Current Status as of Book 2 - Ch. 23
Name: Lanek Solvinsson
Species: Human (Hybrid)
Class: Binder of Souls [Unique]
Titles: Khan of The Hordefather (Caelis), Jarl of the Great Bear (Caelis), Herald of Eldros [Unique], Chosen [Nature][Legendary]
HP: 2,195/2,195
MP: 1,450/1,450
Attributes:
STR – 249 (321)
CON – 367 (439)
DEX – 422 (494)
PER – 259
RES – 352
SPI – 290 – 25% to STR CON DEX
Class and Title Descriptions:
Binder of Souls [Unique]
As the Binder of Souls, your connection to the souls of the dead becomes even stronger, making your soul-related skills and abilities much more potent and allowing you to feel soul-related activity. The bonds between you and your companions will become even stronger, allowing your companions to access a portion of your power and even utilize any of your skills with which they have an affinity. Finally, Binder of Souls unlocks new skills and abilities that can only be bestowed by your patron.
Note: You will no longer level up or earn experience.
Chosen [Legendary][Nature].
You have become the Chosen of Nature, as such your fortunes and powers are tied to those of your patrons. The stronger the powers of this domain become, the more influence you will have over nature. As a Chosen of a greater power, you are expected to expand their domain and defend it. In order to achieve these goals, you are now able to learn a larger variety of skills and abilities, namely those belonging to Nature-aligned classes.
With the pledging of another power to the cause, your title has evolved. With the support of an additional power, new classes abilities and skills will become available to you in exchange for your offerings. Should you gain the support of additional powers, more boons will become available.
Pledged powers: Eldros [Primordial of the Wild], Wurgoth [Hordefather]
Herald of Eldros [Unique]
You have become the chosen Herald of the Primordial of the Wild. You are his voice upon this world and a commander of his forces. Travel this world and spread the influence of your lord to strengthen both Eldros and yourself.
[Jarl of the Great Bear (Caelis)]
Harad, the Great Bear, has chosen you to speak in his name and given you the authority to lead his people, should they choose to join you. The clans of the north were once renowned for their proud warriors and hardy people but were eventually brought low by the raiders of the Frozen Sea and their monstrous allies. Harad expects you to restore his people to their former glory in the kingdom of Caelis.
[Khan of The Hordefather (Caelis)]
To be a Khan of the Hordefather is to achieve one of the highest ranks in Wurgoth’s service. In ancient times, the plains of this world were dominated by numerous khanates before falling before the expansion of the other races and infighting. Wurgoth has tasked you with building a new khanate, the Caelis Khanate.
Skills – Binder of Souls:
[Soul Contract][Legendary]
Extends an offer to bind your soul to that of your target. If accepted, the contracted being will gain power alongside you and be given the option to evolve if certain criteria are met. In exchange, the contracted being will lose all of their levels and must begin anew. All experience gained by yourself or a contracted being is shared with all of your contracted beings. Number of contracted beings is restricted by your SPI.
[Etheric Presence] [Unique]
You have become attuned to the realm of spirits and are now able to interact with incorporeal entities to a far greater degree than is natural. Incorporeal entities cannot hide from your awareness or vision. When you become aware of these entities, you are able sense their emotional state and intent. Your soul is strong enough to allow you to physically interact with and damage incorporeal beings. Scales with SPI and PER.
Support the creativity of authors by visiting Royal Road for this novel and more.
[Ethereal Empowerment]: Projectiles are lost entirely in exchange for passively buffing your direct combat abilities. 25% of SPI is added to STR, DEX, and CON.
Skills – Chosen:
[Assassinate] [Uncommon].
You receive a damage bonus for striking any enemies that are unaware of your presence, regardless of placement of the attack on their bodies from melee range. Scales with DEX.
[Pathfinder] [Rare].
Your movement options have increased and the cost of those options on your body has decreased, allowing you to take advantage of the terrain to increase your mobility and greatly decrease your chances of being slowed or tripped up by rough terrain. Scales with DEX and PER.
[Shroud] [Rare].
You are capable of masking your presence in almost any terrain and are able to move in utter silence. Note: This is not true invisibility, creatures with a high enough PER will still have a chance to detect you without special skills or abilities. Scales with DEX and PER.
[Bleed] [Uncommon]
You are able to effectively target your opponent’s weak points, potentially causing a bleed effect. The odds of the bleeding effect triggering and the severity of the effect scales with DEX and PER.
Beastmaster’s Aura (Rare) (Passive)
This aura will boost the movement speed, reflexes, and stamina of your animal companions as long as they remain within 30 meters of your position. Effects scale with SPI. Area of effect does not scale.
Succor of the Pack (Rare) (Passive)
All members of your party will experience increased healing when at rest within 30 meters of your position. This healing is similar to regeneration in that it can heal almost any injury, although it works much more slowly. Effects scale with SPI. Area of effect does not scale.
One With The Wild (Rare) (Passive)
One with the Wild increases your connection to nature. Animals will naturally be calmer in your vicinity and be much harder to panic. If you are attacked, the creatures of the wild may come to your aid. Note: This will not override their natural survival instincts. An animal will not risk near-certain death to aid you.
Venomous Strike (Rare)
Your every strike now has a chance to trigger a poison status effect. The damage and odds of triggering the effect scale with SPI.
Nature’s Rampart [Epic]
The caster can erect a wall from a variety of plant life, including trees, bushes, and brambles if the appropriate seeds are provided. The roots of this wall will extend down and anchor themselves into the bedrock. Additionally, the wall itself will regenerate itself over time, making it virtually impossible to cut through. However, the wall remains weak to fire and will not be able to regenerate until the fire is extinguished. Finally, the creation of the wall is much more flexible, allowing the caster to join it to other fortifications, such as stone walls.
Splintering Dart [Rare]
This skill allows the caster to turn slivers of material into homing darts. Each sliver will break into five smaller projectiles as they are fired that can each be directed at a different target. Different materials will provide different effects that can include explosions, elemental damage, and numerous status ailments. Cost = 5 MP per dart.
Skills – Race:
[Dranrid Resilience] [Mythical]
Due to the inherent capabilities of your species, you have become resistant to mental effects, making it almost impossible for outside forces to invade or manipulate your thoughts via magical or psionic means. Resistance scales with RES.
[Dranrid Rejuvenation] [Mythical]
Due to the magical power running through your body and its compatibility with your species, you have become capable of regenerating your mana passively. Regeneration rate scales with CON and SPI.
Skills – General:
[Woodcutting] [General] (lvl 5)
Woodcutting is a general skill that governs the efficiency with which you can harvest wood. Your felling, splitting, and refining speed will increase.
[Bushcraft] [General] (lvl 5)
Bushcraft is a general skill that makes basic survival tasks more efficient. This skill affects acquiring food, sourcing water, building a fire, field dressing your kills, and building basic shelters.
[Fishing] [General] (lvl 5)
System Translation – Thanks to the system’s assistance, you are able to comprehend and communicate in the common tongues of this world.
[Identify] [Common]
Provides you with basic information about your target. Some skills and natural abilities can interfere with this skill. Scales with PER.
[Construction] [General] lvl 6
You now receive bonuses to the construction of basic structures and fortifications. Building speed will increase and the final product will be more durable.
[Reinforce] [General] lvl 1
You can identify and reinforce weak spots in building components. Compatible targets include walls, joints, and support beams among others.
Skills – Weapons:
[Weapon Proficiency: Chain Whip] [Martial] lvl 20.
Through practice and combat you have learned to efficiently use a chain whip in battle. *Note: Due to the difference in materials and movement, chain whip proficiency does not provide proficiency in the use of traditional whips.
[Weapon Proficiency: Light Blade] [Martial] lvl 1
You have learned how to efficiently handle a variety of light bladed weapons. This skill governs knives, daggers, and similarly-sized weaponry.
[Weapon Proficiency: One-Handed Sword] [Martial] lvl 20
You have gained the basic skills required to utilize one-handed swords. This skills governs both straight and curved swords.
[Weapon Proficiency: Spear] [Martial] lvl 20
You have gained a basic understanding of how to use a spear. This skill governs the use of spears of all kinds, including hunting spears and war spears. This does not provide proficiency for polearms.
[Weapon Proficiency: Hunting Bow] [Martial] lvl 5
You have learned how to handle basic bows. This skill only governs hunting bows, but can be evolved to specialize in longbows, compound bows, and shortbows.
[Weapon Proficiency: Throwing] [Martial] lvl 15
You have learned how to be more accurate with throwing weapons. This skill governs throwing knives, axes, javelins, spikes, and other more exotic weapons.
[Weapon Proficiency: One-Handed Axe] [Martial] lvl 5
You have gained the basic skills required to utilize one-handed axes. This skills governs all one-handed combat axes.