Chapter 3: Choose your class.
The changing-room-like area that surrounded Tobi broke away into thousands of pixels. The walls, curtain, mirror and floor shattered into countless wisps of light like sparks of a flame; each disappearing into nothing as they broke away. The only part that remained was Tobi’s reflexion, except it was a little more than a simple mirror image. A full-bodied replica of the character he created was standing before him wearing casual, loose-fitting clothes.
The area Tobi found himself once the changing room evaporated was like that of a high tech laboratory—except there were no doors and had the feel of a steel-walled prison. Ignoring the room as a whole, Tobi took the time to admire and inspect the body-double he’d created for himself.
‘Not bad,’ Tobi mused, rubbing his chin and smiling self-satisfactorily.
Hearing the sound of footsteps in the room, Tobi broke away from his inspection and turned to look over his shoulder. A tall, slender woman with dark hair and wearing a disgustingly bright yellow dress was leisurely making her way over.
“Welcome to Aevitas.” She said, smiling lightly and ignoring the unmoving body double.
“Thank you. What is this place?”
“This is the tutorial server. Before you can begin playing the game you are required to select your initial character class. The class can be changed in game, but the method is not easy and comes with a penalty. In order for people to choose the class most suited to themselves, we have the tutorial server. Here you can test any class you like and choose the one most suited to yourself.”
“What are the options?” Tobi asked, already knowing many of the choices thanks to everything he’d read on the official website.
“See for yourself.” The woman said, her smile becoming even brighter as she waved her hand lightly. Tobi’s character standing idly nearby split into dozens of identical bodies; the only difference was what each of those characters were wearing. In many cases, they were wearing near identical items, but there were always differences to some degree.
“The group on the left are the warrior classes,” The woman began, indicating nearly forty people with a mere tilt of her head, “Next to those are the mage classes, including healers, necromancers and summoners. The third group are the nine differing Archer classes. The fourth group are Assassin and Scout type classes. The fifth group are the Profession based classes.”
“And the one standing alone?” Tobi asked, pointedly looking toward a version of himself that wore silk-like clothes and carried a rucksack on his back.
“Merchant class. There is only one version of the Merchant no matter which race you choose. They are an exception to the rule in Aevitas.”
“An exception to what rule?”
The woman paused while she considered the question, “Aevitas is focused on Balance. As you can see from the warrior classes, there are three versions of the Human Knight. There is the Chaotic Knight that carries no shield and wields a two-handed sword; the Heroic Knight that wields a large rectangular shield and a long one-handed sword—and the regular Knight that wields a shield and spear.
“Each Knight, though different, is equal. Their skills are different and their Growth Trees allow for variables, but essentially, they have the same potential. Be it damage, defence or other factors, their most optimal growth is balanced to ensure they are equally strong and resilient. Whatever class is chosen, they have their own strengths and weaknesses. The perfect form of each class is no weaker, or stronger, than any other class. A warrior will generally lose to the mage class, but the mage will lose to the archer and assassin-type classes. In turn, the assassin and ranger-type classes will lose to the warrior classes. A Triangle of balance. Of course, there are variables in that too. If the warrior gets into close-quarters combat with a mage, then the mage loses. If the mage spots the Assassin before it gets close, the assassin loses. If the assassin sneaks up on the warrior and successfully stuns him, then the warrior loses. It’s a case of tactics, timing, environment and other such elements coming into play.
“Stepping slightly out of that triangle is the Profession based Classes. Depending on which class is decided upon, they have their own roles to play. A Tailor for example will have spells and abilities that coincide with the Tailor profession. They generally fall under a class similar to a Shaman-Healer. To put it into perspective; a warrior with the tailor profession can create bandages which can be used to cure bleed effects after a battle. The Tailor Class can cast the spell [Band Aid] during a battle—thus healing a small amount of damage and ending a bleed effect while the battle is still in progress. Understand the difference?”
“I think so…” Tobi said, slightly nodding his head and imagining two separate scenes in his mind: One scene had a warrior poorly applying a bandage to his friend after they got their asses kicked; the other had a ‘Tailor’ healing a warrior with magic while they were winning a fight.
“No matter which class, be it Profession, Warrior, Mage, Assassin, Archer, or any other...there is a balance that comes into play. None are the same but all are equal. Then there is the merchant. The Merchant is simultaneously the easiest and the hardest class to use. They are the weakest class, yet they also have the highest potential with the ability to become more powerful than the others. They truly break the balance on both sides of the spectrum.”
“Then why do they exist if they break the balance?” Tobi asked, not completely sure what the so-called ‘balance’ thing actually was.
“All characters have their role to play.” The woman smiled mysteriously, “Would you like to try it?”
Tobi hesitated while he looked at all the other types of characters. There were far more than he expected. Didn’t games usually have just 3-12 types of characters with standard growths? Despite mentally asking himself such a question, Tobi himself didn’t really know the answer; he’d only surmised as much based on conversations he heard from his friends while growing up.
“I came to Aevitas to see what skills I could learn here and transfer to real life. Which class is best suited for that?”
The woman blanked, her face losing any trace of emotion, “The question is not recognized. Analysing. Cross-check required.”
The woman’s face regained animation just as abruptly as it froze. She smiled to Tobi apologetically and tilted her head slightly to the side, “The question is not in the database. The most likely answer needs further information to be verified. Could you specify what kind of skills may be ‘transferred to real life’?”
Surprised by the fact the woman was an A.I, which he hadn’t realized up until that point, Tobi shrugged. He tried to think of a few skills that he could test himself back in the real world. The problem was finding the skills he didn’t have but could still potentially use. He was pretty good at D.I.Y so he didn’t really need to further improve those skills. Even if he did need to improve the skills, it was something he could study and practice on his own without the need to play Aevitas. He knew how to cook too, so that was out. Bricklaying and creating a fire without matches or a lighter were also out. What was left?
Figuring it might be easier just to list random skills and see what answer the A.I. woman came up with, Tobi just gave a rough guideline for her to work with; “Bricklaying, survival skills, hunting, skinning, building, carving, sewing, making shoes, mountain climbing, abseiling, boating, sailing, architecture… I don’t know, whatever skills are in Aevitas I guess? Is there a class that is better for learning more skills?”
“A Merchant finds it easier to learn any new skills than any other class. They are also able to learn more professions than any other class. Most Human Classes are limited to 5 profession slots. The Merchant has 10 profession slots regardless of race and can learn ten separate professions. I believe Merchant would have the best fit within the criteria specified.”
“I guess I will go with the Merchant class then.” Tobi answered doubtfully. A Merchant was the class he’d deemed the most useless. He also wanted to choose a warrior-type class. As a hot-blooded young man, what was better than wielding a sword and chopping down monsters? Still, he hadn’t joined Aevitas for the fantasy it provided. He joined for a more practical purpose.
While still contemplating over his decision to test the merchant, all versions of Tobi’s character disappeared, including the Merchant that he’d been looking at. The clothes the Merchant was wearing appeared on Tobi instead. He wasn’t sure how to describe the clothes himself, but he couldn’t deny that they felt comfortable.
Calf-high black boots, loose-fitting black pants, long-sleeved white ‘renaissance-esque’ shirt and a very dark blue waistcoat-vest-type-thing. There was also a red belt-like sash thing around his waist. A second belt was hidden beneath the sash with a small satchel tightly fastened to it. Two small money pouches were tucked right behind the satchel as though hiding. The final touch was a drawstring backpack slung over his shoulder. It was like the plastic drawstring bags that many clothing stores gave out—except it seemed to be made from some kind of hide instead of plastic.
Adjusting the bag so it slung diagonally across his chest and back,—instead of loosely draping over a single shoulder—Tobi deemed himself ready and nodded to the woman, “Now what?”
The world surrounding Tobi abruptly changed. He found himself suddenly standing outside a city wall not too far from a sentry gate. Not too far away were several men fighting boars. Each man wielded a short sword and wooden shield while facing off against a boar each. Another man was seated nearby, occasionally drinking from a water canteen and watching the men kill their targets. Tobi might not have noticed him at all except there was a blindingly obvious exclamation point was flickering above his head.
“Welcome to Tutorial Village.” A small pixie woman called from just behind Tobi’s shoulder, making him jump at the sound of her voice. She was around ten-inches tall with semi-transparent wings flapping silently behind her back. Her face had the same appearance of the woman in the yellow dress of the previous area, so it was probably the same A.I as before with a different body.
“Um. Thanks?”
“You’re welcome.” The pixie nodded matter-of-factly, “Aevitas is a little more complicated than Tutorial Island but we can cover that as we go. The man over there is your first quest to get you started. Quests aren’t normally indicated with markers, you have to find them yourself. For a Merchant such as yourself, Quests are more commonly known as Contracts instead. This is because the rewards are different and it is more in line with how Merchants conduct their business. Before that, I should explain a bit about your character and why it is different to the other classes. Please open your command help list with the command: Open Command List.”
Echoing the command as instructed, Tobi stepped back in surprise. Not that it helped to step back, as the ‘thing’ that popped out in front of his vision moved with him and stayed within the same distance. It was a semi-transparent blue window with a scroll list of command phrases.
Shaking his head wryly, Tobi scrolled down the list and memorized the commands that looked like they would be used a lot. For the more obscure commands that aren't immediately obvious, he asked the Pixie to explain them. Instead of explaining, she instructed him to highlight the command; which he did. Upon highlighting the command, an explanation box appeared and described its function.
After all of the basics were covered, the Pixie instructed Tobi to open his user interface, which he did by issuing the command ‘Open User Window’. Just as before, a window appeared in his vision which he could vaguely see through if he strained his eyes. He already knew he could make it even more transparent if he adjusted the settings in the command menu, but he could save that for later. For now, he simply checked out the stats of his character with mild curiosity.
Name: Tobi Donlan
Level1 Health: 100/100Fortune: 0 Energy: 100/100Satiety: 100/100
TITLES None.
STATS Luck0Charisma0 Endurance1Dexterity1 Agility1Mind1
“Very good.” The Pixie praised dryly, “Now, you will see that the Merchant lacks certain stats that you may have expected. As you haven’t seen what the normal class system looks like, I will show you a comparison for the basic Mage window...”
Name: Mage
Level1 Health: 15/15Mana: 15/15 Energy: 100/100Satiety: 100/100
TITLES None
The tale has been illicitly lifted; should you spot it on Amazon, report the violation.
STATS Distributable Points40 Health Points1Intelligence1 Dexterity1Wisdom1 Agility1Defence1
Both windows appeared side-by-side allowing Tobi to compare completely. Before he could ask any questions about the difference, the Pixie broke out into a long explanation of everything in his own window. In a few cases, she explained the difference between Mages and Warriors too, and how they weren’t applicable for a Merchant. Tobi couldn’t follow all of what she said but he made a mental note of all the important parts that needed to be remembered.
The explanation took so long that Tobi’s mind felt like it was starting to swell. The worst part of it all was how everything regarding a Merchant was interlinked with in-game money. There were many types of currency in Aevitas and a Merchant could deal in all types, but the humans had the typical Copper, Silver and Gold that was common throughout human history and gaming communities. Whether he wanted to raise his stats, his level, his skills, his passive abilities or anything else...it was all related to money. More specifically, it would cost him a vast amount of in-game Gold to achieve anything significant.
In summary: Money is the answer—the answer is Money. Such is the dogma that Merchants live by.
Finally allowed to continue with the tutorial, Tobi moved on to the man with the exclamation point above his head and initiated his first quest. Correction; Merchants rarely did quests, this was to be his first ‘Contract’.
“Hello,” Tobi greeted, “are you alright?”
The greeting was instructed by the pixie. It was a little lacking but the Tutorial Village was in ‘Easy Mode’ apparently and it was fine with anything he said as long as it got a conversation started.
“Hey, young’un. Are you a Merchant by any chance?”
“Yes.” Tobi confirmed, feeling that the setting was a little blasé.
“Excellent! I was just thinking of killing some Boars for their tusks to sell in town but I couldn’t get myself motivated. With your help I could aim for a Nose Ring drop instead. What do you say? Fancy helping me out for a bit? I will give you half the loot in compensation...”
Contract:
Description:
BoarWarrior1 wishes to make use of your Looter ability to drop the [Uncommon Item: Nose Ring].
Requirements to Fulfil Contract:
Accompany BoarWarrior1 until he drops the desired Nose Ring.
Rewards:
~ 50% of all loot acquired during the hunt.
Would you like to attempt this Contract? Y/N
“Sure.” Tobi agreed, already having expected this would be what the contract would be. He’d concluded as much when the pixie explained his Looter ability. It was one of his passive abilities that allowed a greater drop rate.
Looter—Level 1
~ Items dropped during monster hunts, dungeons and other combat related activities will be increased by 10%.
~ Uncommon, Rare, Epic, Legendary and Higher Tiered items will have a 10% higher probability of dropping.
Must be within 10 feet of the battle for this skill to be in effect. Radius increases with each level.
Looter will also deposit 10% of the drop value into the Merchant’s Purse. This value does not change in accordance to Looter level.
~ The amount is always rounded down to the nearest whole number. Never up.
Stepping out into the plane between the wall and the forest with the warrior, Tobi scouted the area looking for a Boar they could kill. The action was unnecessary as the intended target conveniently appeared from nothing just up ahead. He knew it was the target thanks to the red glow it gave off and the flashing exclamation point above its head.
“First target!” The warrior cheered running toward the Boar, “Stay close so your Looter is in range!”
Staying within 10 feet of the warrior, Tobi watched as he neatly dispatched the Boar. It dropped two [Boar Tusk]’s, one [Boar Hide], three [Boar Hoof]’s and one [Pig Bladder]. Why it wasn’t a Boar bladder was unknown, but Tobi didn’t care. The total value was what mattered. Or rather, the ‘Wealth Stone’ value was what mattered.
Boar Tusk
Dropped from a Wild Boar. Common item with various uses.
Stone of Wealth Value: 7 Coppers.
The Boar Tusks and Hide came to 7 coppers each, the Hoof’s were 3 Coppers each and the Pig Bladder was 5 coppers. In total, the dropped loot value was 35 Coppers. The log then proceeded to claim that 3 Coppers were deposited in his “Merchant’s Purse” by use of Looter.
“OK. Let’s try again.” The warrior shouted, more to himself than to anyone else, “I refuse to believe I won’t drop it with a Merchant’s help.”
‘Eh? What about my share of the loot?’ Tobi asked himself silently, ‘Whatever, I will probably be given it all at the end…’
Tobi remained as a silent watcher. The next time a Boar appeared, the warrior dealt with it again. The drops were identical to the first time though and the same process followed, complete with his declaration that he can’t fail with a merchant helping him get better drops.
“He will get his drop this time.” The pixie said, informing Tobi that it was part of the set up. In order for a player to understand the patience required as a party member, they were forced to watch the fight for a minimum of three times. It gave a semi-accurate show of how it would be when involved with hunting parties inside Aevitas.
Just as the pixie said, the drops changed at the end of the third fight. There were only two hooves this time, not three. There was also only one Boar Tusk. The value of Tobi’s Looter reward was 5 though, instead of 3. The reason was due to a [Nose Ring] that appeared in the loot.
Nose Ring
Dropped from Hog and Boar type creatures. Uncommon item with limited uses. Believed to bring luck to those cursed by a Rabbit’s Foot.
Stone of Wealth Value: 25 Coppers.
After waiting a while and nothing happening, the pixie prompted Tobi to speak to the man. Not sure what to say, Tobi walked a little closer and cleared his throat, “You found what you were looking for then?”
“Yes! It’s all thanks to you! Do you know how many of these things I killed trying to get this thing? I was told the drop-rate is one-in-a-hundred, but I must have killed three times that many.”
“What do you want it for?” Tobi asked, doubting it was really for something as stupid as a rabbit foot curse.
“My neighbour cut the wrong foot from a Rabbit when making a lucky pendant. She got the Rabbit Curse as a result. She offered to pay 25 Coppers for it if I could get it. If I sold it to the store I would only get 18 so it’s a good haul. Here is your share of the loot.”
Contract Complete:
Rewards:
~ 50% of all loot acquired during the hunt.
Having said as much, the warrior handed over a small bag with the item identification of [Quest Reward]. The Pixie instructed Tobi to open the bag and reach his hand inside. As soon as he put his hand inside the bag, a window with four boxes inside came into view. The first box had a [Boar Hoof] inside with a x11 in the top right corner. The second box had [Boar Tusk] with x7 in the top right corner. Box three was the [Pig Bladder] with x2, and box 4 was the [Boar Hide] with x2.
Although Tobi’s hand couldn’t actually feel anything, he could see a mirage-image like hand hovering over the boxes. When he clenched his hand, the image formed a fist. If he clenched his hand and moved it, the boxes would move as if being dragged like a scroll-window. If he clenched on the image of the item itself, he could actually feel something in his hand.
Pulling his hand out of the bag, the box disappeared. He now had a Boar Tusk in his hand. It was a little surreal as the Tusk was bigger than the bag he took it out of, but incredibly convenient.
“You can deposit the quest bag with all of its items in your Merchant Sack if you like, or you can empty the bag and add the items into your Merchant Sack separately. The benefit of using the [Quest Item] bag is that it’s value equals the content and you can directly trade it in any of the stores. On top of that, it only takes up one space in your Merchant Sack. If you empty the bag, the items will take up four slots of the Merchant Sack.”
Listening to the pixie’s instruction, Tobi took the sack off his back and placed the Tusk inside. With his hand in the bag, he could clearly see that it had limited space. There were 14 rows and 7 columns, giving a total of 98 spaces. The Tusk occupied a single space. Taking another Tusk out of the bag, Tobi placed it in his sack. As he expected, the Tusks stacked and it became a “x2”.
When Tobi tried to take the tusks back out of his sack to put them back into the bag he found that he couldn’t. Upon seeing Tobi’s attempt, the pixie smiled and explained, “That is why I said to put the bag into your sack, not the items. When the Quest Item bag is empty, it will disappear. You cannot use it yourself. The quest item bag does not exist in Aevitas, it is only here in the Tutorial where such convenient things happen.”
“So I can’t do a ‘withdraw all’ or anything? I have to take everything out of my bag one at a time?”
“You can withdraw all of the same item. Simply select the item and then open your bag and tip the bag upside down.”
After getting the pixie to show him how to do it properly, Tobi tested it and managed to tip out all of the Tusks from the quest bag. He then stacked them all into his sack and put the quest bag alongside it.
“Good. Now to raise your Fortune.” The Pixie laughed, guiding Tobi toward the village gate. The wall looked as though it was guarding a royal capital or something though. It really didn’t suit a place that called itself a village. Such idle thoughts were easily dismissed though and Tobi followed along without comment.
Before entering the store a few minutes later, the Pixie stopped him to remind how his passive abilities of “Profit” and “Discount” worked. They basically allowed him to buy and sell items at a value closer to their actual worth—or actual worth according to the mysterious ‘Stone of Wealth’ that was noted on each item he appraised. The appraisal was a skill he had to use himself on items and should cost him money to use it, but as it was a Tutorial, the cost was wavered; which was just as well as he didn’t have enough ‘Fortune’ to cast the spell.
Keeping the Pixie’s instruction in mind, Tobi walked into the store to sell his items. In order to raise his Fortune, which was the Merchant’s version of ‘Mana’, he had to sell items. Each Copper earned was equivalent to 1 Fortune. If he earned 1,000 Copper in sales, his fortune would be written as 1K. A million Copper (100 Gold) would be written as 1,000K while 10 million Copper would be a simple 10M.
Sadly, Fortune was the very reason that the Merchant class was so difficult. Every spell Tobi had, and every spell he would ever get, would cost ‘Fortune’ to use. If it ended there, it would be fine, but he would also lose Fortune for every item he bought. He would also lose Fortune if he was ‘Pickpocketed’ or if he gave money away. If he ever went into negative figures (which fortune was capable of doing) his passive abilities would stop working and he wouldn’t be able to cast any spells. A Merchant with inactive ‘Profit’, ‘Discount’ and ‘Looter’ would be in dire straits indeed.
“Hello,” Tobi called to the shopkeeper, “I am here to sell some items.”
“Sure! Come on in!” The shopkeeper called enthusiastically.
Walking to the counter, Tobi pulled off his Merchant Sack and emptied the Tusks onto the counter. Following that, he placed the ‘Quest Item’ bag onto the counter.
The 7 Boar Tusks were worth 7 Copper each and had a total value of 49 Coppers. That was only the price given by the Stone of Wealth though. A shop would never pay that amount for the Tusk. Any ‘non-Merchant’ class would be offered 3 Coppers per Tusk. Never a single copper more. A Merchant would automatically be offered 4 Coppers each, but with bulk trades, they could potentially negotiate a better deal. Tobi didn’t know if 7 counted as a Bulk purchase but he was willing to try.
“Seven Boar Tusks, huh? I will give you 28 Coppers for them.”
Tobi frowned slightly when the man offered the standard price for individual purchases. 7 Tusks for a non-Merchant would be 21 Coppers so he was already getting his due profit. The problem was that he knew the true value and couldn’t help feeling like he was being ripped off.
“If it were just one Tusk I would agree. I know seven isn’t a lot, but the total value is nearly double that. How about 35 Coppers?”
“Double?” The shopkeeper scoffed, “Hardly double. If I sell for that price you’d be stealing nearly half of my profit. Oops. I mean. I tell you what, I will do it for 32 Coppers.”
“Half your profits? I’d be taking a third at most.” Tobi argued back, which was the truth. The different between 28 that he was offered and the 49 they were worth was 21. A third of 21 is 7 and that’s how much he added on to the price. Deciding to change tact a little, Tobi pushed the bag next to the Tusks.
“The true value of the Tusks are 49 Coppers. The bag here is worth 57 Coppers. The bag plus the Tusks are 106 Coppers. I will sell them to you for…” Tobi did some quick mental math to work out how much he would get if sold individually.
ItemS.o.W (True) ValueNon.Merch SaleMerch SaleBulk True Value Boar Tusk x77 Copper each3 Copper each4 Copper each49 Copper Pig Bladder x25 Copper each2 Copper each3 Copper each10 Copper Boar Hoof x 113 Copper each1 Copper each2 Copper each33 Copper Boar Hide x 27 Copper each3 Copper each4 Copper each14 Copper Total:N/A42 Coppers64 Coppers106 Coppers
‘Normally I’d earn 64 Coppers in total huh? That’s 42 profit for him. A third of that would be...14?
“...I will sell them to you for 78 Coppers. You will still earn at least 28 Coppers profit.”
The shopkeeper grumbled a bit and acted hesitantly. He checked the value of the bag as though stalling for time and finally let his shoulders slump, “In order to keep up my reputation, I will do it for 73 Coppers. That’s my final offer.”
Tobi frowned at the response. He didn’t think a third of the shopkeepers profits were that bad. Still, it should be expected. Tutorial Village might be in easy mode, but all of his stats, skills and passives were at their lowest. He didn’t even have any ‘Fortune’ yet, so he shouldn’t be too greedy; “Deal...”
The shopkeeper swiped away the items with a smile and promptly handed over the 73 Copper coins. Having never seen the money before, Tobi took a close inspection. They weren’t any different to any other copper coin he’d ever seen; except for the fact they weren’t dated. A head of someone he didn’t know on one side and an animal of some description on the other. Appraisal confirmed they were copper coins too, but the appraisal came with an added note saying: Genuine/Authentic Copper Coin. Value: 1 piece of copper.
Ignoring that, Tobi put the coins into his own money pouch hiding behind the satchel-like purse hanging at his waist.
“Check your User Window.” The Pixie instructed. Tobi did as he was bid, remembering his ‘Fortune’ bar.
Name: Tobi Donlan
Level1 Health: 100/100Fortune: 73 Energy: 95/100Satiety: 98/100
TITLES None.
STATS Luck0Charisma0 Endurance1Dexterity1 Agility1Defence1
“Good. Keep it open and buy the minor recovery potion.”
The recovery potion in question had a true value of 25 Coppers. To a non-Merchant, the price was 30 Coppers. Without attempting to haggle at all, as it was usually impossible if not dealing in ‘Bulk’, Tobi paid 27 Coppers for it. His ‘Fortune’ instantly dropped to 48 the moment he handed over the money.
“Drink it.”
Tobi drank it and looked at his stat window. His Energy and Satiety had filled back to 100.—‘What a waste of money…’
“OK, head outside.” The Pixie instructed, leading Tobi by the nose every step of the way.
“Cast your skill ‘Tip a Beggar’ on that guy.”
Selecting the spell, Tobi targeted the beggar. A small box came up asking him to set the default settings, so he did. Whenever he used Tip a Beggar, it would automatically use a single copper coin. Never more than that.
After using the spell and nothing seeming to have happened, the Pixie guided Tobi to another beggar and passed over a gold coin. In addition to receiving the coin, Tobi’s Fortune was increased by 1,000.
“Do it again, but this time give him the gold coin.”
Changing the settings to give a Gold Coin (this one time only), Tobi used the skill again. This time something did happen: His ‘Luck’ stat increased by 1. Unfortunately, his Fortune decreased by 1,000 at the same time, returning it back to a lousy 48.
Tip a Beggar
With this skill you can increase your luck. While not immediately apparent, there are instances in life that sufficient luck could save your life, and more importantly, your wealth!
Don’t underestimate Luck. Sew good fortune wherever you go.
——Can’t tip the same beggar twice within a limited time.
1 Copper: 12 hours. (0.01 Luck)
1 Silver: 24 Hours. (0.1 Luck)
1 Gold: Saved from Poverty (+1 Luck)
“I still don’t fully get what Luck does.” Tobi sighed aloud.
“Would you like me to explain again?” The pixie offered.
Instantly turning white, Tobi shook his head violently, “Nope! I’m good..”
The only part of ‘luck’ that Tobi took serious note of was how it affected his [Looter] passive ability. Not just Looter but others too. In regards to Looter, he needed [Luck] in order to increase its level. Each time Looter came into effect at the end of a battle, the experience of the ability would increase by an equal amount to however much Luck he had. 100 Luck in his Luck stat would equate to 100 Experience for Looter at the end of each battle. Still...didn’t it cost a bit too much money?
‘Sigh.’
“Well all the primary basics have been covered. Would you like to continue with the tutorial, test another class, or go to Aevitas and figure out the rest for yourself?”
“Hmm…” He could already see a flashing exclamation point up ahead. It looked like a Smithy, so maybe the next part of the tutorial would be—“Is the next part of the Tutorial about professions?”
“And other points to take note of about your Merchant character, yes.”
“Let’s continue then.”