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Alistair’s Great and Powerful Startup Dungeon
Chapter 5.3 – Knocking on Heavens Door

Chapter 5.3 – Knocking on Heavens Door

Alistair looked at the prompt with a certain mix of curiosity, after all this was his first worker. The Elemental Kobolds seemed much like the Wisps in that they purified mana, and with him absorbing the other dungeon more mana wasn’t that helpful. Besides what Socrates showed him, he began to figure that with the two different wisps it wouldn’t be too hard to figure out how to create variants of them. The Metallic Kobolds certainly seemed like a sound choice. With tougher hides they would be a decent defense against Adventurers. He wasn’t sure how powerful their metal sense was, but he had seen some monster able to dodge blades, axes, and maces with their eyes close. If the metal sense was anything like that, then they could become one of the toughest creatures on his first level. However, their advantage of decreasing mana for specific metals wasn’t something that was very clear. Did it mean that the loot tables for his mana monsters would increase? Or did it mean that when a mana monster dropped a sword, additional free mana will come back to the Dungeon?

Shaking his head, he looked at the last choice Celestial. He wasn’t sure he understood why past memories or anything was attached to Mana, but with their ability to be born with the use of Magic and their ability to decrease research speed seemed like the best choice. As he was about to press the button for Celestial, the childlike thought of pressing all three of the choices at once came over him, he smiled thinking he had tried once as a child and knew that it wouldn’t had worked, and then pressed the space for Celestial Kobold.

Event!Your Kobold Warren has a clutch of eggs!By defeating the Magma Elemental, you have been given a total of 5 Kobolds to inhabit your Kobold Warren and guard the first clutch of 35 eggs. The 5 Kobolds are made of 4 Kobolds workers and a Celestial Kobold. Of the clutch of 35 eggs, 30 eggs are Kobold Workers and 5 are Celestial Kobolds. Average hatching time for Kobolds Workers is 1 month, and 1 year for Celestial Kobolds. Your dungeon summoning circle has been set to summon your current population of Kobolds. In order for you to increase that amount the eggs must hatch. Should a Kobold die its soul and mind will be placed into a copy of its physical form after 1 day. When it dies of old age, a new soul will take it’s place. Good luck!

All of a sudden Alistair heard barking from outside. Dismissing the prompt Alistair came out and found four puppy dogs running after Joshin down the dirt path. Additionally, a small gnome with a long grey beard and bent back was sitting on Alistair’s fountain looking around confused. Seeing Alistair he carefully moved off the fountain and began a slowly walking towards Alistair. Alistair could see Herma, Callum, and Helga walking out of the farm house and turning to see Alistair and the gnome. Feeling that he didn’t want to hear a scolding from Herma, Alistair headed over to the gnome. “Greetings, I am Alistair. How are you today?”

The old gnome looked up from his bushy eyebrows and wrinkled face shaking his head he spoke. “Well my Lord Alistair, my knees, back, hands, and feet hurt… Other than that I am well. I am Toji Stargazer,my lord, and I can tell you have recently started your dungeon. Well, there is no time like the present to start our business.” The old gnome waved a hand, and a prompt asking what type of status he wanted to designate Toji and the puppy dogs popped up. Pressing Citizenship, just like Joshin and Helga, Alistair dismissed the prompt. The old gnome seemed to grumble something into his beard and then with another wave of his hand another prompt came up.

Event!Dungeon Quests!Toji Stargazer was one of the first successful magical mutations of the dragon race in creating Kobolds. As an ancient soul Toji has served many dungeons, and has been given the power to offer you dungeon quests based on his experience. Additionally, because he has been given Citizenship, you will receive a reward bonus when you complete the quests. You currently have several quests to choose from:

Build a Kennel I: The first Kobolds were a creation of Gnomes and Dogs. As such the lower castes of Kobolds have dog souls and can be housed in spiritual kennels. In his training by the Dragons, Toji has become an excellent Kennel Master. Requirements: Dungeon Construction level 5 to gain knowledge on how to build a Kennel and then construct one. Rewards: Growth Rate of Kobolds will increase. Bonus Reward: Intelligence of Kobolds will increase by +1 every time they level.

Upgrade your General Knowledge House I: The General Knowledge House is an accumulation of knowledge from all souls, by entering the house and reading all the books you gain knowledge. Additionally, by entering the house and reliving your past, your knowledge is transcribed into a words and is added into the books. By having Joshin, Helga, Herma, and yourself talk about your experiences; the knowledge from each of you will be gathered and added to your book collection. As time goes on you may wish to revisit the house to update its knowledge and your own. Requirements: Own a total of twelve books and then create a book case. Rewards: Kobolds will have increase knowledge of traps when they are born. Bonus Reward: Hatching time of all Celestial Kobolds will decrease by one month.

May I have some More? I: Your Kobold workers will need a food source for them to increase their population. Luckily for you when the Dragons created the Kobold they crossed them with dogs. Creating a pack mentality, loyalty, and an impressive digestive tract. Kobold’s can survive on pretty much anything; rotten meat, poisonous mushrooms, Cursed Zombie flesh… depending on the variety of fauna and flora in your dungeon the Kobolds will thrive or starve. Talk with Callum and see if either one of you can summon mana plants used in alchemy ingredients or evolve the rat/lizard/bat into a Dire Animal. Requirements: Plant a total of 1 acre of mana plants for Kobolds to harvest and reseed and/or evolve a vermin creature into a dire animal. Rewards: Kobolds will carve a chamber for crops if a plant is found and/or Kobolds will gain a mount if a Dire Animal is evolved. Bonus Reward: Kobolds will gain Alchemy if a crop is started. If a dire animal is evolved, 5% of the Kobold population will create a familiar bond with the dire animal.

The price of Ore I: Currently Copper Ore veins are found in your dungeon. Kobold workers would like to begin to mine the veins for ore and try to create weapons and armor from it. Research a Mining Pickaxe, Shovel, and Sledge Hammer and place them in the loot table of the Kobolds. By doing so you will give the Kobolds the knowledge to create their own tools and begin mining operations. Requirements: Research Mining Pickaxe, Shovel, and Sledgehammer place them in the Kobolds loot table. As Kobolds are workers for your dungeon their loot table is compromise of everything they are carrying and your loot table as well. Rewards: All tools, weapons, and armor made by the Kobolds will automatically be updated as available items you can place in your creature loot table as well. From the mining operation, any excess Obsidian will be used to create a razor trap. Obsidian shards will burst forth from the trap and slice any exposed skin. Bonus Reward: If the research items are placed in the Celestial Kobolds loot table they will gain a mining spell to liquefy the surrounding rock into mud leaving the ore intact with less impurities. It will also be used as an attack spell against Adventurers.

The narrative has been taken without permission. Report any sightings.

Upon completion of a quest talk with Toji.

Alistair looked up from the prompt at the gnome. Toji simply raised one of the caterpillar eyebrows in response. “Umm, thank you Toji, I don’t know what to say.” Alistair said, while dismissing the prompt.

Toji shrugged, “My Lord, the fact that you said thank you gives me hope that this won’t be such a bad dungeon to work in. May I request an introduction to the others and perhaps if you would be so kind as to summon a house for me, My Lord.” Herma walked up with a crossed look in her eyes seeing Toji, and the dogs, Alistair was guessing that she believed that she had even more house guests with a burned down house.

Alistair feeling a little embarrassed just from pressing buttons spoke up. “Herma, Callum, Helga, I would like to introduce you all to Toji. His physical form is that of a Celestial Kobold. Toji, this is Herma, she is a wild mana monster from another dungeon that I am absorbing. Callum is my Mana Monster Spell Aspect, and Helga one of the rat swarms in the dungeon.”

“Pleasure to meet you all,” Toji said with a pleasant tone, “Helga, I look forward to working with you in the dungeon below, and… Callum I have only met one Spell Aspect with a name before. You must know it is very rare to be given a name, and Herma. I was just asking, Lord Alistair, if he wouldn’t mind summoning me a home after he repairs yours, of course.” Herma was taking aback for a moment as Alistair saw that the gnome had predicted what she was angry about.

“Of course, Toji, it was one of the first things I thought of when I woke up.” Alistair lied, but at least he knew that it was a little white one, because after Toji had mentioned the repair. Alistair looked over at Herma’s house and realized that is was quite damaged. He might have saved it from being destroyed, but it wasn’t livable as it stood now, and Alistair was a little surprised that it was still standing.

Herma looking at Toji and then back to Alistair, she nodded. “Yes, well I know you have just come back from your death Alistair and am sure you have several prompts that you would like advice on.” She said slightly strained, as if Alistair should have done something.

Alistair stood there thinking about what she was talking about, when Toji spoke up. “As it happens, he has made several great choices already. However, you are right there are several things that need to be discussed with my Lord.” Toji looked up at him and then sat himself back down in the fountain. “As your first worker with a soul, I will be the Boss of all the Kobolds. It’s my job to offer quests and help the dungeon become more dangerous to Adventurers and eventually prepare it for a great dragon to nest here. Since, I am a very old soul and your worker boss, I tapped into the Mana Nexus and your Summoning Circle gathering information about the dungeon and this pocket reality as fast as I can. I can see you just completed your first Great Work and leveled your Summoning Circle. However, you have not selected an extra ability from it yet. Perhaps, we should start there?”

Alistair wasn’t sure what Toji was talking about and summoned his Summoning Circle Information.

Summoning Circle PageLevel:2Exp till Next Level:15/300Stored Mana:600/600Mana Generation per Hour:30Links to Dungeon Levels:2Spells Found:Weak Fire ResistanceProgression:55%Loot Found:Mage Robes(Quality: Common)Progression:1%Runes Found:PaProgression:6%Spell Abilities Chosen:NoneSpell Abilities to choose:[Attribute Stones: Attribute Stones allow Adventures to raise their Attributes from Mana Monsters. All Monsters have a 0.0001% of dropping an Attribute Stone. Should a Attribute Stone drop in your dungeon and absorbed, you will gain the benefits of the increase as well. Currently, your dungeon will only drop +1 Attribute Stones.

Ability Stones: Ability Stones allow Adventures to learn abilities from Mana Monsters. All Monsters have a 0.001% of dropping an Ability Stone. When an Ability stone is created in a monster, all monsters of that type will gain a more powerful version of that ability for one year.

Loot Research through Destruction: Should an item (magical or mundane) be destroyed in your dungeon would will automatically gain the ability to place it in your loot tables.

Pet Drop: If chosen focus on one of your mana monsters to create as a Pet Drop. When an Adventurer receives the pet drop and summons the pet out in the real world, it will began to absorb surrounding mana at a slow rate and transmit it to your dungeon. Depending on the actions of the pet and owner: research, loot, or experience can also be transmitted.

Which one spell ability for your Summoning Circle would you like?Attribute StonesAbility StonesLoot Research through DestructionPet Drop

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Author’s note: I apologize to everyone about not posting for the last couple of days. Sadly my girls got sick with a virus and I had to stay home from work to make sure they got to the doctor, took medicine, and weren’t causing trouble. I truly hate the policy our daycare has that if a child is sick that can’t come in. Granted I understand that it is there to protect the other children, but where do you think the illness came from! Anyway hope you enjoy the chapter, I will try and post tomorrow. Oh, Growl thanks for the proofreading I will be correcting the chapter soon.