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Visual From The Tale: Factions and Clans (1)

Visual From The Tale: Factions and Clans (1)

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White hallways stretched endlessly, their starkness accentuated by the frigid air, cold enough to see each breath crystallize in the air. A man made his way down a corridor illuminated by a faint blue light, approaching a heavy metal door. He took a sip of coffee from the cup in his hand, only to be met with disappointment as the lukewarm liquid hit his tongue. A mix of astonishment and frustration flickered across his face; he had just brewed it moments ago. Stifling the urge to spit it out, he sighed deeply and reached for the keycard hanging from his chest. Holding it up to the reader, he waited as the metallic scraping of the door opening echoed through the hallway.

Slipping inside, he found himself in a room lined with rows of servers and master computers, the air even colder than outside. He donned a thick coat, feeling some relief from the biting chill, and took another reluctant sip of the now cold coffee, groaning in displeasure. He walked a few more steps and settled into a comfortable seat before a monitor, and with a few keystrokes, he booted up the system.

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Veritas-Archived-Database [V.A.D] Booting Up...

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Welcome, Reader.

Please Enter The Identity Passcode.

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Processing...

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Access Has Been Approved.

Welcome back, [Fredrick Rend].

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Accessing [Arix-Recorded-Factions-And-Clans-Database].

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Welcome, Reader, to the Database for Recorded Factions and Clans within Arix.

This database maintains comprehensive records of all known and documented factions and clans that have been operational since ANE (After-Ndarja Era) 89.

Blue Title, means the faction is working under/for Veritas.

Pink Title, means the faction is working under/for Harmonia.

Yellow Title, means the faction is ambiguous, or doesn't work under/for any houses.

Red Title, means the faction is a faction working under/for [SUBJECT CLASSIFIED]

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Arix Historia:

image [https://i.postimg.cc/mZvBK3BB/Default-A-simple-yet-striking-logo-for-a-Arix-Historia-featuri-3.jpg]

Arix Historia is a group of history enthusiasts that emerged in ANE 14, making it one of the oldest factions in operation within Arix. Led by Mocaique Jostev, they are the primary contributors to the Great Library of Mondaine, accounting for 32.5% of its books. Members of Arix Historia are spread across the globe, working discreetly behind news agencies to gather the latest details for their vast collection. They are dedicated to preserving, maintaining, and documenting history for future generations.

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Veritas Special Forces:

Veritas Special Forces have been separated into four divisions: Deathclaw, Hunters, Vulpes and Noctua.

image [https://i.postimg.cc/jSLV5LsZ/7051a6a8-f562-44aa-bd5a-c12ef190b0a9-removebg-preview.png]

Deathclaws

The "Exterminators," more popularly known by their callsign, Deathclaws, are a special military detachment of House Veritas against the most dangerous threats in Arix. Led by Zerl Praknovich, the squadron of Deathclaws was formed in ANE 95, shortly after the conclusion of human trials of Sirus Adam. All its troopers are super-soldiers bred by Veritas Technologies and augmented with a healing factor, sharpening senses, and enhancing strength and abilities.

The Deathclaws were first deployed in ANE 92, during the great clash between the Southern and Northern borders that had threatened to escalate into a global war. During the Croccticus Swarm Disaster, they played a principal role in ending it and were awarded by the highest order from both Houses of Veritas and Harmonia; thus, they got the nickname "Exterminators."

image [https://i.postimg.cc/5t8xmnXX/7bcaff3e-9a11-4055-9b0b-30e96a96cbc6-removebg-preview.png]

Hunters

Hunters are truly the best among the crop of assassins in Arix—you get them only if you're very rich and able to afford the fat price they come at. This agency of assassins was created by Lorren Hart, a freelance assassin, in ANE 112. Soon, more people came to join the ranks. Thereafter, it entered into a military contract with House Veritas. Known for their deadly efficiency and effectiveness, Hunters have kept an impressive record for completing contracts within 30 minutes each.

The Hunters train specifically in combat and infiltration. Each operates with a strict code of anonymity and precision to ensure the dirty work of clients is executed flawlessly and without trace. Daring, merciless, and invisibility define the work ethic of Arix's deadliest assassins, making them an asset to those looking to rid themselves quickly and quietly of problems.

image [https://i.postimg.cc/W1hmtJhW/90b95a35-22df-4bda-b50a-f92cdca3a988-removebg-preview.png]

Vulpes

Vulpes is the confirmed secretive order sanctioned by states and businesses to gain information on existing enemies through a group of sleeper agents and spies. The technologically most endowed group among the four, it has all the latest newly invented combat inventions from Veritas Technologies. The origins and founding date of Vulpes are so hidden in obscurity that not even they themselves remember it. But their effects on the Arix political landscape definitely cannot be forgotten.

Perhaps one of their greatest achievements was their involvement in the fall of the Crionon Kingdom in ANE 91. The Crionon Kingdom, despite the warnings of Veritas and Harmonia, initiated an invasion and began marching from the north towards the southern region. They do not know that Vulpes agents have been deep in their troops for some time, gathering critical intelligence and playing a critical role in the sabotage of certain key operations from the inside.

Vulpes agents are masters at it, with superb skills in surveillance, code-cracking, and covert operations. They are well-trained to camouflage in any environment like chameleons, in short, becoming invisible. The core principle of the conduct for this devolved division is probably sealed: missions are carried out in a manner that is totally traceless and that their indistinct identity is confirmed. The fall of Crionon Kingdom signified Vulpes's multiple abilities in a way. By the sabotage of the strategy and the reveal of its flaws, Vulpes quickly led to heavy responses from southern forces and the consequent collapses of the kingdom. Vulpes maintained a critical asset for intelligence seekers as well as conducting clandestine operations. It has achieved notoriety as being the most discreet and least known squadron in Arix to this day.

This story originates from Royal Road. Ensure the author gets the support they deserve by reading it there.

image [https://i.postimg.cc/FF7qSG7m/e94ecc4a-fdb8-4997-9ca5-3d7a4a52da99-removebg-preview.png]

Noctua

Noctua is the premiere cadre of rentable private military strategists. Known across the land as the most honored group of Military Intelligence Operatives money can buy, Noctua sports a truly impressive 97.9% success rate from its operations. Founded in ANE 103 by House Veritas, they forged a tradition of excellence within military strategy and intelligence.

The strategists at Noctua are characterized by precise planning, original tactics, and the acumen to improvise, where needed, within seconds on the field. Often enough, its involvement proves to be the clincher in some really complex military operations and has earned it the highest accolades from clients across the board. Some of the most diverse areas in which Noctua brings into play its prowess and versatility in any military engagement are land warfare, air combat, naval operations, and cyber warfare.

One of Noctua's storied history's most major chapters would be none other than the scantily documented cooperation with Deathclaws against Queen Croccticus in ANE 143. Such a partnership between the strategic thinkers of Noctua and the elite combat capabilities of the Deathclaws is harnessed as having been instrumental in the neutralization of one of Arix's greatest threats of all time. The operation was not only a testament to Noctua's strategic acumen, but it also further solidified their standing as the number one division for intricate military planning and sensitive high-stakes operations.

Today, Noctua stays the irreplaceable Saint for all military forces around the world in such strategic missions by providing their guidance and intelligence. Their mission of commitment to excellence, along with their unparalleled record, makes them the last word of resort when any military force would like to reach their aim with full precision and efficacy.

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Harmonic Botanists

image [https://i.postimg.cc/3RZXqsLV/49de6d8c-73ad-4957-b2d8-da9aba069036-removebg-preview-2.png]

The Harmonic Botanists are a prestigious order allied with House Harmonia and composed of restorative spellcasters. They restore lands ravaged by wars and battles and revive bare areas by planting trees, returning their beauty to nature. With peaceful beliefs and an unwavering sense of dedication to healing, they have been considered next closest to saints.

The Harmonic Botanists were established in ANE 05, making them the third-oldest recorded faction. Traze Magnolia was a very respected member of House Harmonia. She led the botanists following around her ideals, teaching the secrets of restoration and healing. Under her chaperonage, many members of the Harmonic Botanists have decoratively branched out in Arix, turning desolate landscapes into lush environments.

It was through the unstinted efforts of the Harmonic Botanists that Arix became habitable again after the Ndarja Cataclysm. Their work has brought them both respect and admiration from all as they have gone on restoring paradise in this once desolate world. Their healing and renewal legacy lives on as a testament to the power of dedication and the indomitable will of House Harmonia.

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Prophecy Chasers

image [https://i.postimg.cc/pr2QzkkH/Removal-476.png]

The faction known as the "Prophecy Chasers," "Destiny Deniers," or "Enforcers of Fate" holds a notorious reputation for manipulating the fate of Arix to align with their own agenda. Led by five figureheads, each endowed with a unique sense that grants them the ability to foresee the future—Vision, Smell, Taste, Touch, and Hearing—these leaders are collectively referred to as "The Five Senses." It is believed that this faction predates even the event of Ndarja, making it the oldest faction in Arix.

Declared a potential world-ending threat, the Enforcers of Fate's operations pose significant risks to the future of Arix. Their members are dispersed across the land, awaiting directives from The Five Senses. House Veritas has invested considerable effort in capturing and interrogating members of this elusive faction, yet only a few have been apprehended, all of whom surrendered willingly.

One such captured member, who identified himself as Leron Kalavasa, confessed to participating in several operations. These included the murder of a child prophesied to become a dark mage who would plunge the world into a century of darkness, and the capture of a rabbit in the northern region intended to be "the first pebble down the hill" that would trigger a devastating plague. Several other confessions from captured members have been meticulously archived by House Veritas.

The Enforcers of Fate continue their operations to this day. If you suspect anyone around you to be a member of this faction, please report to the Public Defense Forces immediately.

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Republic Of Bards (R.O.B)

image [https://i.postimg.cc/Wbd8nYTN/6bd8055c-a5aa-45c0-ab0a-b7dd3be73165-removebg-preview.png]

The Republic of Bards, commonly referred to as ROBs, is a faction dedicated to the teaching of music, harmonies, and an easy-going way of life. Founded by the renowned performer Wendi Loral, the faction has become a cultural cornerstone in Arix. Wendi Loral, the most successful and famous public performer of her time, is rumored to have traveled alongside Raiile during her healing journey across the lands of Arix after the Ndarja Cataclysm. Inspired by these experiences, Loral established the Republic of Bards to preserve and pass down the rich traditions and culture of bards through the generations.

ROBs gather donations by performing at concerts, engaging in public charity events, and always prioritizing the wellness of others over themselves. Their selfless dedication has earned them widespread respect and honor throughout Arix. Notably, they are one of the few factions granted entry into the Northern Region to perform, highlighting their unique status and the universal appeal of their mission.

Through their music and charitable endeavors, the Republic of Bards continues to foster a spirit of harmony and goodwill, enriching the lives of all who encounter their melodies.

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Mechanicus Bestiae

image [https://i.postimg.cc/j24wT7Vd/Removal-782.png]

Mechanicus Bestiae is a scion faction declared to be an enemy of Arix. As it all began in the time of Ndarja—right after the fall of the Kingdom of Rygel—desperate to defend itself against the hostile nations surrounding it, Rygel created mechanical beasts: engineering marvels designed for war. Then the Ndarja Cataclysm swept across the land, sending these mechanical creatures into dormancy.

Years later, an unknown entity reactivated these dormant beasts and took control of them. Now under new influence, the Mechanicus Bestiae dramatically changed their purpose. No longer just defenders, the reborn beasts gain a new, dark purpose: to exterminate all organic life. Now, driving their ceaseless destruction is madness and decay.

Most of the Mechanicus Bestiae, adequately equipped with powerful weaponry and almost indestructible bodies, some along with hyper-intelligence, are differentiated as a grim threat to Arix's inhabitants. Their reappearance plunged the land into chaos, as towns and cities were besieged by the relentless machines. No one has yet discovered who is behind their resurgence or how they can be deactivated. House Veritas, much like the other Factions, has taken Mechanicus Bestiae eradication as one of it's main priorities. Unfortunately, their ability to repair and improvise has turned this very faction into something terribly formidable. These now-awakened beasts have become an existential danger to the organic world, their existence acting as the doomsday bell of Arix itself. The hope to uncover the secret to their control, and eventually their destruction, remains a distant yet most crucial objective as humans wage on in this battle against them.

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