Characters Brief Description:
Eloah Zophar: the protagonist earth's names and current name. He was a doctor in his previous life. He can use 3 elements specifically water, wood and light.
Jourae - Eloah's (otherword) mother
Eliah: the Father of Revan and Silva
Revon: the youngest child ( son) of Eliah. He is Gnome Knight
Silva: the olders child ( daughter) of Eliah. Silva is a Knight.
Baron Lucas Ze Calnet: the master of Eliah's family
Lajar Refu: 58 years old, human. Current Emperor
Brute Guy: Unknown. Attacked Eliah's abode. He is a Gnome knight.
Mad man: Unknown. Attacked Eliah's abode. He is Gnome Knight
Armoured Man: Attacked Eliah's abode. He is a Crimson walker.
Duke Gran of Emerald Refu:
Ragan: A lupine who served Duke Gran. He is a merchant.
Greta Landmark: She is the guildmaster in Emerald City. Her husband is a dwarf.
Keen: Ragan's confidant and also an adventurer. He is a Wind Crown.
Carl Tiban: Bishop from the church
Light bearer Knight - Temorary guard of Bishop Carl Tiban
Mane: Eloah's female friend ( previous life)
Graham: He is Dwarf. A blacksmith and husband of Greta.
Artifact, accessory, medicine and Alchemy:
Unknown Pendant- use by Bishop Carl Tiban. Final effect is soul purification. Any people within the perimeter engulf by light will turn into ashes. One should be at least rank 3 Light Dewin to use this. The fuel to activate its effect it one's life force.
Beastiary:
Timer - Serve as a clock. High pitch means morning and afternoon while low pitch means evening.
Tri horn Black bear - measure 2-8 metes. Very terirorreal.
Messenger Dove - twice a big as the earth's dove. Use for long short to mid and sometimes long distance communication.
Crown Birds- represent chaos.it resembles a crow but twice the size and the colour of their wings is red while their trunk is black
Blue horn Rabbit - common animals. it's horn are use for medicine and alchemy. The meat is grade E.
Plants:
Hogela - The shape of the leaf is like a star and the colour is bluish green. The potency of the plants is based on the correct maturity of the plant. The colour should be deep green in colour. It should have 5 points similar to the generic star shape. The back of the leaf, you should see the vein of the leaf. If you can’t see the vein ,meaning it is still young but if the colour of the back is yellow then it is already old.
Character Skills: Effects varies. It also depends on the rank or affinity of the individual.
Eliah:
1.Grass Clench - this spell can be use in two ways, either by the use of a seed and infusing it with mana until it grows or using the plants from the surrounding. By using the surrounding grass this spell can increase the durability, flexibility and growth of the leaves and use it to restrict the movement of the opponent. Sub: Drill
2.Grass Blade: this ability can only be use with the pre existing materials specifically leaves. The Dewin must hold it and must inject its energy to the leaves. The energy should equally distribute on the surface area of the leaf, if not then only the leaf or leaves which the energy was equally distributed will be functional. Once the leaf will hit a solid surface it will lose its effect.
3.Demeter's Spear: one must have a good mental picture to create a spear. One must cast first several “GRASS BLADE” then congregate it in one place to form a spear. The spear is about 1.5 meter. The first 17/3 of the spear has serrated edges. After forming the spear, the Dewin must inject its energy again into the spear as well as the hand that will be use to throw it, to maximize the spears velocity.
1.Angel's Halo- This ability has a minimal regenerative ability and thin barrier. In order for this skill to work, a Dewin must concentrate his or her nature energy at the centre of his forehead. By concentrating its energy at the centre of his or her forehead, it will change its colour in response to one’s intention. The colour also represents additional effects within the perimeter of the ring. Then after a few seconds the mana will be transferred to both feet and extend its circumference or diameter outward. The duration and size of the ring is proportional to one’s rank, basically the higher the rank the longer the duration and the higher the circumference or diameter of the circle. ( 5 meters in diameter as of the moment )
2.Sanctuary- is a light barriet that shape like a dome. ( 3 meters in diameter)
1.Water Make - The spell maybe basic but unless one knows the component of the water then it would be difficult to use it. A Dewin must concentrate its natural energy to any external areas such as hands or feet. The energy must be gathered in surface area, the lesser the surface area the higher the pressure, then use the trigger words.
Revon:
1.Ground Geyser - by impaling the ground by his sword he use his will energy and let it pass from the blade until it reaches the tip of the sword, by concentrating the energy at the tip of the sword he created an explosion from the ground with the diameter of (1 meter and as high as 5 meters- can be modiefied based on levels)
2.Ground Scream - his skill must use concentrated will energy and infuse it to the sword specifically at the tip of the sword. The user must lift his sword and hold its shoulder part and throw it to the direction that was intended. In order for this skill to work, the sword should be impaled on the ground at least 40-60 degrees in angle or the skill will dispel itself.
Brute guy:
1.Ground Whisper- this style need at least half of the sword to be infused with will energy. By slashing vertically and hitting the ground by the infused parts of the sword, it will generate a linear shock wave which will result in creating a three 1 meter ground spike coming from the ground at least 2 meters away from the point of impact. ( highet and circumference varies )
Silva:
1.Knight's Fortitude - this ability allows her to temporarily engulf her entire body with 3 layers of will energy.
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Mad man:
1.Ground Fang - in order for this skill to be successfully perform, the user will energy must be successfully distributed in both swords specifically at the tip of the swords. When the right amount of will energy is concentrated at the tip of the swords, the user must impale it on a ground at the same time. Timing is the essence for this skill to work because if it is not the skill will dispel itself.
Armoured Knight:
1.Crimson Soul- this ability will allow to infuse concentrated will energy to the sword to the point that the entire sword is engulf with fire.
Ragan:
1.Moon Growl - a race lock ability sepecifically for lupines either werewolves or classic lupines in order for this ability to work, an Igorha must focus his energy within his neck specifically the larynx. After several seconds when he is about to release the force wave, ¼ of the energy must remained in the larynx and the rest is spread towards the paired and unpaired cartilages such as the epiglottis and arytenoid cartilages, the intrinsic and extrinsic muscles such as cricothyroid muscles and thyrohyoid muscles. It will form like a blanket that will covered the entire area with the larynx as the focal point. Ragan tilt his head towards the sky and a very loud growl can be heard. It is like a wolf howling but three times louder.
Carl Tiban:
1.Light Coat - basic defensive and strengtening magic for Light Dewin
1.Soul March: In order for this ability to work a Dewin must concentrate his natural energy at the centre of his palm then spread it equally to his digits. This spell will be cancelled if the Dewin can’t spread it equally to at least 3 of his digits.
2.Soul March Tri From: is a variant or soul forge spell originated from the Soul march. 3 pentagon shape, one is in his left, one is in his right side and the last one is just above him. All 3 shapes has are transparent at the middle while the spherical ball at each side are flickering. It has 3 effects, healing, defending and attacking.
3.Mirror's Ego: left and the right ball combine and became a huge decagon shape. It serve like a mirror, the user will stand in front of the mirror and replicate himself. The Dewin can only produce one replication. The replicated person will have 50% power coming from the original person. The original person does not have any negative effects. This ability will last for 1 hour and can only be use once a day.
4.White Trap: In order for this to work Carl must continuously inject his energy to the ground and let it ripple. The circumference of the circle and the duration of the effect depend on how much energy he release on the ground. This skill will trap the intended person for about an hour. The person within the trap will not be able to use its primary affinity within for 30 minutes.
World Stat:
Ljus: world name given by the kingdom of human which is located North of Refu.
28 day and night cycle
Word
3 great continent:
1. Refu - Northern, middle and south
northern - emerald city
middle - Grand City of Ruby; City of Garnet, Sila and Garba
2.Eside, and
3. Hir
1. Human – - Kingdom of the North of Refu, Kingdom of South Refu and Middle kingdom
2. Elven - kingdom of west of Eside
3. Dwarves- Kingdom of west of Eside
4. Demon kin – Kingdom of the east of Eside
5. Lupine – Kingdom of the east of Eside
6. Humanoids – Mountainous kingdom of Hir ( north)
7. Felines – Aquarian kingdom of Hir (south)
There are several races living in this world:
1. Human
2. Elven
3. Dwarves
4. Demon kin
5. Lupine
6. Humanoids
7. Felines
Three classes identified in accordance to the church:
1.Dewin similar to mages,
2.Igorha similar to warriors and
3. Umtoli similar to range attacker or dual type.
Nature elemental affinities: Dewin
Offensive Defensive Support Cast time Difficulty
1. Fire(red) 90% 10% 1 5 4
2. Wind(green) 50% 50% 4 3 2
3. Water(blue) 30% 70% 6 2 2
4. Lightning(yellow) 80% 20% 3 4 4
5. Ground(brown) 20% 80% 4 3 3
6. Wood(dark green) 15% 85% 9 3 3
7. Metal(grey) 50% 50% 2 4 2
8. Dark(black) 65% 35% 3 5 3
9. Light(white) 40% 60% 8 3 5
10. Sound(orange) 15% 85% 10 1 4
Class Ranking:
Rank 1 – Ekugaleni
Rank 2 – Isibini
Rank 3 – Tredje
Rank 4- Owesine
Rank 5- Pumed
Rank 6 – Kefa
Rank 7 – Seithfed
Rank 8- Sibhozo
Rank 9 – Isithoba
Rank 10 – Ishumi
Stance: Igorha
Offensive Defensive Support Style Difficulty
1. Knight 30% 70% 5 3
2. Light Bearer 50% 50% 9 10
3. Dark Bringer 70% 30 % 4 8
4. Crimson Walker 90% 10% 1 5
5. Aquarian 40% 60% 4 4
6. Wind Crown 60% 40% 5 6
7. Gnome’s knight 20% 80% 7 7
8. Thicket Soul 40% 60% 8 3