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Bone to Pick: A Viking Necromancer LITRPG Series
Chapter 13: The Ruined City and the Graven Crown

Chapter 13: The Ruined City and the Graven Crown

CHAPTER 13: THE RUINED CITY AND THE GRAVEN CROWN

The night was calm, too calm. The air was sharp and cold, and the forest beyond Frostholm’s walls loomed like an abyss under the pale moonlight. John stood on the village wall beside Freya, his spear in hand and a Soulfire-infused skeleton stationed nearby. The construct's faint blue flames flickered, casting eerie shadows that danced across the snowy ground.

“Anything yet?” Freya asked, her voice low but steady. She leaned over the wooden palisade, her eyes scanning the treeline.

“Nothing,” John replied, his own gaze fixed on the dark. “But I don’t like it. If there’s something out there, it’s waiting for us to blink first.”

Before Freya could respond, a faint rustle reached their ears, carried on the wind. Then another. The sound grew closer, like the whisper of dry leaves stirring, though the ground was frozen solid.

Freya tensed, her hand tightening around her axe. “There.”

Shapes emerged from the shadows, slipping between the trees like liquid darkness. They were humanoid but wrong, their forms warped and indistinct. Their glowing green eyes burned with malice, and their movements were unnervingly silent. The creatures moved in pairs, each group spreading out to encircle the village.

Freya raised her axe, shouting, “To arms! They’re here!”

Villagers scrambled to their positions as the first of the creatures darted toward the walls. One leapt into the air, claws outstretched, only to be intercepted mid-flight by the skeletal champion’s greatsword. The impact sent the creature tumbling back, its form dissipating like smoke.

“Nice timing, big guy,” John muttered, directing the champion to hold the main gate.

“John!” Freya called, pointing to a cluster of shadows creeping toward a weak point in the wall. “Over there!”

John raised his hand, commanding two Soulfire skeletons to intercept. Their flaming forms illuminated the dark, and their presence sent a ripple of hesitation through the shadowy attackers.

“Let’s see how you handle this,” John murmured. He activated Bone Wall, summoning a barrier of jagged skeletal remains that erupted from the ground, cutting off the scouts’ path.

One of the shadows tried to slip through the gaps in the wall, only to get its spectral head stuck in the spikes. It flailed for a moment before one of the Soulfire skeletons casually punted it like a sack of grain, sending it hurtling back into the darkness.

Freya barked a laugh, even as she swung her axe to cleave another shadow in two. “Your skeletons have a mean streak. I like it.”

John smirked but stayed focused, directing his remaining skeletons to reinforce the villagers holding the perimeter. The flaming constructs proved invaluable, their radiant energy searing through the shadow scouts and forcing them back.

But for every creature they destroyed, another seemed to take its place. Their movements grew more erratic, their attacks more coordinated.

“These aren’t random raiders,” Freya said between swings. “They’re testing us.”

“Yeah, well, they’re about to fail the test,” John replied, casting Death Lash. Tendrils of dark energy lashed out, ensnaring two shadows and pulling them into the path of a Soulfire skeleton’s sword. The creatures dissolved with a hiss, their forms unraveling like tattered cloth.

As the fight reached a fever pitch, one shadow scout lunged for a villager repairing a weak section of the wall. The man stumbled, dropping his hammer, and froze as the creature’s claws came within inches of his throat.

Before John could react, a skeleton holding a spear made an unexpected move. It stepped forward, pivoted its body with remarkable grace, and jabbed the scout in the chest with perfect form. The shadow disintegrated instantly, leaving only a faint wisp of smoke.

Freya blinked. “Did… Did your skeleton just out-spear you?”

John glared at her, though he couldn’t suppress the faint twitch of a grin. “Don’t start. It’s not a competition.”

“Sure, Bone Caller,” she teased, grinning as she swung her axe to finish another shadow. “Keep telling yourself that.”

As the last shadow scout fell, its form did not dissipate like the others. Instead, it writhed on the ground, emitting an unearthly wail that sent chills down John’s spine. The sound grew louder, rising to a piercing crescendo before coalescing into a distorted voice:

“The Warden’s shadow rises.”

The words echoed in the air, chilling and unmistakable. The creature’s form melted away, leaving only silence.

A familiar chime sounded in John’s mind as a system prompt appeared.

[QUEST UPDATE: SHADOWS IN THE DARKNESS]

Objective Complete: Repel the Shadow Scouts

New Objective: Recover the Final Artifact

Rewards: Experience, Settlement Points, and Artifact Insight

John dismissed the notification, his thoughts racing. He looked at Freya, who was breathing heavily but still ready for another fight.

“They were testing us,” John said, his voice grim. “But that wasn’t just a probe. That was a warning.”

Freya nodded, her gaze sharp. “Then we don’t have time to waste. Whatever the Warden’s planning, we have to stop it.”

John glanced at the villagers, who were tending to the wounded and repairing the walls. They had fought bravely, but the shadow scouts were only a taste of what was coming. He clenched his fists, determination hardening his features.

“Let’s find that artifact,” he said. “Before it’s too late.”

The longhouse was quiet save for the crackle of the central hearth, its warm glow dancing over the worn wooden beams. John sat at the main table, the Tarnished Medallion, the Book of Forgotten Tides, and the Heartstone spread before him. Bjorn stood nearby, frowning at the medallion, his fingers tracing the faint runes etched into its surface.

Freya leaned against a pillar, her arms crossed as she watched the scene. “So, Bone Caller,” she said lightly, “what does your creepy book say about that thing?”

John ignored the jab, his focus on the system interface hovering in his vision. The recent battle had pushed him over the threshold to Level 7, and the familiar notification chimed softly.

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[LEVEL UP!]

* Level: 6 → 7

* Attribute Points Gained: 2

* Skill Points Gained: 3

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John swiped to his Character Sheet, the weight of his decisions settling over him. The attributes glowed faintly, waiting for his input. He leaned back, considering his options.

“Strength would make me more capable in direct combat,” he muttered, half to himself. “But that’s not my role. Dexterity could help with mobility, but intelligence and charisma...”

Freya raised an eyebrow. “Charisma, huh? Trying to win me over?”

John flushed slightly, though he kept his tone even. “It’s about leadership. The village needs someone they can follow, and I can’t rely on skeletons for everything.”

Freya smirked but didn’t argue. Bjorn glanced up from the medallion, his expression thoughtful. “She’s not wrong. People listen to you because they think you’ve got answers. Having a bit more presence wouldn’t hurt.”

John nodded, making his decision. He allocated one point to Intelligence and the other to Charisma, feeling a rush of clarity and confidence.

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[ATTRIBUTE UPDATE]

* Intelligence: 14 → 15

* Charisma: 3 → 4

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With that resolved, John turned to the skill points. The list of potential upgrades and new skills appeared before him, tailored to his recent experiences and accomplishments.

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AVAILABLE SKILLS:

1. Minion Cap Expansion (Level 2):

* Effect: Increase active minion cap by +5.

* Cost: 1 Skill Point.

2. Death Lash (Upgrade):

* Effect: Extend range and increase damage. Adds minor crowd control, temporarily slowing affected enemies.

* Cost: 1 Skill Point.

3. Bone Wall (Upgrade):

* Effect: Increase durability and add offensive spikes, dealing damage to enemies who come into contact.

* Cost: 1 Skill Point.

4. Necrotic Reclamation (New):

* Effect: Absorb the remains of fallen undead to regain mana or strengthen other minions.

* Cost: 1 Skill Point.

5. Soulfire Sentinel (New):

* Effect: Summon a stationary skeleton imbued with Soulfire, capable of ranged necrotic attacks.

* Cost: 2 Skill Points.

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John weighed his options carefully. “The minion cap is obvious,” he said, glancing at Freya. “More skeletons mean more flexibility, especially with the defenses and what’s coming.”

Freya nodded. “Agreed. But what about offense? You’re good at staying behind the front line, but it wouldn’t hurt to have a better way to hit back.”

John considered the Death Lash upgrade and Soulfire Sentinel. The sentinel was tempting, but he was drawn to the utility of Necrotic Reclamation. Regaining mana in prolonged fights could be a game-changer.

He made his decisions, selecting Minion Cap Expansion (Level 2), Necrotic Reclamation, and the Death Lash upgrade.

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[SKILLS UPDATED]

* Minion Cap Expansion (Level 2): Active minion cap increased to 20.

* Necrotic Reclamation: Added.

* Death Lash (Upgrade): Enhanced range, damage, and crowd control.

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The interface faded as Bjorn set the medallion down with a grunt. “It’s a key,” he said simply. “Or part of one. These runes talk about a place called Eltrosk. Ring any bells?”

John frowned, flipping through the Book of Forgotten Tides. The runes shimmered and shifted, revealing a section that pulsed faintly. “Eltrosk,” he read aloud. “An ancient necropolis. It was a center of power for a necromantic cult, long abandoned after their leader was imprisoned.”

Freya straightened. “The Warden.”

Bjorn nodded. “The medallion’s tied to the city. Might be how we open whatever’s hiding that crown you need.”

The Heartstone pulsed faintly as the system chimed in John’s mind.

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[QUEST UNLOCKED: THE GRAVEN CROWN]

Objective: Locate and retrieve the Graven Crown from the Ruined City of Eltrosk.

Rewards: Experience, Settlement Points, and Artifact Insight.

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John exhaled slowly, the weight of the quest settling on his shoulders. The system chimed again, this time with an update to another questline.

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[QUEST COMPLETE: LEGACY OF THE ANCIENTS]

Rewards:

* Experience: +1,000 XP

* Settlement Points: +3

* Artifact Insight Revelation: The artifacts were used to bind the Warden but could also enable his resurrection if united incorrectly.

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Freya’s expression darkened. “So, it’s a trap.”

“Not necessarily,” John said, though doubt flickered in his voice. “We’ll need to be careful, but this is our best chance to stop him.”

Bjorn picked up the medallion, turning it over in his hands. “Eltrosk won’t be a walk in the woods. That place has been cursed for centuries. Whatever’s guarding that crown won’t let it go easy.”

John met Freya’s gaze. “We’ll figure it out.”

Freya nodded, her determination clear. “We don’t have a choice.”

Before departing, John reviewed the settlement screen in the longhouse. The faint glow of the system interface reflected his rising tension. With 3 Settlement Points now available, he weighed his options carefully. However, his eyes drifted to the "Mana Reservoir," a resource he had been secretly bolstering by channeling his own mana over the past few days.

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SETTLEMENT SCREEN: FROSTHOLM

Population and Resources:

* Population: 112 (87 villagers, including 18 children and 25 non-combatants)

* Clan Fighters: 25 trained (Level range: 2–5, equipped with basic weapons and light armor)

Resources:

* Bones: 1,470 units (plentiful)

* Wood: 150 units (moderate)

* Stone: 80 units (low)

* Iron: 30 units (scarce)

* Mana Reservoir: 150 (infused by John’s efforts)

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Key Buildings:

1. Longhouse (Central Command)

Communal hub for strategy meetings, feasts, and village gatherings.

Status: Fully operational.

2. Wooden Walls (Basic Defense)

Encircles the village; reinforced after the recent battle.

Includes watch platforms for archers.

3. Small Dock

Modest structure for fishing and trade when ice clears.

4. Smithy

Produces weapons, tools, and armor, managed by Bjorn.

5. Healing Hut

Basic medical facility staffed by two villagers with herbal knowledge.

6. Bone Garrison (Undead Barracks)

Fortified barracks housing 15 skeleton guards and Magnus, the Skeletal Guard Captain.

Training Ground: Basic facility to refine undead tactics.

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Available Settlement Points: 3

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AVAILABLE UPGRADES:

1. Reinforced Defenses (Bone Garrison)

* Cost: 200 bones, 50 stone, 100 mana infusion, 1 system point.

* Effect: Adds reinforced plating to the garrison, increasing durability.

2. Expanded Training Grounds (Bone Garrison)

* Cost: 150 bones, 30 iron, 2 system points.

* Effect: Allows specialized training for skeletons, unlocking advanced tactics.

3. Increased Capacity (Bone Garrison)

* Cost: 300 bones, 100 wood, 2 system points.

* Effect: Adds space for 10 more skeletons, increasing undead force.

4. Stone Walls (Village Defense)

* Cost: 300 stone, 100 wood, 2 system points.

* Effect: Reinforces wooden walls with stone, increasing durability and defense.

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ohn paced the longhouse, mulling over his choices. The weight of responsibility gnawed at him, every decision tied to the survival of Frostholm.

“The stone walls would make the village nearly impenetrable,” he mused aloud, “but the expanded training grounds will turn our skeletons into true combat assets.” He glanced at the Mana Reservoir entry in the system screen. The number 150 glowed faintly, a representation of his countless nights spent pouring mana into it.

Freya entered, leaning against the doorframe. “Still brooding over the upgrades?”

“I’m not brooding,” John said with a faint smirk. “I’m… deliberating.”

“Call it what you like,” she said with a shrug. “But don’t forget, the village has been holding its breath since Eirik. They need to see progress.”

He nodded, her words tipping the balance in his mind.

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SETTLEMENT POINT ALLOCATION:

1. Expanded Training Grounds (2 Points)

2. Reinforced Defenses (1 Point)

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The system chimed softly as the points were allocated.

[UPGRADE INITIATED: EXPANDED TRAINING GROUNDS]

* Resources Deducted: 150 bones, 30 iron

* Effect: Specialized training for skeletons, unlocking advanced tactics.

[UPGRADE INITIATED: REINFORCED DEFENSES]

* Resources Deducted: 200 bones, 50 stone, 100 mana infusion

* Effect: Reinforced plating added to the Bone Garrison, increasing durability.

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John’s attention lingered on the Mana Reservoir. The system prompt confirmed its depletion:

[MANA RESERVOIR DEPLETED]

Mana Infused: 0/100

“Worth it,” he muttered, though the cost left his body sluggish.

Before leaving, John instructed Magnus to oversee the upgrades. The skeletal captain saluted crisply, its halberd gleaming in the torchlight.

“Training and fortifications will proceed efficiently, sir,” Magnus assured him. “The village will be secure upon your return.”

John, Freya, the skeletal champion, and several Soulfire-infused skeletons departed Frostholm as dawn broke over the horizon. Their group moved cautiously, the crisp winter air carrying an undercurrent of foreboding.

The group’s first challenge emerged as they entered a dense forest. Shadow wolves, their spectral forms barely visible in the dappled light, stalked them from the darkness.

“They’re flanking us!” Freya shouted, her axe cleaving through the neck of a lunging wolf.

John thrust his spear forward, channeling Gravebind. Skeletal hands erupted from the ground, snaring two wolves mid-leap.

The Soulfire skeletons struck with precision, their burning blades scattering the creatures.

[GRAVEBIND ACTIVATED]

Mana Cost: 20

Remaining Mana: 110

As the last wolf dissipated, Freya wiped blood from her axe. “You’d think we were the only ones stupid enough to be out here.”

John chuckled. “The wolves seem to disagree.”

[COMBAT RESOLVED: SHADOW WOLVES DEFEATED]

Enemies Defeated: 6 Shadow Wolves

Experience Gained:

* Base XP per wolf: 150 XP

* Total: 900 XP

* Tactical Bonus (Effective use of Gravebind): +100 XP

* Leadership Bonus (Coordinated attacks with minions and allies): +50 XP

Total Experience Gained: 1,050 XP

[CURRENT PROGRESS TO NEXT LEVEL: 12,150/12,800]

A narrow mountain pass tested the group’s resolve. Ice-covered ledges and loose rocks forced them to proceed carefully.

Freya glanced back, smirking. “Don’t worry, Bone Caller. I’m not planning to die before we reach Eltrosk.”

A Soulfire skeleton slipped on the ice and plummeted into the abyss. Freya stifled a laugh. “At least your minions don’t have families to miss them.”

Emerging on the other side of the mountains, the barren plains stretched endlessly, the air heavy with necromantic energy. Eltrosk loomed ahead, its towering ruins twisting like skeletal fingers against the gray sky.

Freya’s voice softened. “This place feels… wrong. Like it’s alive.”

John’s grip tightened on his spear. “It’s steeped in death. If the artifacts are here, we’re in the right place.”

[QUEST ACTIVATED: NAVIGATE THE NECROPOLIS]

The ruins of Eltrosk conceal the Graven Crown, but they are infested with shadow creatures and ancient defenses. You must navigate these treacherous depths, overcome their dangers, and retrieve the artifact.

Objectives:

1. Survive the shadow creatures.

2. Find the Graven Crown’s resting place.

3. Overcome the Guardian of the Crown.

Quest Rewards:

* Experience: +2,500 XP

* Settlement Points: +3

* Artifact Insight: Advanced understanding of necromantic artifacts, unlocking deeper system abilities tied to their power.

* Rare Resource: 10 units of Shadow-Steel Ore (usable for crafting and upgrades).

* Graven Crown: A legendary artifact tied to the Warden's imprisonment. Wielding it enhances necromantic power, enabling advanced commands over undead forces.

* Special Skill Unlock: "Command Aura" – Boosts the efficiency and combat abilities of minions within range.

* System Unlock: Necropolis Codex – Provides historical insights and potential strategies against shadow-based enemies.

Freya adjusted her axe, her expression grim. “No turning back now.”

John met her gaze. “Stay close. We’ll get through this.”

The group stepped into the necropolis, their footsteps echoing in the oppressive silence.

The necropolis seemed alive with malevolence, its towering ruins casting long, jagged shadows under a grim sky. Every step the group took into Eltrosk was met with an oppressive sense of dread, as if the city itself resisted their intrusion. The Soulfire skeletons led the way, their flickering blue flames providing faint illumination in the murky gloom.

John tightened his grip on his spear, his instincts screaming danger. Freya’s axe rested lightly on her shoulder, her eyes scanning the twisted architecture for any sign of movement. The skeletal champion walked at their side, its greatsword glinting ominously.

“Stay alert,” John warned. “We’re not alone.”

As if summoned by his words, the shadows around them shifted, coalescing into sinister forms. Shadow creatures emerged, their elongated limbs and hollow, glowing eyes exuding malice. They moved with unnatural grace, circling the group like predators assessing prey.

Freya shifted into a fighting stance. “Well, this is cozy.”

John raised his hand, commanding the Soulfire skeletons to form a defensive line. “Defend the formation. Don’t let them through.”

The shadow creatures struck with a ferocity that took even John by surprise. The first wave clashed against the Soulfire skeletons, their claws hissing as they met the burning constructs. One skeleton managed to cleave through a creature, only to be tackled by another. The battle quickly descended into chaos, the shadows relentless in their assault.

“John!” Freya called, slashing through a lunging shadow. “We’re getting overwhelmed here!”

John’s mind raced. His mana reserves were dwindling from maintaining the skeletons, and the sheer number of enemies was becoming untenable. He needed something stronger, something that could turn the tide.

Drawing a deep breath, he reached into the depths of his necromantic power, summoning all the mana he could muster. He closed his eyes, focusing on the piles of skeletal remains scattered throughout the necropolis. His voice echoed with authority as he cast the incantation.

“Arise, Bone Golem!”

The ground trembled as shards of bone and fragments of ancient remains pulled together, forming a massive, hulking figure. The construct stood at least fifteen feet tall, its four massive arms ending in clawed hands. Its skeletal frame was reinforced with glowing runes etched into its bones, pulsating with Soulfire. The flames danced along its form, casting an eerie light that made the shadows hesitate.

Freya’s eyes widened. “Now that’s what I call an entrance.”

The Bone Golem let out a deep, resonant roar, shaking the ground as it slammed one of its enormous fists into the nearest shadow creature. The impact obliterated the enemy, scattering its essence like ash in the wind. The golem moved with surprising agility for its size, using its multiple arms to sweep aside entire groups of attackers.

The shadow creatures recoiled, their coordination faltering. The Bone Golem became a juggernaut, carving a path through the enemy ranks. Its presence allowed the group to advance, pushing deeper into the necropolis.

Freya grinned as she cleaved through another shadow. “I’m starting to see why people follow you, Bone Caller.”

John smirked, though his focus remained on maintaining the golem. The summoning had drained a significant portion of his mana, leaving him light-headed and weak. He leaned on his spear for support, willing himself to stay upright.

[MANA DRAINED: 50% REMAINING]

The golem continued its rampage, smashing through walls and scattering rubble as if the city itself stood in its way. Freya and the skeletal champion flanked it, cutting down stragglers that slipped past its massive strikes. The Soulfire skeletons held the rear, ensuring no shadow creatures could circle back to ambush the group.

As they pressed forward, John’s vision blurred briefly. He shook his head, forcing himself to focus. The strain of controlling so many powerful constructs was beginning to take its toll.

Freya noticed his faltering step and placed a steadying hand on his shoulder. “Don’t push yourself too hard, John. We’re getting through this.”

“I’ll be fine,” he said, though his voice was strained. “We just need to keep moving.”

The Bone Golem came to a halt at the edge of a massive chasm that split the necropolis in two. Across the gap, the twisted spires of Eltrosk’s central district loomed like the broken ribs of some ancient beast. The path forward was treacherous, but the golem’s towering presence gave them a glimmer of hope.

Freya surveyed the chasm and smirked. “I’m guessing your big friend here has a plan for getting us across?”

John nodded, summoning his remaining strength. “Let’s find out.”

The Bone Golem reached down, its massive hands scooping rubble and debris to create a makeshift bridge. The structure creaked and groaned under its weight, but it held firm enough for the group to cross. Freya led the way, her steps sure and confident, while John followed close behind, his skeletons bringing up the rear.

As they reached the other side, the Bone Golem turned, its glowing eyes scanning the ruins for further threats. John leaned heavily on his spear, the exhaustion catching up to him. Freya glanced back, her expression softening.

“Take a moment,” she said gently. “You’ve earned it.”

John nodded, breathing deeply. The Bone Golem stood guard, its imposing form a stark reminder of the power John wielded, and the cost of using it.

For now, the shadows were pushed back, but the necropolis still loomed ahead, its secrets and dangers waiting to be uncovered.

ENEMIES DEFEATED

1. Shadow Creatures (15 total):

* Base XP per shadow creature: 100 XP

* Tactical Bonus: +20 XP (for strategic use of Bone Golem and minion coordination)

* Total XP from shadow creatures: 15 × 120 XP = 1,800 XP

2. Shadow Elites (3 total):

* Base XP per shadow elite: 250 XP

* Team Coordination Bonus: +50 XP (for teamwork between Freya, John, and skeletal champion)

* Total XP from shadow elites: 3 × 300 XP = 900 XP

3. Environmental Hazard Overcome (Chasm Crossing):

* Base XP for navigating treacherous terrain using Bone Golem: 200 XP

* Creativity Bonus: +50 XP (for using the Bone Golem to create a bridge)

* Total XP for environmental hazard: 250 XP

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EXPERIENCE SUMMARY

* Shadow Creatures (15): 1,800 XP

* Shadow Elites (3): 900 XP

* Environmental Hazard: 250 XP

Total Experience Gained: 2,950 XP

The tale has been taken without authorization; if you see it on Amazon, report the incident.

[LEVEL UP!]

Level: 7 → 8

Attribute Points Gained: +2

Skill Points Gained: +3

John leaned against a crumbled stone pillar, his thoughts focused on the glowing interface hovering before him. Leveling up felt routine by now, but each decision carried more weight than the last.

He muttered aloud, “Strength and Dexterity aren’t going to help me much in this role. Intelligence boosts my magic, and Charisma…”

Freya, standing nearby and scanning the ruins ahead with her axe resting on her shoulder, glanced at him with a sly smirk. “Charisma, huh? Planning to sweet-talk your way past the shadow creatures? Or is this another attempt to impress me?”

John rolled his eyes, though a faint smile tugged at his lips. “It’s for leadership. The village needs someone they can rally behind, and I’m guessing skeletons aren’t the best motivational speakers.”

Freya chuckled softly. “Fair enough, Bone Caller. Though I wouldn’t mind seeing one of your skeletons try to give a rousing speech. Still, you’re not wrong. A bit more presence wouldn’t hurt, especially if you want people to trust you.”

Her words tipped the balance. John nodded. “Intelligence for power, Charisma for leadership,” he murmured as he finalized his decision.

[ATTRIBUTE UPDATE]

* Intelligence: 15 → 16

* Charisma: 4 → 5

As the interface shifted to reveal his skill options, John studied the glowing list with care. Each choice reflected his experiences and struggles, and he knew they would shape how he could face the trials ahead.

PREVIOUS SKILLS AVAILABLE FOR SELECTION/UPGRADE

1. Tactical Spearplay (Upgrade):

* Effect: Increases spear damage and grants bonus combat efficiency against multiple enemies.

* Cost: 1 Skill Point.

2. Bone Wall (Upgrade):

* Effect: Enhances durability and adds offensive spikes, dealing damage to enemies who come into contact.

* Cost: 1 Skill Point.

3. Mana Regen (Tier 2 Upgrade):

* Effect: Further increases mana regeneration by an additional 15%.

* Cost: 2 Skill Points.

4. Soul Anchor (Upgrade):

* Effect: Allows controlled detonation of anchored minions, dealing AoE necrotic damage upon destruction.

* Cost: 1 Skill Point.

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NEW SKILLS AVAILABLE FOR SELECTION

1. Necrotic Surge (New):

* Effect: Temporarily imbues all active minions with a burst of necrotic power, increasing speed and damage for a short duration.

* Cost: 2 Skill Points.

2. Bone Sentinel (Upgrade):

* Effect: Grants Bone Sentinels the ability to shield nearby allies, reducing damage taken by 10%.

* Cost: 1 Skill Point.

3. Gravebind (Upgrade):

* Effect: Strengthens the bindings, increasing the area of effect and duration of the immobilizing spell.

* Cost: 1 Skill Point.

4. Shadowflame Barrage (New):

* Effect: Launches a volley of necrotic and fire-based projectiles at a target area, dealing massive AoE damage.

* Cost: 2 Skill Points.

5. Bone Golem (Upgrade):

* Effect: Adds spiked armor plating and the ability to unleash a shockwave attack that knocks back enemies.

* Cost: 2 Skill Points.

6. Soulfire Beacon (New):

* Effect: Summons a stationary construct that emits pulses of Soulfire energy, damaging enemies and healing allied skeletons.

* Cost: 3 Skill Points.

John sighed, staring at the list. “More minions would help hold the line, but power and utility are what we’re missing most.”

Freya leaned against the stone wall, her gaze flickering between him and the ruins ahead. “I’m just saying, the better you make your skeletons, the less we have to do. Something to give them an edge could save our hides.”

John nodded, considering Necrotic Surge. “A burst of power for all of them could turn the tide in a fight,” he said. “But Soul Anchor’s detonation could clear a lot of enemies too…” He trailed off, weighing the pros and cons.

Freya raised an eyebrow. “And here I thought you were decisive. Just pick something before we get ambushed again.”

John chuckled under his breath. “Fine, fine.”

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[SKILL POINT ALLOCATION]

1. Necrotic Surge (2 Points):

“This will make the skeletons deadlier in a pinch.”

2. Bone Wall (Upgrade) (1 Point):

“Better defenses aren’t optional at this point.”

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[UPDATED SKILL SHEET]

Level: 8

Attributes:

* Strength: 5

* Dexterity: 5

* Intelligence: 16

* Charisma: 5

* Mana: 160

Skills:

* Death Lash (Level 1)

* Gravebond (Level 1)

* Tactical Spearplay (Level 0)

* Bone Armor (Level 0)

* Mana Regen (Passive, Tier 1)

* Bone Wall (Level 1) (Enhanced durability and offensive spikes)

* Soul Anchor (Level 0)

* Minion Cap Expansion (Level 2) (Max: 20)

* Bone Armory (Level 1)

* Bone Sentinel (Level 0)

* Gravebind (Level 0)

* Bone Golem (Level 0)

* Necrotic Reclamation

* Necrotic Surge (Level 0) (Temporarily imbues minions with increased speed and damage)

Freya stepped closer, her expression softening as she clapped him on the shoulder. “Good choices, Bone Caller. Now let’s make sure you don’t regret them.”

John smirked, determination sparking in his eyes. “I won’t. Let’s keep moving.”

The heart of Eltrosk was a massive chamber, its scale almost incomprehensible. Pillars of ancient bone and stone stretched upward like the ribs of some long-dead leviathan, disappearing into the shadowed void above. At the chamber's center rested the Graven Crown, perched on an obsidian pedestal and radiating a dark, magnetic energy. The air around it seemed to hum, resonating with an unnatural power that sent chills down John’s spine.

Freya tightened her grip on her axe. “That’s it, isn’t it?”

John nodded, his gaze fixed on the artifact. The crown’s surface glimmered faintly, etched with intricate runes that pulsed like a heartbeat. “The Graven Crown.”

As he took a cautious step forward, the chamber trembled. Shadows coalesced in the far corner, forming a towering figure. The Guardian of the Crown emerged, a colossal, spectral wraith cloaked in billowing darkness. Its hollow eyes burned with emerald fire, and it wielded a massive scythe, its blade dripping with a viscous, shadowy substance.

Freya let out a low whistle. “That’s a big one.”

The Guardian’s voice reverberated, a deep, resonant growl that seemed to shake the very walls. “None shall claim the Crown. Leave, or be unmade.”

John raised his spear, his voice steady despite the fear clawing at him. “Not an option.”

The wraith surged forward, its scythe slicing through the air with terrifying speed. John barked a command, and the Bone Golem charged to intercept, its hulking form moving with surprising agility. The two titanic figures collided, the force of their clash sending shockwaves through the chamber.

“Freya, flank it!” John shouted, already directing the Soulfire skeletons to fan out.

Freya dashed to the side, her Shadow-Steel Dagger glinting as she waited for an opening. The Bone Golem grappled with the Guardian, its massive arms locking around the wraith’s scythe. The Guardian roared, a sound that echoed with the anguish of countless lost souls, and drove the golem back with a sweep of its other arm.

“Stay on it!” John yelled, summoning a Bone Wall to cut off the Guardian’s retreat. The jagged barrier erupted from the ground, hemming the creature in.

The Guardian’s scythe lashed out, shattering the Bone Wall with one swing, but the distraction gave Freya her chance. She darted forward, her dagger slashing through the Guardian’s ethereal form. The wraith recoiled, its movements faltering as the enchanted blade disrupted its shadowy essence.

“It’s working!” Freya called, dodging the Guardian’s retaliatory swing.

The Bone Golem pressed its advantage, slamming a massive fist into the Guardian’s chest. The impact sent a ripple of flame through the wraith, its form flickering like a dying flame. John focused his energy, casting Necrotic Surge to empower the golem and the nearby skeletons. The Soulfire constructs burned brighter, their strikes growing faster and more devastating.

[NECROTIC SURGE ACTIVATED]

* Mana Cost: 40

* Effect: All minions imbued with increased speed and damage for 30 seconds.

The Soulfire skeletons darted in and out, slashing at the Guardian’s legs to destabilize it. The Bone Golem delivered another bone-shaking blow, its massive claws raking through the wraith’s torso.

The Guardian staggered but rallied, unleashing a devastating swing of its scythe. The blade carved through two skeletons, their forms crumbling into ash. The wraith turned its focus to John, its hollow eyes narrowing as it raised its scythe for a killing blow.

Freya’s voice cut through the chaos. “John, move!”

John barely managed to roll aside, the scythe’s blade carving a deep gouge into the stone floor. He thrust his spear forward, channeling Gravebind to immobilize the Guardian. Skeletal hands erupted from the ground, latching onto the wraith’s legs and halting its advance.

[GRAVEBIND ACTIVATED]

* Mana Cost: 25

* Effect: Immobilizes target for 10 seconds.

“Now!” John shouted.

Freya leapt onto the Guardian’s back, plunging her dagger deep into its neck. The Shadow-Steel pulsed, tearing through the wraith’s defenses. The Guardian let out a final, ear-splitting roar before its form began to dissolve, breaking apart into wisps of shadow that faded into the air.

The chamber fell silent, save for the labored breathing of the group. The Bone Golem stood still, its glowing runes dimming as the threat vanished. Freya dropped to the ground, panting but grinning.

“Well, that was fun,” she quipped, wiping shadow residue from her dagger.

John approached the pedestal, his heart pounding. The Graven Crown seemed to call to him, its dark energy both enticing and foreboding. He hesitated, then reached out, his fingers closing around the artifact. A surge of power coursed through him, filling him with an overwhelming sense of command and clarity.

[ARTIFACT ACQUIRED: THE GRAVEN CROWN]

* Description: A necromantic artifact that amplifies control over undead and offers resistance to corruption.

* Effects:

* Enhances the efficiency and strength of undead minions.

* Grants passive resistance to shadow-based corruption.

The system chimed, confirming the acquisition.

[QUEST COMPLETE: RETRIEVE THE GRAVEN CROWN]

* Experience: +2,500 XP

* Settlement Points: +3

* Rewards:

* Artifact Insight: Graven Crown abilities unlocked.

* Rare Resource: 10 units of Shadow-Steel Ore.

* Special Skill Unlock: "Command Aura" – Boosts the efficiency and combat abilities of minions within range.

Freya stepped up beside him, her expression a mix of awe and concern. “That thing… It’s powerful, but it feels wrong.”

John nodded, his grip tightening on the crown. “It’s what we need to stop the Warden. But you’re right. We’ll have to be careful.”

The Bone Golem knelt behind them, its massive form a silent sentinel as the group prepared to leave the chamber. The battle was won, but the cost, and the consequences, remained to be seen.

Enemy Defeated: The Guardian of the Crown

* Base XP: 3,000

* Tactical Bonus: +500 XP (for effective use of Bone Golem, Necrotic Surge, and coordinated attacks)

* Leadership Bonus: +500 XP (for directing the team and utilizing minions effectively)

Total XP Gained: 4,000 XP

----------------------------------------

[LEVEL UP!]

* Level: 8 → 10

* Attribute Points Gained: +4

* Skill Points Gained: +6

----------------------------------------

Updated Character Sheet (After Level-Up, Before Selections):

Level: 10

Attributes:

* Strength: 5

* Dexterity: 5

* Intelligence: 16

* Charisma: 5

* Mana: 160

Skills:

* Death Lash (Level 1): Enhanced range, damage, and crowd control.

* Gravebond (Level 1)

* Tactical Spearplay (Level 0)

* Bone Armor (Level 0)

* Mana Regen (Passive, Tier 1)

* Bone Wall (Level 0)

* Soul Anchor (Level 0)

* Minion Cap Expansion (Level 2) (Active Minion Cap: 20)

* Bone Armory (Level 1)

* Bone Sentinel (Level 0)

* Gravebind (Level 0)

* Bone Golem (Level 0)

* Necrotic Reclamation (Level 0)

* Command Aura (Level 0): Boosts the efficiency and combat abilities of minions within range.

Available Skill Points: +4

Available Attribute Points: +6

John sat heavily against the cracked base of a stone pillar, the echoes of the Guardian’s defeat still reverberating through the chamber. The system’s chime for leveling up had come twice in rapid succession, a testament to the grueling battle they’d just endured. He rubbed his temples, the glow of the interface hovering before him.

Freya leaned on her axe nearby, her smirk cutting through the tension. “Double level-up, huh? That’s a lot of pressure, Bone Caller. Sure you’re ready for it?”

John snorted, his gaze fixed on the glowing attribute and skill options before him. “Does it matter? Ready or not, we’re here.”

John muttered under his breath, weighing his choices. “Strength and Dexterity? I’m not a frontline fighter. Intelligence is obvious, more power for my abilities. And Charisma…”

Freya quirked an eyebrow. “Let me guess, you’re going to justify this as a leadership thing again?”

John shot her a sidelong glance, though he couldn’t entirely suppress a grin. “It is. The village needs someone they can trust. But... if you must know, having a bit more Charisma around you isn’t the worst idea.”

Freya smirked. “Keep talking like that, and you might actually win me over.”

John chuckled and focused back on the interface, allocating his points.

----------------------------------------

[ATTRIBUTE UPDATE]

* Intelligence: 16 → 18

* Charisma: 5 → 7

John’s focus shifted to his skill selections. With six skill points at his disposal, he scanned the options carefully.

PREVIOUS SKILLS AVAILABLE FOR SELECTION/UPGRADE

1. Minion Cap Expansion (Level 3):

* Effect: Increase active minion cap by +5 (Total: 25).

* Cost: 1 Skill Point.

2. Bone Wall (Upgrade):

* Effect: Enhances durability and adds offensive spikes, dealing damage to enemies who come into contact.

* Cost: 1 Skill Point.

3. Mana Regen (Tier 2 Upgrade):

* Effect: Increases mana regeneration by an additional 15%.

* Cost: 2 Skill Points.

4. Bone Golem (Upgrade):

* Effect: Adds spiked armor plating and the ability to unleash a shockwave attack that knocks back enemies.

* Cost: 2 Skill Points.

NEW SKILLS AVAILABLE FOR SELECTION

1. Soulfire Volley (New):

* Effect: Unleashes a barrage of Soulfire projectiles that deal AoE necrotic damage.

* Cost: 2 Skill Points.

2. Tactical Bond (New):

* Effect: Link your minions with shared damage reduction. Damage taken by one minion is partially distributed among the others.

* Cost: 1 Skill Point.

3. Gravebind (Upgrade):

* Effect: Strengthens bindings, increasing the area of effect and immobilization duration.

* Cost: 1 Skill Point.

4. Bone Sentinel (Upgrade):

* Effect: Grants Bone Sentinels the ability to shield nearby allies, reducing damage taken by 10%.

* Cost: 1 Skill Point.

5. Soulfire Beacon (New):

* Effect: Summons a stationary construct that emits pulses of Soulfire energy, damaging enemies and healing allied skeletons.

* Cost: 3 Skill Points.

John exhaled deeply. “Minion Cap Expansion is non-negotiable. More skeletons mean more flexibility, especially with Command Aura enhancing them.”

Freya tilted her head. “Fair, but offense might be good. That Soulfire Volley could thin out groups fast.”

John nodded. “True, but Tactical Bond could save me mana. Distributing damage among the skeletons means fewer replacements.”

“Or you could just blow everything up with Bone Golem’s shockwave,” Freya added with a grin. “Decisions, decisions.”

John sighed, a faint smirk tugging at his lips. “You’re not helping. All right, let’s do this.”

----------------------------------------

[SKILL POINT ALLOCATION]

1. Minion Cap Expansion (Level 3): +5 Minion Cap (Total: 25).

2. Bone Wall (Upgrade): Enhanced durability and offensive spikes.

3. Soulfire Volley (New): AoE necrotic damage projectiles.

4. Bone Golem (Upgrade): Spiked armor and shockwave attack.

----------------------------------------

UPDATED CHARACTER SHEET (AFTER SELECTIONS):

Level: 10

Attributes:

* Strength: 5

* Dexterity: 5

* Intelligence: 18

* Charisma: 7

* Mana: 180

Skills:

* Death Lash (Level 1): Enhanced range, damage, and crowd control.

* Gravebond (Level 1)

* Tactical Spearplay (Level 0)

* Bone Armor (Level 0)

* Mana Regen (Passive, Tier 1)

* Bone Wall (Level 2): Enhanced durability and offensive spikes.

* Soul Anchor (Level 0)

* Minion Cap Expansion (Level 3): Active Minion Cap: 25.

* Bone Armory (Level 1)

* Bone Sentinel (Level 0)

* Gravebind (Level 0)

* Bone Golem (Level 1): Spiked armor and shockwave attack.

* Necrotic Reclamation (Level 0)

* Command Aura (Level 0): Boosts the efficiency and combat abilities of minions within range.

* Necrotic Surge (Level 0): Temporarily imbues minions with increased speed and damage.

* Soulfire Volley (Level 0): AoE necrotic damage projectiles.

Exp needed for level 11 = 2,300 Exp

----------------------------------------

John closed the interface, feeling the weight of his choices settle. “All right. Let’s keep moving.”

Freya clapped him on the shoulder, her grin widening. “Good picks. Now, let’s see if they’re enough to get us out of here alive.”

The massive chamber lay eerily silent in the aftermath of the Guardian’s defeat. Dust settled slowly from the ruined ceiling, and the faint hum of the Graven Crown’s dark energy seemed to resonate in John’s bones. He held the artifact in his hands, its weight feeling far heavier than its physical mass, as though it carried the echoes of countless centuries of death and power.

Freya, still catching her breath from the fight, glanced at him. “We got what we came for. Let’s move before this place throws another monster at us.”

John nodded, but a cold shiver ran down his spine. The room’s oppressive atmosphere had not lifted. If anything, it had grown worse.

Before they could take a step, the shadows around them began to writhe, stretching and coiling like serpents. A low, guttural laugh echoed through the chamber, sending a chill through the air. The shadows pooled together at the far end of the room, twisting upward to form a towering, amorphous figure. Two glowing eyes, like embers smoldering in the void, locked onto them.

Freya stepped forward, axe raised, her voice steady despite the tension in the air. “Is this the part where we’re supposed to be afraid?”

The shadowy figure tilted its head, an expressionless grin etched into its featureless form. The Warden’s voice was deep and resonant, dripping with malice. “Fear, mortal? No. This is the part where you understand the futility of your actions.”

John tightened his grip on the Graven Crown, his pulse quickening. “What do you want?” he demanded, his voice firm despite the unease creeping over him.

The Warden’s grin widened, his form shifting closer. “You already know, Bone Caller. The artifacts you so desperately seek, what do you think they truly are? Tools to destroy me?” He chuckled darkly. “No. They are keys. Keys to my prison… and my resurrection.”

Freya’s eyes narrowed. “Liar. Why would they hold the power to stop you if they also free you?”

“Ah, the ignorance of mortals,” the Warden said, his tone almost amused. “The power to bind is the power to break. The artifacts do both, depending on the hands that wield them. And your dear Bone Caller here? He’s so eager, so ambitious… the perfect pawn.”

John’s jaw tightened. “If you think I’m going to let you manipulate me, you’re wrong.”

“Am I?” The Warden leaned closer, his form stretching impossibly long, his face mere inches from John’s. “With each artifact you gather, you tread closer to the edge. And when you fall… oh, how glorious it will be.”

Freya stepped between them, her Shadow-Steel Dagger gleaming as she pointed it at the Warden. “Keep talking, and I’ll find out if you can bleed.”

The Warden laughed again, a hollow, echoing sound. “Oh, brave little warrior. Your defiance is charming, but futile. The Bone Caller’s power grows, and with it, his corruption. How long before he becomes just like me?”

Freya’s grip tightened on her dagger, but John placed a hand on her shoulder, shaking his head. “Don’t give him what he wants.”

The Warden straightened, his form expanding to fill the chamber. “Wise words. But wisdom will not save you, Bone Caller. I will see you again… at the end.”

With that, the Warden’s shadowy form dissolved into the air, leaving behind only an oppressive silence.

The chamber felt colder in the Warden’s absence, as though the warmth had been drained from the very stones. John stared at the Graven Crown in his hands, its dark energy pulsing faintly, as Freya turned to him.

“He’s trying to rattle us,” she said firmly. “Get inside your head. Don’t let him.”

John let out a shaky breath, his mind racing. “What if he’s right? What if gathering these artifacts is just giving him what he wants?”

Freya’s expression softened, and she stepped closer, placing a steadying hand on his arm. “What if it’s not? Look, I’m not the one with magic powers or a creepy undead army, but I know this much: we’ve made it this far because we’ve fought together. And we’re not done yet.”

John met her gaze, searching for doubt but finding only conviction. “You really think we can beat him?”

Freya grinned faintly. “I think we don’t have a choice. We fight, we figure it out, and we win. That’s what we do.”

Her confidence steadied him, and he nodded. “Then we press on. But we’ll need a plan.”

Freya smirked. “Good. Plans are your thing. I’ll stick to killing monsters.”

John chuckled despite himself, the tension easing slightly. The Warden’s words still lingered, but Freya’s resolve was infectious. They had come too far to stop now. Together, they would find a way to turn the tide, no matter what the Warden had planned.

The cold wind howled through the desolate ruins of Eltrosk as John and his group made their way out of the necropolis. The shadows seemed to linger longer than they should, as though watching their departure. John’s breath hung in the air as he glanced back one last time at the massive skeletal structure that had housed the Graven Crown. Even with the artifact in hand, a gnawing unease twisted in his gut.

A familiar chime echoed in his mind.

----------------------------------------

[QUEST COMPLETE: NAVIGATE THE NECROPOLIS]

Rewards:

* Experience: +2,000 XP

* Settlement Points: +2

* Skill Granted: Tactical Command

(Grants a passive boost to coordination between minions and allies in battle.)

[QUEST COMPLETE: SHADOWS IN THE DARKNESS]

Rewards:

* Experience: +1,500 XP

* Settlement Points: +2

* Artifact Insight: Unlocks strategies for utilizing necromantic artifacts to counter the Warden's power.

[QUEST COMPLETE: ARTIFACTS OF POWER]

Rewards:

* Unique Building Unlocked: "Soulforge Nexus"

(A structure that channels the power of gathered artifacts, enhancing necromantic abilities and providing a defensive barrier for Frostholm during battles.)

----------------------------------------

John blinked, his thoughts racing. The Soulforge Nexus, it wasn’t just a defensive measure. The description hinted at a way to amplify his powers through the artifacts while also shielding Frostholm from the Warden’s growing reach. A boon as much as a responsibility.

Freya’s voice pulled him back to the present. “Bone Caller, you okay? You’ve got that look like you’re solving a puzzle again.”

He shook his head, a faint smirk tugging at his lips. “Just thinking about the system rewards. The Soulforge Nexus, it’s something new. Might give us an edge against the Warden.”

Freya nodded, her grip tightening on her axe as she surveyed the ruins one last time. “We’ll need every edge we can get.”

John turned to his skeletal champion and the towering Bone Golem. “Load up as much bone as you can carry. The village will need it.”

The Soulfire skeletons moved with eerie efficiency, gathering fractured bones, ancient shards, and the remains of long-fallen creatures. The Bone Golem scooped entire piles of remains, its massive frame making the task look almost effortless.

Freya raised an eyebrow. “I didn’t think you were the scavenging type.”

John shrugged. “Bones are as valuable as gold in Frostholm. These will fortify our defenses, maybe even build something new.”

She smirked. “Practical. I like it.”

The journey back to Frostholm was quiet, the group subdued as the weight of their mission pressed down on them. The Graven Crown, now secured in John’s pack, radiated a faint, unsettling energy, its presence a constant reminder of the stakes.

As the barren plains gave way to the familiar forests surrounding Frostholm, Freya broke the silence. “You’ve been quiet. What’s on your mind?”

John sighed. “The Warden’s warning. He said the artifacts could be used to bring him back. What if… What if we’re playing right into his hands?”

Freya’s gaze hardened. “And what if we’re not? We can’t stop now, John. The village is counting on us. Whatever trap he’s laying, we’ll find a way to spring it on him instead.”

Her confidence was infectious, and John found himself nodding. “You’re right. First, we need to figure out how to use the artifacts without risking everything. Bjorn and the elders might have some insight.”

Freya grinned. “That’s the spirit, Bone Caller.”

The gates of Frostholm loomed ahead, the watch fires casting a warm glow against the cold night. The familiar sight was a balm to John’s weary mind, but the weight of the Graven Crown pressed heavily on his shoulders. They were home, but the fight was far from over.

The skeletal champion led the procession through the gates, followed by the Bone Golem hauling a massive pile of resources. Villagers emerged from their homes, eyes widening at the sight. Whispers rippled through the crowd, a mix of awe and fear.

Freya turned to John. “You should say something. Let them know what we’ve accomplished.”

John hesitated but stepped forward, his voice steady despite his exhaustion. “We’ve returned with what we set out to find. The Graven Crown will help us prepare for what’s coming. But the fight isn’t over. The Warden’s shadow is growing, and we need to be ready.”

The villagers murmured among themselves, nodding in grim determination. They had faced enough hardship to understand what lay ahead.

As the crowd dispersed, Freya clapped John on the shoulder. “Not bad, Bone Caller. You might actually be getting good at this.”

John chuckled softly. “Let’s hope it’s enough.”

Later, in the longhouse, John placed the Graven Crown on the table, its dark energy pulsing faintly in the dim light. Freya leaned against the doorway, watching him with an unreadable expression.

“We did it,” she said quietly. “But it doesn’t feel like a victory, does it?”

John shook his head. “No. This is just the beginning.”

She stepped closer, her voice softening. “Then we’d better make sure we’re ready for the end.”

As they stood in the flickering firelight, the weight of their mission pressed down on them both. Frostholm was safe for now, but the shadow of the Warden loomed larger than ever.

And the battle was far from over.

[LEVEL UP!]

Level: 10 → 11

Attribute Points Gained: +2

Skill Points Gained: +3

John reviewed his options, mulling over the importance of each attribute.

* Strength and Dexterity: "Still not my priority. My role isn’t brute force or agility."

* Intelligence: "Boosting this strengthens my magic and constructs. Always useful."

* Charisma: "It’s not just about charm, it’s about leadership. The villagers need someone they can believe in."

John finalized his choice, staying consistent with his strategy.

[ATTRIBUTE UPDATE]

* Intelligence: 18 → 19

* Charisma: 7 → 8

SKILL OPTIONS

PREVIOUS SKILLS AVAILABLE FOR UPGRADE

* Minion Cap Expansion (Level 4):

* Effect: Increases active minion cap by +5.

* Cost: 1 Skill Point.

* Gravebind (Upgrade):

* Effect: Strengthens bindings, increasing area of effect and duration of immobilizing spell.

* Cost: 1 Skill Point.

* Soul Anchor (Upgrade):

* Effect: Allows controlled detonation of anchored minions, dealing AoE necrotic damage upon destruction.

* Cost: 1 Skill Point.

* Mana Regen (Tier 2 Upgrade):

* Effect: Increases mana regeneration by an additional 15%.

* Cost: 2 Skill Points.

* Bone Sentinel (Upgrade):

* Effect: Grants Bone Sentinels the ability to shield nearby allies, reducing damage taken by 10%.

* Cost: 1 Skill Point.

----------------------------------------

NEW SKILL OPTIONS

* Soulfire Cascade (New):

* Effect: Releases a cascading wave of necrotic energy that damages enemies and buffs minions in a cone.

* Cost: 1 Skill Points.

* Bone Golem (Upgrade):

* Effect: Grants the golem a ranged boulder-throwing attack and passive taunt aura to draw enemies' focus.

* Cost: 1 Skill Points.

* Command Aura (Upgrade):

* Effect: Extends aura range and increases combat bonuses for minions by an additional 5%.

* Cost: 2 Skill Points.

* Soulfire Arsenal (New):

* Effect: Summon temporary weapons of necrotic fire for yourself and allies, dealing high damage for a short duration.

* Cost: 1 Skill Point.

John scanned the list of options, his thoughts swirling.

* "Minion Cap Expansion is a no-brainer. I need the extra numbers with what’s ahead."

* "Upgrading the Bone Golem would make it even more of a powerhouse, and Command Aura’s range boost is tempting."

Freya’s voice broke his concentration. “Decisions, decisions. You’re like a kid in a candy shop.”

John chuckled. “These choices matter. A wrong pick now could cost us later.”

Freya smirked. “Then go with your gut, Bone Caller. It hasn’t let us down yet.”

SKILL POINT ALLOCATION

1. Minion Cap Expansion (Level 4): (+5 minions)

* “We’ll need every edge we can get.”

2. Bone Golem (Upgrade): (Boulder-throwing attack and taunt aura)

* “The golem is already a game-changer. Let’s make it unstoppable.”

3. Soulfire Cascade: (Wave of necrotic energy)

* “For when we’re overwhelmed. This should even the odds.”

Freya clapped him on the back. “Looks like you’ve got some shiny new tricks up your sleeve. Now, let’s see them in action.”

John smirked. “You’ll get your chance soon enough.”