[The script has been completed and the rewards are being settled.
【Gained experience value: 450, game coins: 4500】
【Obtained item/equipment: Sleeping Tibetan macaque】
【Completed/accepted mission: 0/0
【Special, hidden quests completed: 0, deciphering world view: none】
[Scare Value Surge: 0, Highest Scare Value: 0%, Average Scare Value: 0%]
【Your fear rating is full of courage, you can get one extra reward, please select later.
[Gain Skill Value: 100]
[Skill value added experience: 100, game coins: 1000]
[Reward for passing the script: Skill Card*1]
[Settlement has been completed, please continue.]
Feng Bujue finished reading the list of settlement in the login space, then he heard [You have advanced to level 5, physical value cap increased, currently 500/500], his experience is now is then 150/500.
From the experience point of view, the difference between single player survival mode and training mode is actually not very big, Feng Bujue and Wang Tanzhi platoon multiplayer training level 1 and 2, respectively, if we do not take into account that they played to kill the BOSS such a super difficult to achieve the ending factor, the experience to complete that script is at most about 300, not as much as 500. At this point in time, this single survival mode script was generated by Feng Bujue at level 4, and according to the experience ratio, he could basically get close to 400 experience for a single training session at this level.
This is when you can see the generous rewards of survival mode. Compared to the experience-only training mode, Feng Bujue now has more skill values and their bonus experience and game coins, plus additional rewards from the pass bonus and fear rating.
However, Feng Bujue was puzzled by one item in the settlement data this time. He had also brought out a prop [Disposable Syringe] from the training mode before, but the "Acquired Items/Equipment" column in the settlement list showed "None", but this time the monkey was settled.
He was sure that the game materials he had read before never mentioned this situation, but of course that was normal, the game descriptions on the official website were of an advertising and popular science nature, and would not write out every very specific detail.
Unsolved mysteries are like fish bones in the throat for Feng Bujue, especially this kind of seemingly trivial problems, and his whole body is uncomfortable if he can't understand them.
He didn't bother to look at the forum because what it said about this system-related situation might not be correct, so he directly contacted the online customer service through the screen in the login space to ask. The person was really stumped by this question, and it took half a day to give a reply: items of type "consumables", such as medicines, bandages, synthetic materials, mechanical parts, etc., whose quality is below "common" (including common), will not be shown in the checklist when they are obtained and brought out in the script. They will not be shown in the checklist. The same applies to equipment of "junk" quality.
When Feng Bujue heard this, he understood that there might be a lot of things that meet the above two items in the team script. If in the future there are those people with extra-large pockets who get fed up and pick up a bunch of things like rocks, branches, weeds, bricks, sticks and so on in the last 60 seconds of the countdown, and then take them out of the script all at once, the system's checklist will have to spend a large section on these useless things. So there is now such a setting.
When he tried to take it out of the bag, the monkey disappeared and was replaced by a card close to the size of a tarot card, and at the same time, a system prompt appeared in front of Feng Bujue's eyes:
[After completing the script, players may obtain "plot items that can be taken out of the script". These items are usually related to secondary tasks in the script, or related items that are not used in the main plot process for various reasons (such as the player overcoming the needs of the plot with his own ability). When such items are successfully brought out of the script, they will be transformed into "puzzle cards" and added to the set system (not yet open).
After Feng Bujue finished reading the system prompt, he turned his eyes to the puzzle card in his hand. The material of the card was like paper, but it felt like it couldn't be bent, and the edge of the card emitted white light.
【Puzzle card: Monkey】This is the only note on the item, just a name, nothing else.
Feng Bujue glanced at Wang Tanzhi's status in the friends menu, this kid was still in the game. He simply didn't rush to get the settlement reward, but contacted customer service again.
So let me explain this set system in general ......
You could be reading stolen content. Head to the original site for the genuine story.
Before that, have to say a concept, also known as the equipment quality grading, the official website to the player information as follows:
Junk: It is very difficult to get this worthless piece of junk to function properly.
Broken: obsolete, defective, but better than nothing.
Ordinary: this equipment all normal, reasonable use it will help you.
Fine: a reliable, good piece of equipment, like a trustworthy partner. (Fine quality equipment has at least one attribute or one special effect)
Perfect: A top-notch piece of equipment without flaws, rare and powerful. (Perfect quality equipment must have special effects, but may not have attributes)
Legend: A coveted artifact that is powerful enough to raise the user's level of strength.
From this grading it can be seen that the fine grade equipment will undoubtedly be the mainstream in the middle and later stages of this game, and a grade that most players will have the ability to obtain.
The previous article mentioned the way to get equipment in the Thrillerland, the main is to "find", but if there are players really can not get fine equipment, into a vicious circle of no equipment resulting in poor strength, poor strength and can not get the equipment, what to do?
This set system is the game company came up with a way to provide players with a disguised way to get equipment in the late game: as long as players get together a series of sets of cards, you can go for a piece of equipment, the quality is guaranteed to be fine, and there is even a chance of perfection.
And what is the concept of "series"? The answer is random and infinite.
Take this [puzzle card: monkey] for example, if you have puzzle cards: monk, white horse, pig, cannibal, these five together can be considered a series.
Similarly, if you have the puzzle cards in your hand: Rat, Ox, Tiger, Rabbit, Dragon, Snake, Horse, Sheep, Rooster, Dog, Pig, plus this Monkey, the twelve cards can also be considered as a series.
As long as the system determines that a group of cards together can be considered a "set", it means that the concept of the series is valid and can be used to exchange equipment.
From this point of view, any one puzzle card can theoretically join many different series. The birth of any card also has a certain randomness, for example, the monkey brought out by Feng Bu Jue may not necessarily become a [puzzle card: monkey], but may also become a puzzle card: ape, vajra, hairy dough, peach, etc. ...... Another example is that a certain player brought out a pair of straw shoes from the play, which may become a puzzle card: foot, straw, etc.
This diversified setting allows every plot item to become a useful puzzle tile. Later in the game, if players are strong enough to overcome most of the puzzles by force, the attribute [whether they can bring out the script] on the plot item may change their strategy to pass the game.
Therefore, there is really no equipment players, you can enter the single survival mode, only to complete the main plot, triggered by the side missions are not done, the plot items can be left behind, to bring out of the script are puzzle cards.
Of course, players take what they want and then suicide out of the game is not possible, want to take the set of cards, pass is the minimum condition. No matter which mode you die in the middle, the equipment items can be taken away, only the plot items obtained within the script will all stay in the script, this is also to prevent the team mode because of a player's death caused others can not continue the task.
That's pretty much it, Feng Bujue had finished his inquiry, he ended his communication with the customer service, then did some operations on the menu and stored the puzzle tiles as data in the login space. Then he was ready to go to collect the clearance rewards and extra rewards.
He didn't have any hope for the scare value rating from the beginning, because the horror level of this script was already average. But that extra chance to draw a prize he still cared more.
The random skills rewarded by the pass must be the ones he can use, then either the generic specialization or the instrument specialization skills. As for that extra reward for the fear rating ...... he had to choose his equipment once more because a script brush down, he was still unarmed.
Feng Bujue stepped out of the elevator and entered the open metal room with two hollow glass pillars, just like last time.
First, he went to the side of the pass reward and received a random skill through the virtual menu. A skill magnetic card gradually converged from white light in the glass pillar, Feng Bujue was quite calm when he took out this card, but the moment he saw the skill description, his mournful roar resounded once again in this room: "What the hell is this"