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After the End: Serenity
Chapter 132 - Mistakes were Made

Chapter 132 - Mistakes were Made

True Dhampir

[Your primary living bloodline is your Base Form, Dragon. Which of your undead bloodlines is primary?]

Sage Draugr

Paramount Lich

Daywalker Vampire

Paramount Lich

[True Dhampirs may be Crossblooded. Do you accept your other Heritages?]

Serenity hadn’t expected that. If he said no, did that mean they’d go away?

As much as he’d like to get rid of the Vampire one, he had to admit it hadn’t actually been a problem - and there was no way he was willing to give up whatever humanity he had left by throwing away that “heritage”. He didn’t want to throw away his past, even the parts he didn’t like.

Yes, they’re a part of me.

[Noticed]

[Evolution initiated. The True Dhampir Path will become active when you complete Evoker]

[True Dhampir Path skills: Living Dead, DeathLife Breath, Deathgaze, Dhampir’s Transformation, Truth from Falsity]

[Connecting Vitality to both Life and Death Affinities]

[Death Affinity does not exist, using Death Incarnate]

[Life Concept initiated]

[Death Resistance increased to Immune]

[Life Resistance Increased]

[Mind Resistance increased]

[Sleep Resistance increased]

[Cold, Darkness, and Pain Resistance Inactive (undead) merged with Active amounts]

[Life Affinity overwhelmed by Death Incarnate]

[Life Affinity destroyed]

[True Dhampir Path corrupted]

[Vitality Damaged]

[Alternate Vitality support required]

[Examining Primary bloodlines: Highest remaining affinity is Essence]

[Examining Primordial Lich for complementary / opposing Affinity]

[Affinity found: Mana (Arcane)]

[Connecting Vitality to both Essence and Mana Affinities]

[Affinity model inaccurate, reclassifying Essence and Mana as Vital Forces]

[Essence Pool found]

[Arcane Aspect initiated]

[Providing Arcane energy to balance Aspect initiation]

[Vitality Restored]

[Dhampir’s Default Activated]

Serenity felt pain as his body was reforged in the lack of a place that was the Voice’s.

It reminded him of his study of the Void. It was closer to Liminal space than most of the other definitions.

[Liminal (Void) Affinity Increased]

Other Concepts flashed by him and he tried to grasp what he could, but the pain was all-encompassing.

It seemed like forever before the Voice put him to sleep.

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Serenity woke up in his room in the Tutorial. He was in his dragonling form, but it felt different. He examined as much of himself as he could see, but nothing looked different.

Some of the messages he remembered from before he passed out sounded bad, so he pulled up his status. Everything looked fine, other than a couple of missing Affinities, but he’d expected that from the messages; the missing Arcane Affinity probably wasn’t a problem and if he now used something other than Life as his vital affinity, losing that didn’t seem too bad … wait. He had an Essence pool now, but more importantly, why were it and his Mana pool nearly twice as large as his Mana pool was before?

Was the error actually going to be useful?

Serenity directed his thoughts at the Voice. What happened. Why is my mana pool so large?

[An unexpected error. Your Death and Life affinities were disparate enough that when they attempted to combine, your Death Incarnate destroyed your Life Affinity]

[Most Dhampir are born, not made. This has never been seen before]

[An evolution with those consequences should not have been offered]

That sounded like an apology, but it still didn’t answer the question. Serenity didn’t need an apology; he needed to know what it meant for the future. It’d hurt, but that was over.

So what happened?

[The evolution was too far along to be halted or changed to an alternate Species, but the subchoice could be altered, especially as you picked True rather than one of the subchoices linked to living/undead]

[It was done quickly and with the fastest tools available to prevent additional degradation. Once a matching complementary/opposing pair was identified, you were spliced with Elemental material to aid the fusion]

[The only obvious effect is enlarged Mana and Essence pools, but it is likely that there will be negative effects if you drain either pool too far. It is possible that there will be negative effects if they are sufficiently unbalanced]

[While this has the effect of two additional Evolutions, they were incorporated into your Core’s Tier 2 Evolution and have not increased your Core Tier]

[Your Evolution-based Path True Dhampir was damaged by the changes. It will be repaired when you complete your current Path]

[Additional changes may manifest with time due to the emergency nature of the repairs]

So … an apology, an excuse, a power he needed to be careful about using too much, and a mysterious warning.

It sounded pretty normal, really. Serenity had expected worse.

He shifted back into his chimera form and found that - other than still feeling different somehow - the only noticeable difference was that he seemed to be alive again, instead of mostly undead. The Heart was gone.

It was nice to be able to feel things again.

Waitaminute. The Quest was to take a Death-based Evolution. Does this mean I failed the Quest? Did I go through that for nothing?

[That Quest was complete as soon as you selected to Evolve. You will not be presented with Death-based Evolutions in the future. The active Quests you have are Tutorial Instruction, Restore the Lost, your Path Quest, Home is Where the Heart is? (Path Choice, Branching, Step 4), and Final Relics]

Serenity pulled his armor on and laid back to take a nap before the end of the Tutorial - he had to remember to set a timer to wake up before the transition, but that was easy enough.

[Tutorials Completed as Instructor: 43/180]

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General - Major Changes: Core Progression and Tier, Path Level, Mana and Essence

Name: Serenity

Species: Essence Dragon Chimera (Hatchling)

Core: Unique

Progression: 0.6%

Tier: 2

Features: 4/11

True

Crystal

Link

Death

Path: Evoker

Level: 23 (180/240)

Tier: 1, 0/23 Spent

Path History:

1: Unbound, Steadfast

0: Death-Eater, Battle Adept

Condition: Healthy

Healing Available: Full

Mana: 4000/4000

Essence: 4000/4000

Stamina: 2100/2100

Might: 200

Agility: 200

Phys: 200

Understanding: 200

Will: 200

Mind: 200

Perception: 200

Luck: 200 - 300%

Essence

Pure (Innate)

Ev: 248,805 (Purified)

Titles

Previous Supreme Existence

First of A Kind

Named

Ghost in the System

Aspect Pathfinder

Incarnate

Coin

295 Etherium

Magic - Major Changes: Essence Technique: Essence Drawing; Arcane Affinity removed; Life Affinity destroyed; Void (Liminal) Affinity increased; Void (Nihility) Affinity separated from Void; Life Concept added; Void Concept split into Void (Liminal) and Void (Nihility); Arcane (Mana) Vital Aspect Initiated; Essence Aspect changed from Bloodline to Vital

Essence Techniques

Chimeric Alteration

Claim Mana

Devour Mana

Essence Drawing

Purify

Affinities

Energy: 40%

Liquid: 6%

Mind: 32%

Plasma: 42%

Solid: 17%

SpaceTime: 71%

Vapor: 14%

Void (Liminal): 90%

Void (Nihility): 50%

Concepts

Arcane: 80%

Energy: 52%

Essence: 25%

If you discover this tale on Amazon, be aware that it has been stolen. Please report the violation.

Life: 20%

Mind: 15%

Plasma: 26%

SpaceTime: 30%

Void (Liminal): 25%

Void (Nihility): 30%

Technology: 40%

Aspects

Arcane (Mana): Initiated (Vital)

Essence: Growth (Vital)

SpaceTime: Nascent

Incarnate

Death

Physical - Major Changes: Cold, Darkness, and Pain Resistances merged part of Inactive into Active and removed the remaining Inactive portion; Death Resistance added as Immune; Mind Resistance added; Sleep resistance increased by 50; Heritages - Essence Dragon changed from Bloodline to Primary; Dhampir, Essence/Mana added; Elemental (Essence) and Elemental (Mana) added; Lich, Paramount converted to Primary

Resistances

Chemical: 137+10

Cold: 303+10

Curse: 263

Darkness: 177+10

Death: Immune

Heat: 532+10

Life: 417+10

Light: 298+10

Mind: 276

Pain: 640

Pleasure: 31

Shock: 334+10

Sleep: 51

Space: 250

Time: 1000

Unknown

Chimeric Heritage

Pure (Innate)

Essence Dragon (Primary)

Asura

Child of Time, Unbound

Dhampir, Essence/Mana

Draugr, Sage

Elemental (Essence)

Elemental (Mana)

Godling

Human, Earth

Lich, Paramount (Primary)

Vampire, Daywalker

Known Heritages

Sea Lion, Earth

Abilities - Major Changes: Raw Mana Control and Dhampir’s Default added to Monster Biology

Monster Biology

Eyeless Sight

Colorless vision that does not require light; no visual effect

Inherited from Final Reaper

Vital Sight (previously called Life-Sight)

Shows the primary animating Affinity, usually Life, for creatures. Makes the eyes glow with blue-white fire

Inherited from Final Reaper

Food for Power (Stomach)

Converts consumed material into a specialized power reserve

Self-created ability

Heal (almost) Anything (Stomach)

Uses stored energy (cannot use stamina or mana, pulls from the power reserve first) to heal. ‘Healing’ includes providing energy and raw material for cell growth and therefore other food consumption is not required. Can restore stamina or mana when the stamina or mana reduction is physical in nature

Self-created ability

Blossoms’ Sleep

Can induce sleep on self with a defined wakeup time

Dream Blossom Dust

Runic Shielding Tattoos

Resists one attack of any sort. Does not require preactivation if the attack will kill or disable. Fully drains current MP to establish, drains SP to maintain, ends when hit. MP drained determines strength of blow that can be resisted, will fail if strength is exceeded but may reduce the power of the attack even if it fails. Effect is better with automatic activation

Self-created ability (Not actually tattoos, his skin/scales grows “naturally” in the correct pattern and color to create the effect)

Claws

Hands and feet have claws (all forms)

Essence Dragon

Wings

Six-limbed creature; all forms have wings. The wings are strong enough to be noticeable and might assist in gliding, but are not large enough to support actual flight.

Essence Dragon

Scaled Hide

Thickened, resistant outer skin layer, covered in most places with scutes

Essence Dragon

Filter

Details unknown; so far, Serenity has determined that it will output Essence when fed mana, but it does not seem to have a use at this time.

Linked Crystal Seed (True Core)

Amplify Aura

Details unknown; has a Power Reserve that appears to be required to allow it to function, but the method to fill the Power Reserve is unknown.

Linked Crystal Seed (True Core)

Increase Link Distance

Details unknown; has a Power Reserve that appears to be required to allow it to function, but the method to fill the Power Reserve is unknown.

Linked Crystal Seed (True Core)

Change Stone Type

Details unknown

Linked Crystal Seed (True Core)

Raw Mana Control (Horns)

When in a ley line or other high concentration of raw mana, choose where it flows in the body.

Self-created ability

Dhampir’s Default

When a Dhampir is casually examined, he or she appears to be a normal member of the living population.

Dhampir

Path Abilities

Loot Core

Teleports a monster core from touched monster body to the user. Usable on any dead monster with a core. Costs mana

Death-Eater

Basic Draconic Shapeshift

An adult dragon is a force to behold, but there are many places they simply can’t go. Young dragons are commonly taught to take on another form, often humanoid, to fit in small places and interact with non-dragons. A skill normally gained much later in life, you get a basic version of it now since you don’t get Species abilities. Lucky you!

You can shift between your Draconic base form and your True Chimera form. Costs mana to shift

Death-Eater

Deathstrike

Infuse your body or weapons with Death energy to deal additional damage. Costs Stamina

Death-Eater

Resilience of the Dead

Slightly increased resistance to certain status alterations

Death-Eater

Eat Death

Absorb Death energy found within the Death Eater’s aura. Absorption based on Affinity. Intensity of absorption can be varied but the ability cannot be completely disabled. Absorbed Death energy may be consumed or used to restore mana or stamina used as if it were Death mana. Dissipates with time.

Ability damaged

Death-Eater

Basic Analyze

Analyze a being for basic information. The being may be animal, Pathed, or monster. Other beings may be analyzed if they have any appropriate features. Items may not be analyzed

Battle Adept

Intermediate Unarmed Combat (Claw Variant)

Losing your weapons is not a disaster when you have weapons attached to your hands. Your expertise with claws is nearly nonexistent, but your general training with unarmed combat is transferable

Battle Adept

Infused strike

Infuse your body or weapons with energy to deal additional damage. Replaces Deathstrike. May use any Affinity held. Power of infusion scales with Affinity used. Costs Stamina

Battle Adept

Far Strike

Discharge the magic infused in your weapon to strike a single opponent at a distance. Stamina cost increases with distance

Battle Adept

Adept Aspect Form

Instead of infusing an Affinity into your weapon, infuse your Aspect into yourself. Limited time, consumes both stamina and mana, induces unconsciousness when the Form lapses

Battle Adept

Basic Sense Raw Magic

Detect background, non-attuned energy. This sense is always active

Child of Time

Linked Sight

You may share your vision and vision-based abilities with your Seer or anyone whom you share a similar Link with. They may also share their vision and vision-based abilities with you. Consumes Stamina per vision or vision-based ability shared in either direction. Vision ability costs are paid by the user instead of the originator of the ability, if applicable

Child of Time

Moment of Prescience

Know a moment ahead of time when something will kill or disable you or someone you wish to protect. Activation is automatic. Cannot be activated more than once a minute. Consumes stamina in inverse proportion to the threat

Child of Time

Time’s Eye

Your eyes see the motions of Time as it stretches and changes. The hidden is easier to see and the false easier to see through. Consumes Stamina

(Note: the Stamina cost is low enough that it can be maintained for hours at a time, though that will significantly reduce Serenity’s available Stamina for other uses)

Child of Time

Unbound

Time does not quite have the same hold on you as it does on others, and Fate does not rule you. You can slip between the lines of the future and past or even blur them if you have the desire and the strength. That which will be has no power over you, and you can break the strands of Destiny for others if you dare. This ability is always active and has always applied to you

Child of Time

Basic Identify

Identify an object to gain basic information on it, such as its name, basic properties, materials, and/or minor enchantments

Steadfast

Scale Hardening

Use Essence or Mana to reinforce your scales, making them harder to damage and more protective. Costs Stamina to maintain

Steadfast

Wait for an Opening

Study an opponent’s actions in combat to gain an intuitive understanding of the right time to strike

Steadfast

Second Wind

Convert some of a more filled resource pool (Mana, Stamina, or Essence) into an empty one. Consumes some of the converted resource

Steadfast

Stand Tall

Whether you are the last wall between your loved ones and your enemies or you simply love to fight, your ability to take a beating is exceptional. Blood loss, bruises, injuries, and even broken bones will not stop you. You can fight at the full effectiveness your body is capable of despite your injuries

Steadfast

Essence Sight

You can already sense Essence with your Aura. Sight adds precision and distance to your detection capability. This may be enabled or disabled at will. A visual effect may be present

Evoker

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Serenity knew the Tutorial didn’t take long, but he wasn’t certain how long he’d taken allowing the Heart to finish, so he was grateful when he arrived back on Tzintkra to the sight of a closed door.

When he opened the door, Rin and Marti weren't outside the door, but he saw Marti peek his direction from the next room down the hall. She must have noticed when his aura changed because his Death incarnate was locked down. “Sorry about that. I’m ready for you now.”

Rin didn’t say anything; he simply got up, followed Serenity into the room, and took the chair while Serenity sat on the bed. “You’ll need to heal your hands while I cleanse them.”

“I can do that.” Rin’s voice sounded as tired as he looked.

Serenity expanded his aura to cover Rin, then pulled on the death-tainted Mana and Essence that filled Rin’s hands. It came far easier than it had when he’d done the same for Raz; Serenity wasn’t sure what the cause of the difference was.

It tasted good.

He wasn’t sure how long it took, but when he finished, Rin only took a few more minutes to heal his hands. They no longer looked withered, but they were still somewhat elongated. “It worked.” Rin seemed happy, but it was more like relief than joy. “It wasn’t as hard to heal as I was afraid, either. We can make a start on Syri now.”

Rin stood up and turned to leave the room before Marti spoke. “Shouldn’t you get some sleep? Or at least get another healer to help you?”

Rin stopped and turned towards Marti. “You - no. You must not know. Ragnat came down with the shivers this morning. Bellin and Flora are in worse shape than I am, they’re sleeping right now. We- They’re not the only people who’ve caught it, either. I’ve already told the Guildmaster we have to close the Guildhall tonight. If this doesn’t work, I don’t know when we’ll be able to reopen. If it works - if it works, maybe a day or two. It depends on how well this works and how quickly. She said she’d talk to the Mayor about finding out if there’s anyone else or it’s just us. We have to try.”

Serenity recognized a man who was near panic when he saw one. “If you’re up for it, I am. I may not be able to get all of it at once, but I can at least slow it down, maybe stop it, then we can get the rest after we have some rest.”

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Syri looked young, with black hair and an unlined face, but there was something odd about her that Serenity took a moment to recognize. She appeared human, but her scent had an odd tang that Serenity first thought meant she was a vampire who had once been human before he realized that she was instead a classic dhampir.

Odd to run into one right after I became one … but then, this is a planet of the dead, and dhampirs are traditionally on the side of the living. If there were a place where dhampirs would gather, this would be it.

Like Rin and Lak, her form had shifted, but she seemed less affected than Lak. “You said she was the first?”

“Yeah. She’s held up better than anyone else, but I don’t know how long that will last.” Rin walked to Syri’s side and stood next to her. Serenity got the feeling he didn’t want to talk, he wanted to try to fix Syri. “Ready?”

Serenity nodded, then reached for the Death energy the same way he had for Rin. Since it was deeply embedded in her, he wasn’t sure if he’d be able to get all of it without creating a network, but he’d try. Having an aura skill like Eat Death should be very helpful; her aura would push back against his, but it shouldn’t protect anything foreign to her.

He felt the corrupted, death-tainted Essence float around her. There was also corrupted mana, but it disappeared into his aura as quickly as he saw it; the problem was the Essence. He was surprised at how low the concentrations were; for all that it had fully invaded her aura, she seemed far more resistant than Rin. The concentration wasn’t high enough for her to have a core yet, though he suspected it was trying to form one. That was a relief.

Serenity started trying to pull the tainted Essence away from her body and aura. At first, it came easily, but it wasn’t long before he noticed a pull on it back towards Syri - a pull that wasn’t there when he healed Raz and Rin. As he pulled harder, it seemed to resist him more.

Serenity tried to feel what was doing it, and realized that there was a clue in the energy he could taste - as well as the almost liquid undertaste of the energy he’d pulled from Rin, there was a coppery tone, almost like blood. Her heritage must have protected her, but to do it, it had absorbed some of the energy Serenity was trying to remove and now it was coming when he pulled the other energy.

Serenity couldn’t leave any of the corrupted essence, but he also didn’t want to take any more of the energy that sustained the dhampir. He didn’t know what effect that would have, but it seemed unlikely to be good.

He needed to separate the two energies - no. He needed to purify the corrupted one; then he could leave it with the dhampir and it would reinforce her instead of damaging her.

He knew how to purify Essence, even if he didn’t know how he knew. All he had to do was tune his aura correctly, so that it would shake the flavor off the Essence; then he could do what he needed, even turn it into mana and flow it back into Syri if that would help. Done correctly, it would affect only the corrupted Essence and not any that Syri natively had - though the energy he felt from her was mana, not Essence anyway.

He held his aura the right way and most of the tainted Essence separated from Syri’s own death-touched nature and streamed into his aura, becoming unaspected Essence and mana. As Syri started to stir, Serenity saw wisps of the corruption cling to her and sink back into her.

That was not how it was supposed to behave.

It was not ALLOWED to behave like that. He would not permit it.

Serenity looked at the stubborn Essence hiding in Syri’s body. He reached for his Death Incarnate, but for the first time he consciously chose not to command it the way he would with an Aspect, but to simply be Death. “COME.”

Serenity did not see how the world seemed to dim even though the light level was the same, or how Marti took a step back in surprise and drew a dagger. All he knew was that the remainder of the laggard death-tainted essence came to him and was filtered.

He also suddenly knew that Rin’s healing was only partly effective on Syri. It would work, but not as quickly or as well as if she were fully Life-based; Healing Affinity should work to heal anyone, even the undead, but only if the caster was sufficiently skilled. Rin probably was, but he was also exhausted, and his healing energy must default to Life. There were parts of Syri that simply weren’t being helped.

Serenity knew that he could refresh them. It would be easy right now, as easy as a thought. Death energy simply did what he wanted; he didn’t require a skill or a spell.

It was done and Serenity released his Incarnate.

He immediately felt exhausted. It hadn’t seemed tiring when he did it, but it clearly had been.