"I think I might have figured out a solution to powering the golem," Keith said as he and Nathan checked yet another Dungeon archway, the other four teens waiting in the center area. "For once we figure out how to actually make them."
"So we don't need to find someone from another world?" Nathan asked.
"We can still check with them," Keith replied. "But if we put in a miniature mana orb, that would work. All we'd need to do is put in regulation enchantments to ensure it doesn't overload it, but is still able to draw on extra mana when needed, and it would work the same as mana crystals. Better, even, and it wouldn't need replacing."
Nathan contemplated that. He'd considered doing a mana orb, but wasn't sure how they could make it work with the golems, as the golems would have some basic spells they could use, once completed. Mostly defensive spells, but there would also be golems designed for taking care of the island's gardens and livestock.
Regardless of how long Nathan would be there, he planned on the island being sustainable for Cyrus until the boy could take care of himself. That meant setting it up in such a way that it was a self-sufficient home, without any need of supplies coming from elsewhere.
Normal enchantments wouldn't work for those types of golems, as their mana usage would vary based on the spells they used. He hadn't considered using enchantments to cause the adjustments to the regulations, which was what Keith had suggested.
"We can try that," Nathan said. "Once we leave the game this round, we can make a mini-golem with some clay."
"We still need to figure out how to animate it," Keith said. "The enchantments you used on the Lego figures aren't working with the clay."
"We'll figure it out," Nathan said, then looked over to Keith. "How about 'Temple of Hell'? Difficulty is Adept."
Keith sighed. They had seen that Dungeon several times, and Nathan was constantly asking if they could do it. He knew the reason the demigod wanted to do it, but wasn't sure that was an appropriate reason to enter a Dungeon, especially when its name included 'Hell' and every Dungeon had a very real possibility of killing them.
"It showed up when it was just the two of us," Nathan said. "And we now have six of us, four of whom are decent fighters."
"Yeah," Keith sighed. "I'm not sure it would have multiple Dungeons in it, though. It's very clearly labeled as a 'temple'."
"Right," Nathan shrugged. "Maybe after we get them exempted."
Keith snorted, then moved on to the next archway, and Nathan did the same.
"We can, right?" Nathan asked.
"If they agree to it," Keith laughed. "Once they're exempted from enough Dungeons for now, we can wait a little longer before doing Dungeons again in an attempt to get more exemptions. If we even need to."
"With Nuenar's gift and Endariv's stuff," Nathan said after using his ring. "How long do you think is realistic for success?"
"As said before," Keith said. "Maybe two or three months, especially if we're able to get more research from the demigod catboy's stuff. The real problem will be finding a way into the sealed dimension."
"Nuenar said he'd help us with that," Nathan said. "Or at least, in attempting to find it so we could direct our attack at it, once we've created what we need to."
"Yeah," Keith nodded. "That will probably take just as long to create as the other stuff we need."
"How about 'Tower of Magic'?" Nathan asked.
"That again," Keith sighed. "You just want to see what a tower of magic is made out of. As I said, it's probably stone, and was probably a research center or a place for the demons to learn magic or something similar."
"What if a Tower of Magic has a town around it?" Nathan asked. "With waterways beneath it? A temple or shrine, too? A library, maybe?"
Keith sighed.
"All of which could count as Dungeons on their own," Keith said. "Yeah, I know. I still doubt there will be enough to reach ten total Dungeons, even with side Dungeons."
"Can you use your orb?"
"No," Keith answered. "Remember, Nathan? It takes an immense amount of effort, mana, and power to look between dimensions in the game, especially through artificial ones. With my orb – and the one we made to look at Cyrus – we at least know the dimension and location being looked into. What you're asking me to do is sort through all dimensions, then locate the specific world. That's why gates are so difficult to make, too – if you don't know where you're going, it's hard to find it."
"Right," Nathan sighed. "You'd be exhausted upon entry. You can't just try your normal sight thingy?"
"I could," Keith said. "But it's doubtful that would do anything, since no official decision has been made."
The psychic's eyes began to glow, and after a few moments, he shook his head, his purple eyes returning to normal.
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"I wasn't able to see anything," he told the demigod. "That said, I did get a vibe."
"A vibe?" Nathan asked.
"Let's run the Tower of Magic Dungeon," Keith said. "With the rest of the team. I don't know what the vibe means, other than we should do it. We can try for a multi-Dungeon Dungeon that has at least ten after."
"Okay," Nathan said. "I'll be back."
He turned towards the central zone, then took off running, reaching it in only a few moments. Katie and Samantha were sitting on the ground, their backpacks behind them as they talked, while Michael and William were seated off to the side, playing a game of Go Fish with cards, still wearing their backpacks.
Another backpack rested to the side, apart from everyone else. That bag contained the larger storage orbs Nathan and Keith had, and would remain there during their runs into the Dungeons.
"We found a Dungeon," Nathan told the relaxing teens. "It's probably not a multi-Dungeon Dungeon, but Keith felt a vibe. I think it's just gas, but he says we should do the Dungeon."
The other four chuckled a little at Nathan's comment, and the girls grabbed their bags as they stood. Once everyone was ready, they made their way to Keith, and Nathan approached the Dungeon archway and activated its information, then activated it.
Immediately, the six teens found themselves standing in front of a large, round stone tower built of dark gray stone. It stretched more than one hundred feet into the air, and spanned forty feet in width. The doors themselves were made of a rich, brown wood that stood against the test of time, looking as new as they day they were installed.
Nathan and Keith, with their magical sight active, were able to see the enchantments imbued into both the tower and the door. They were layered heavily, but the two could pick out enough to know their purposes: resiliency and strength.
"You know," Keith said as Nathan looked around. "I bet this tower could resist Endariv's might."
"We didn't get a notice for the town," Nathan said, and Keith looked, realizing that starting twenty yards away from the tower, a town of stone buildings had been built, a tall stone wall surrounding that. "We did for the tower, though."
Dungeon Entered: Tower of Magic Challenge Type: Scavenger Hunt Difficulty: Adept Clear the tower of monsters.
"Maybe it only triggers if we've beaten the tower?" Keith asked. "Since they're in two different locations?"
"Maybe," Nathan shrugged. "It's a Scavenger Hunt instead of a Slaughter."
"So there are several parts to it," Samantha said.
"Yeah," Nathan said. "The doors are shut, which means the monsters formed on their own over time."
"What do you think they are?" Katie asked.
"There are two possibilities," Keith said. "Based on our theories regarding these. Some monsters simply form – this was basically confirmed with the Isles of Darkness. There was no plant life at all, yet there were herbivores, and the dragon had made a comment that basically said monsters were generated by the System. This may be an automatic thing, that is, without any set parameters. It simply happens. So we may be facing things that spawned inside the tower, which won't need any food to survive."
"And the other case?" Michael asked.
"Normal vermin you'd find in a tower," Keith said. "Evolved or morphed into beasts. While we were on the Isles of Darkness, we were on a world without plant life, yet had oxygen. That was likely supplied by the System. Here, there are plants, so natural life could still exist."
It was then that Samantha, Michael, Katie, and William noticed the grass they were standing on, something Nathan and Keith had both noticed immediately upon arrival.
"I thought all of the worlds were dead?" Michael asked. "How does this one have plants?"
"The Trees of Life," Samantha reminded him. "That grow from the Seeds of Life. Once the world's been restored with that, it's possible the admins put plants and animals native to it back on it. I doubt they'd have let them all just go extinct."
"I was thinking that, too," Keith said. "Anyway, let's head inside the tower now. Just because no monster has attacked yet, that doesn't mean there aren't any outside."
"William goes first," Nathan said. "That way, if something attacks us immediately, he's a meatshield."
"Nathan, be nice," Samantha said.
"He's still upset about William eating the last piece of the peach cobbler a few days ago," Keith said. "William and Michael, you two head in first. Samantha and Katie, you're next, and Nathan and I will bring up the rear. I'm expecting the more powerful stuff to be outside rather than inside."
William approached the doors, and Michael pushed them opened, then the pair of teens entered. The ladies entered next, and Nathan and Keith heard the sound of fighting immediately. They looked inside and found the four battling large rats, with a giant, green slime shooting goop at them from the other side of the room. The four fighters managed to use barriers to block the slime, but they weren't able to sustain that while also fighting the rats attempting to bite their legs.
"I'll handle the slime," Keith said as they entered.
Immediately, he raised his hands and released fireballs, and Nathan kicked a rat, sending it flying across the room. It impacted the far wall with a crunch, and he turned his attention to the one Samantha was punching, having crouched slightly for a better advantage. Deciding she could handle that on her own, Nathan shot both of the rats attacking William, then returned his gun to his holster. The other rats were dying quickly, so there was no further need for his assistance.
He turned his attention to the slime, which Keith was reducing to vapor with a jet of flames. Once nothing remained of it, the psychic stopped his spell, then looked at Nathan.
"That was annoying," Keith said. "It looks like this is just one room."
Nathan nodded, surveying the room. The stairs up started to the right of the door when facing it from inside, and the ceiling was eight feet above them. A single support post, two feet on each side, stretched from the center of the floor up to the roof, made of the same gray stone as the outer walls of the tower.
The only furniture in the room was the fireplace and a stone oven that likely used wood for its heat.
"This was probably a combination entrance, kitchen, and dining space," Keith commented. "If all of the floors are this tall, then the tower has probably fifteen floors, if we account for a foot of stone between each floor to act as the ceiling of the lower and floor of the upper. With magic, they could do that rather than wood, though I'm not sure the purpose of the support pillar – the magics here, what I can read of them, make it so one isn't necessary."
"Let's head upstairs," Nathan said. "This is a Scavenger Hunt Dungeon, so there's going to be more to do, and not all floors will be this easy."
"And we'll wear down the more we fight," Keith said. "Especially as we'll be ascending stairs the whole way up."
"Same order as before?" William asked.
"Yes," Keith answered. "Try not to alert the monsters you're there. See what's there, then report back to us. We'll decide who fights them."
"Got it," William nodded, then made his way to the stairs, Michael following.