and wishes to distance himself from them.

Magic:

Elemental Mage – Mages that are able to manipulate the elements of Earth, Water, Wind, and Fire directly using mana.

Arcane Mage – Mages with ample mana supplies but are unable to directly interact with it. They rely on mental images known as spells and often use triggers such as chants to manifest those spells into reality.

Mystic Mage – Broad label given to mages who do not follow Elemental or Arcane magic. Similar to arcane mages in that they are unable to directly manipulate mana and instead rely on spells and chants but primarily focus on but are not limited to magic that manipulates living or dead entities.

Ranked Magic – A system ranked from 1-10 which approximately gauges the strength of a mage and their abilities.

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