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Base Affection
Not a chapter Just some info

Not a chapter Just some info

Just for your info I made a rough affection system info, just the basics with different categories and a small description of said categories (Isn't finished 100% still have a couple things to add for mental states)

Affection system

+ means an increase

= means no change

- means a decrease

?% is the amount of change (unless there is a = next to the option in which case no ?% is shown)

anything above 50.1% means positive affection

Anything below 49.9% is negative affection

Scale:

100%: Slave devotion (if you reach this point affection can’t be lost except by something akin to divine intervention. If you ask them to do anything they would without hesitation no matter the request)

95-99.9%: Absolute loyalty (will kill themselves if asked)

85-94.9%: Very loyal (Fully trusts you, will protect you as best they can)

70-84.9%: Loyal (Fully trusts you but may not always put their life on the line for you)

65-69.8%: Trusting (doesn’t 100% trusts you but won’t question your every move. This is the starting level of “friendship” )

55.1-64.9%: (Positive) On the line (they don’t hate you and have begun enjoying your company in some way)

45-55%: Neutral (Neither neither friend or enemy)

40-44.9%: (Negative) On the line (they don’t like you but they aren’t going to try and start problems with you or kill you on sight, though they definitely have a difference or two with you)

35-39.9%: Distrusting (Doesn’t 100% not trust you but will likely question a lot of your motives you have and may pick a fight on occasion)

30-34.9%: Foe (will likely stand in your path)

15-29.9%: Enemy (They hate you and will definitely try to kill you most of the time

.1-14.9%: Archenemy (You are a thing they live to destroy, your end will bring them pleasure in some way)

0%: Demon (if you reach this point affection is impossible to gain without divine intervention. In their eyes you are literally a living sin, they will do absolutely anything to defeat you by any means, even killing others)

For reference, Sedris, for example, is around 82% affection

There are other factors that will eventually be unlocked for Arawn to see such as status

This narrative has been purloined without the author's approval. Report any appearances on Amazon.

The statuses are:

Love: the person seeks intimacy (so in the case of "Very Loyal"+ they will want to marry Arawn)

Defeatism: One of the best chances to increase a negative affection into a positive. It covers a range of reasons included defeated in battle, lost purpose, etc. Defeatism in certain cases can be considered 'divine intervention' due to how powerful its ability to change one's mental state

Betrayal: Opposite of Defeatism, but harder to use. Though similar to Defeatism it cannot be considered a form of 'divine intervention'.

Traitor: This is the 'divine intervention' version of defeatism for losing affection. If the person is inflicted with the 'traitor' status from Arawn's action they immediately plummet to 'distrusting' at a minimum. It is possible, and only possible with the traitor status, to go from 100% to 0% affection depending on the cause and effect of actions.

Prostrating: They have almost religious belief in you. Status makes it harder, if not impossible to lose affection.

Demonizing: Requirement to reach 0%. It is the reason its almost impossible to get out of zero, similar to how prostrating makes it almost impossible to go under 100.

Inspired: Lesser, far more common version of Prostrating.

Ire: Lesser, far more common version of Demonizing

Fear: Can cause results normally reserved in positive affections with negative who are not beyond Enemy

Terror: Stronger version of fear, affect Archenemies and increases results.

Cowed: Automatic 100%. They live in absolute fear of you, they obey your every command fearful of you. (While people under 'cowed' status appear as 100%, they are really at 0% as this status can only affect people with negative affection)

Eventually, Arawn will also be able to see people's mental state.

Mental States:

Happy: Easier to increase affection, harder to lose

Sad: Easier to lose affection, harder to gain

Jubilee: Greater increase multiplier

Depressed: Greater loss multiplier

Warped: Possible to lose affection when one would gain (if the result is opposite what it should, the result is mitigated. For example if one should gain 5% affection to someone with a warped mental state but it triggers automatic loss, they would lose 2% instead)

Deranged: Unpredictable, can lose or gain without even doing anything

Anger: Huge loss multiplier

Impressed: Huge gain multiplier

Teaser:

Shadows danced upon the halls of the palace. Formless whispers long ago spread rumor and guile. Eyes watched and ears listened. Here none had found privacy. Here none had found safety. Blood was once this castle's currency, its prime product. It had run through its obsidian floors, its sewers, its feasts, and politics. Here stood ruins of a forgotten kingdom. A kingdom that deserved its fall into the darkness.

The patter of steps became the sole sound in this cavern where this kingdom sunk into the abyss. Greenlight followed behind the source of the steps as a cloak kept their form hidden. Bones and ash lay on the broken stone streets and if one looked carefully on the stone walls, they could see scorch marks from the source of this city's long forgotten demise.

An ill-omened wind rustles the cloak of the figure, stopping them in their tracks before the great walls of the inner palace. Even now one can pick out faint gold flecks in the architecture showing how wealthy this kingdom once was before it fell into ruin. The figure removes the hood of the cloak, and the sourceless flame behind them vanishes as they step into the ancient throne room. Broken statues, pieces of chairs, and mountains of armor with bones hanging out cover the hall, all leading up to a sun-colored throne, that even now retains its golden hue without a speck of the dust of time upon it. Sitting upon the throne was a thread covered skeleton with a golden crown seemingly having fallen from its head, with a giant spear, one might think wielded by dragon slayers from the age of the gods, burrowed inside, piercing through even the throne.

Even from this distance, the figure saw a faint glow coming from the crown, for at the crest of this ancient mark was a blue jewel radiating some sort of ancient magicka. The figure approached the sundered throne, and gently picked up the crown, the glow of the jewel cast light upon the figures head, revealing a woman with spiked ears as if they were crafted from a blade's mold. The woman placed this golden crown upon her azure hair.

Green specters appeared wearing armor with the symbol of this lost kingdom upon their shield. They spoke to the specter of a man sitting upon the throne. He was aged and tired, one glance would tell you his life was nearing its end.

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