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Age of Eternity: First Arc
Chapter 21: The Incomplete Quests

Chapter 21: The Incomplete Quests

The week of release had arrived, and with it came a wave of excitement sweeping across the forums and in-game hubs. Players were diving headfirst into the expansion, exploring the new content with reckless abandon. I had waited patiently, knowing full well the chaos that came with day-one bugs and server overloads. By the third day, the dust had settled. The devs released a massive four-page document outlining a host of fixes, including the removal of corrupted Ascended code and critical updates to the EternaLink firmware to prevent hacking.

After downloading the colossal 320GB expansion and its 82GB patch, I logged in. The title screen had transformed into a visual masterpiece. Towering, upside-down mountains dotted with biomes loomed ominously in the background, their surreal beauty a stark contrast to the world’s chaos. The orchestral score swelled, building to an epic crescendo that made my heart race. Then came the cinematic:

"The Isles used to be peaceful. Those who lived upon the lands thrived in harmony, their prosperity a testament to their unity. But then the portals opened. From them emerged abominations—grotesque amalgamations of metal, flesh, and magic. They marched, burning and devouring all in their path. The Illuminate Queen, in a desperate act, unleashed a beam of radiant light, a plea that resonated across the world…

"Adventurers! Will you rise against the tide of darkness? Embrace your destiny and defend the Isles. The future awaits your courage!"

The cinematic ended, and I found myself back in the game, standing in the tavern where I had last logged out. The world felt different. Everything was sharper, richer, more alive. The grain of the wooden tables, the flicker of the hearth’s fire casting shadows across the room—it all felt so tangible. Even my avatar’s movements seemed smoother, more lifelike.

Despite the allure of the expansion’s new content, my priorities were elsewhere. I opened my inventory, and a wave of satisfaction washed over me as I saw the materials I had painstakingly gathered:

* 100 Verdant Crystals

* 25 Orichalcum Ore

* 30 Azure Silk

* 100 Ancient Fragments

* 100 Verdant Gemstones

Everything I needed for the Unbidden Set was finally in my possession.

Without wasting a moment, I navigated to the crafting station in the Coiled City. The crafting system in Age of Eternity wasn’t like other games; it required precision and timing. Each piece of gear needed to be forged with care, or its stats could drop below their maximum potential. This was where my Master Item Crafting skill came into play.

The first piece was the Unbidden Helm, a sleek, dark masterpiece designed to enhance both my stamina and magic regeneration. The interface lit up as I carefully combined the Verdant Crystals and Ancient Fragments, watching the bar fill with precision. Success.

Next came the Unbidden Chestplate, a heavy yet flexible armor piece that amplified physical damage reduction while boosting Warlock abilities. The process was nerve-wracking, but another success.

Piece by piece, the set came together—the Greaves, Gauntlets, and finally, the Mantle, which synergized perfectly with my Fighter/Warlock hybrid build. Each item shimmered with a faint, otherworldly glow, as if it recognized the destiny awaiting me. Fully equipped, I checked my stats:

* Stamina Drain: +25%

* Mana Drain: +30%

* HP Leech: +20%

* Physical Damage Reduction: +18%

* Magic Power Boost: +35%

I couldn’t help but grin. The synergy was perfect, turning my character into a powerhouse of self-sustained damage and resilience. Before diving into the expansion content, I took a moment to focus on my Atlas of Power. With the challenges of the Isles of Destiny ahead, it was time to respec for versatility and survivability. I reallocated nodes, removing some of the physical damage mitigation I had built for the Upper Dungeon, and instead focused on boosting HP and MP. My new build included an additional 25% armor boost, giving me a robust 60% physical damage reduction and a balanced 55% elemental negation. Combined with my hybrid class and the Unbidden Set’s bonuses, I was ready to tackle whatever the game threw my way.

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Despite the allure of the expansion, I couldn’t ignore the unfinished quests from the main storyline. One chain stood out: "Aspects of the Dragon." The title alone hinted at something grand. As I accepted the quest, my Loremaster Perk activated, boosting experience gain by 30%. At Level 94, the level cap raised to 110 meant I still had plenty of ground to cover before I could maximize my potential in the new content.

The first quest in the chain led me to the Concrete Jungle, an eerie zone on the outskirts of the Coiled City. As the lore unfolded, I paused to appreciate the narrative details:

"The dark ages following the Eternal Convergence transformed the once lush green woods into a desolate concrete wasteland. Trees turned to stone, their petrified remains towering ominously. The creatures within adapted to the harshness, gaining strength and destructive power. At the heart of this labyrinth lies the Deep King, an ancient beast undefeated in combat, protected by the enigmatic Dark Seekers who guard its lair. Few have dared to challenge this dominion of ruin, and none have returned."

The Concrete Jungle was unlike any zone I had traversed before. The petrified forest loomed with twisted, jagged trees of concrete. The air was unnervingly still—no birds, no animals, just the echo of my boots on the hardened ground. Despite my focus on efficiency and leveling, the lore's depth pulled me in. For the first time in a while, I found myself reveling in the storytelling.

As I ventured deeper into the jungle, the ground began to tremble. Out of the petrified trees emerged Golems of Decay, their rocky forms adorned with jagged protrusions and glowing, molten cracks. I gripped my Unbidden Blade, the familiar black lightning sparking to life as I drew it. These creatures were no mere fodder—they scaled to my level, a new quality-of-life feature I hadn't fully appreciated until now.

The golems charged, their heavy steps thundering as they closed the distance. I smirked and activated Dark Pact: Stamina Drain and Dark Pact: Mana Drain, watching as my sword pulsed with energy. The first golem swung its massive stone arm, but with a quick Light Step, I sidestepped the attack and countered with a sweeping slash. Black lightning arced through the air as the blade tore through the golem, its HP bar chunking dramatically.

The second golem raised both arms to slam down on me, but I retaliated with an Arcanic Blast, the attack amplified by the Unbidden Set’s bonuses. The dark energy surged forward, shattering the creature into crumbling shards of concrete. The feeling of connection—of actually gripping and swinging the blade—was far more immersive than before. The new updates to sensory feedback were astonishing, making each strike feel tactile and powerful.

More golems emerged, their molten cores glowing brighter as if reacting to my presence. I leapt into the air using Sky Walk, chaining a flurry of attacks mid-flight. The combination of agility and power kept the golems disoriented as I rained down blows from above. Each swing drained their stamina and mana, leaving them sluggish and vulnerable.

As the last of the golems crumbled, I sheathed my blade and surveyed the silent, desolate forest. This was only the beginning of the "Aspects of the Dragon" chain, but it had already reminded me why I loved this game. The thrill of combat, the intricate lore, and the ever-evolving world—it was all here.

In the distance, a faint glow pierced through the gloom. It was a marker for the next leg of the quest, leading deeper into the jungle. The sense of foreboding was palpable, but so was the excitement. Whatever lay ahead—be it Dark Seekers or the fabled Deep King—I was ready to face it.