The 17 Wanderer's of the Six Moons.
A group that wanders from one side of Magna to the other, following the Six Moons obscure cycle of seasons. There are eight different seasons on a year-round basis. We have the original four. Summer, Autumn, Winter, and Spring. Then there are three more known as [placeholder names].
These 17 wanderer's are known to be wise but live in solitude and are occupied with walking the righteous path back and forth year-round. It takes them the whole seasonal wheel to get from one side of Magna, to the other. So what would be known as 1.5 years on our Earth. In Magna, which is in Perpetua. 1.5 years is what is known as the First Wandering. Or half a Wandering. 3 years would be known as a Wandering. Or, 1 wandering.
These people are born and raised to walk the path of the Six Moons. As infants and adolescents they dedicate their time to studying. Mainly through experiencing as many cultures as they can in Magna. And not by reading numerous books. But it would be wrong to not include books of academia in their curriculum. Instead, they will devote a period of time to fictional works, great and small. Instead of essays and nonfictional works. It is believed to give them enough insight into their world, Perpetua. Or more commonly referred to as Magna.
Once they are of age, which is 25. They will begin their wandering until their death. Those that choose to avoid this life. Will be exiled to the outskirts of Magna, or outside of Magna. And the other option, is death.
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Arenam.
An arena for gladiators and those brave enough to enter from out of their own free-will. They despise the use of magic. And are usually trained without it. Although their weapons are of magic power. They themselves, are not.
Known for incredibly powerful warriors. But the gladiators would not call themselves, 'warriors'. They laugh and spit on that 'title'. Instead they take great pride in being slaves to a dominus. Which are their master's. In the lands of Corragio, they are treated as celebrities. But without the luxuries of one. Fame and glory is what a gladiator craves.
It is known to have produced some of the most finest and greatest fighters to ever exist. Although hardly any of them would fight in anybody's armies. They prefer to die in the Arenam.
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Robotiese.
The societies from Kongjiam - the ever-expanding space/sky.
These creatures and species are known for their computational mastery and technologically advanced inventions. Entirely against using magic. And most seem not to possess such an element. Well . . . at least the more machine-like creatures do not possess magic. It is rare for them to possess it. But not entirely impossible.
The more organic creatures all do actually possess magic. And instead of digits for names, the organic species prefer not to be named entirely. Since they can talk directly with one another through telepathy. And choosing their target means it is unnecessary for them to be named.
The more machine-like creatures are hive-minded, whilst the organic ones are spiritual and more conscious than that of their brothers in Kongjiam.
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Locations in Magna will be discussed in the next chapter.