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Chapter 2 Bhrylhedr Online Races

Did I pass out again? I looked around and realized Im not in the hospital bed anymore... I was somewhere in an empty space... There was nothing in sight. Is this space?

Am I standing on my feet? woah! I cant believe it... I can feel my hands... WHERE IS MY CROTCH!

[Greetings, Welcome to Bhrylhedr Online, To Proceed towards the Character Creation please say 'START'] An artificial voice sounded. How does artificial even sound like anyways?

[START]

Woah Im not stuttering! I can feel the insides of my mouth with my tongue! Then without warning a sudden force pulled me towards 8 standing figures in the distance. I squinted my eyes at the crimson skinned humanoid with pointed ears and texts appeared in my vision.

Blood Velds: A race of red skinned humanoids who was once upon a time a High Veld but then banished, because of dabbling with the High Velds taboo Ril. Blood Manipulation. It is Race that is almost extinct.

Blood Velds starting attributes:

Health: 200-Natural Regen: 2 per sec

Mana: 500-Natural Regen: 10 per sec

Level: 0

Body-Strength: 100

Arm-Strength: 60

Leg-Strength: 50

Attack-Speed: 30

Move-Speed: 100

Ril-Damnum: 100

Mana-Pool: 250

Inherent Passive:

Blood Ril Manipulation{0}: Blood Ril Proficiency levels 2 times faster than other Elemental Ril Proficiency. If a Blood Velds mana drops down to 5% active skill [Blood for Mana] will be toggled on taking 5% of users Blood/Health and exchange it to 2% Mana, this skill cannot be turned off till Mana reaches 30%.

Blood Velds? High Velds? The only thing I can think of when looking at him is my imagination of those beautiful fantasy Elves, why did they even bother renaming them?

Woah.... What the hell is Ril? This is a wacky attribute panel. I cant even tell which does which. Its not my fault Im so lacking in knowledge You know?!

I only lived for 5 years then was bedridden for a year then was comatose for 12 years... You can't expect me to understand each and every word written here! So I focused my gaze on Body-Strength and heard a ring.

(Body-Strength: This is the attribute that is required to gain the stat called Health. For every 1 point in Body-Strength is equal to 2 points in Health)

So Now I know how it works, all I need to do is understand the others.

(Arm-Strength: This is the attribute that is required to gain damage in physical attacks. It is also the attribute required to determine the Attack-Speed attribute)

(Leg-Strength: This is the attribute that is required to gain the attribute called Move-Speed. For every 1 point on Leg-Strength is equal to 2 points in Move-Speed)

(Attack-Speed: This attribute will determine how fast a user can attack, it is also the result of half of the Arm-Strength attribute. But this may change depending on users equipment or passives)

(Move-Speed: This attribute will show how fast the user can move, it is also the result of Leg-Strength attribute multiplied by 2. But this may change depending on users equipment or passives)

Taken from Royal Road, this narrative should be reported if found on Amazon.

(Ril-Damnum: This is the attribute that is used as a main factor to determine the damage of Ril attacks.)

Ril? I've been seeing that a lot, what is it? I focused my sight on Ril and heard a ring.

(Ril: Also known as magic in the english language, it is the determining factor of all things, and requires mana to move and manifest. Everything that needs mana is Ril)

Then I looked towards Mana-Pool.

(Mana-Pool: This is the attribute that is required to gain the stat called Mana. For every 1 point in Mana-pool is equal to 2 points in Mana)

Woah... I see so thats how it works, My tiny gamer knowledge is screaming at me to take this class right now! But haste makes waste, so lets see the stats of the other races.

Dwarves: A race of short and stout humanoids boasting of stubborn as unmovable as a mountain, said to be the best at Blacksmithing, Alchemy and Engineering. It is a secluded race.

Dwarves starting attributes:

Health: 500-Natural Regen: 5 per sec

Mana: 100-Natural Regen: 2 per sec

Level: 0

Body-Strength: 250

Arm-Strength: 200

Leg-Strength: 40

Attack-Speed: 100

Move-Speed: 80

Ril-Damnum: 30

Mana-Pool: 50

Inherent Passive:

Dwarven Pride{0}: Dwarves Arm-Strength and Body-Strength will increase by 20% when fully equipped with dwarven forged heavy armor. Held weapons damage will increase by 50% if its a dwarven forged weapon. Both effects will increases by 5% for each level.

Humans: A race of bipedal humanoids with diverse skin color, also known as the first humanoid to walk the planet, said to be the best at colonizing other races. It is a mainstream race that you can find everywhere.

Humans starting attributes:

Health: 260-Natural Regen: 1 per sec

Mana: 150-Natural Regen: 5 per sec

Level: 0

Body-Strength: 130

Arm-Strength: 120

Leg-Strength: 130

Attack-Speed: 60

Move-Speed: 260

Ril-Damnum: 80

Mana-Pool: 75

Inherent Passive:

Colonizers Philosophy{0}: Upon finding new undiscovered land to thread and explore on. All of a humans attributes will increase by 20% for 30 days. Effect will increase by +5% for each level.

Then my eyes wandered towards the other short man, its height in my estimations was half of that of a full grown male. But how should I know that? Im a pretty short guy too!

Gnomes: A race with a very short stature resembling that of a dwarf. But this race has another name called Pseudo Velds, there is nothing noteworthy about this race, except for the fact that they are the race with the highest population in the planet, their female pregnancy phase is only half that of a human. It is also a mainstream race that you can find everywhere.

Gnomes starting attributes:

Health: 220-Natural Regen: 2 per sec

Mana: 90-Natural Regen: 1 per sec

Level: 0

Body-Strength: 110

Arm-Strength: 130

Leg-Strength: 140

Attack-Speed: 65

Move-Speed: 280

Ril-Damnum: 70

Mana-Pool: 45

Inherent Passive:

Strength in Numbers{0}: If twenty or more gnomes gather in one spot and agree to do the exact same thing, they will gain 5+(Every Gnome) atrributes to Body Strength, Arm-Strength, Leg-Strength. Effects will increase by 5 for each level.

Then I looked to another pointy eared humanoid with an ash colored skin

Shadow Velds: A distant relative to the High Elves, these are the fastest bipedal humanoid creatures in the planet, said to be the best at Shadow Ril Manipulation. It is the only Race that can use such Ril and invisibility skills. This race secludes themselves very much.

Shadow Velds starting attributes:

Health: 300-Natural Regen: 3 per sec

Mana: 300-Natural Regen: 1 per sec

Level: 0

Body-Strength: 150

Arm-Strength: 170

Leg-Strength: 200

Attack-Speed: 170

Move-Speed: 800

Ril-Damnum: 50

Mana-Pool: 150

Inherent Passive:

Speed Is A Virtue: Shadow Elves Attack-Speed attribute will be equal to the Arm-Strength attribute. Move-Speed will equal to Leg-Strength multiplied by four(4)

There's 3 other races but its Continued on the next chap.