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Achemist Dungeon
Chapitre 22: epilogue

Chapitre 22: epilogue

Jour 1431

Les fourmis ont trouvé un nid de wyverne, elles ont attaqué la nuit, bloquant la sortie et l'empêchant de s'envoler. Malgré le nombre de morts parmi les fourmis, la wyverne n'avait aucune chance dans un espace confiné sans pouvoir s'échapper.

La wyverne est tuée dans le donjon, et je la modifie légèrement avant de la placer comme boss du 20ème étage. Seuls les matchs de rang C vétérans, expérimentés et bien préparés pouvaient la battre. J'ajoute ensuite la formation de téléportation au 16e étage.

Je sais déjà faire les étages suivants, je ferais trente étages élémentaires. Cinq étages pour chaque affinité, terre, air, eau, nature, chaud, froid. Ils auront tous le même niveau de difficulté avec un boss de rang B.

Three months have passed since the destruction of the city, and lines of carts from the northern kingdom, through the mountains return to find their lands. The city is slowly filling up and the walls are completed as part of the public buildings. Only the Count's mansion is still under construction. The builders' guilds are receiving orders from newcomers and the iron mines have reopened even though there are no workers yet.

I drastically reduced the number of slimes in the mines to attract the poor. Gang members return hoping for a higher position, most ending up as vampires' blood servants .

The kingdom of ants stretches over a hundred kilometers in diameter and I am calling for all the tunnels. The queen profited greatly from the army massacre, I'm starting to think about her next evolution.

Day 1445

I call the queen ants back to the lab and start her evolution, I have enough power and knowledge to create my first B-rank minion. The queen has two forms, her ant form, six meters long and 1, 5 tall with runic lines covering her body, she is of darkness and earth affinity. She can give birth to hundreds of ants per day at most. And a humanoid form, she can transform into a two-meter tall humanoid with long black hair and runic tattoos all over her body, chunks of chitin linger on her arms and legs, she also has black eyes and can cast Dark or Earth affinity B-rank magic. In this form, it cannot produce ants.

She has the intelligence of a B-rank mage, and ants gain an evolution, with mages, enchanters, alchemists, defenders, foot soldiers, or archers that propel acid from a distance. Their overall intelligence evolves to become comparable to humans, even superior for magical evolutions.

I am upgrading the secondary queens, but the colony will have to be gradually replaced by the new ants.

Day 1460

It's been four years since I became a dungeon, the city contains 10,000 inhabitants and the social order is gradually re-establishing itself. The territory around the city was leveled, to the north a road through the mountains was created to connect the northern kingdom to their new winning lands. The city has become a compulsory crossing point, development should accelerate. The count bought part of the forest and plains to the south, east and west of the city, villages were created and abandoned fields and farms came back to life.

The northern kingdom is criticized by the church for not having contributed enough and the investigation is more extensive than elsewhere, as a result of the noble heads fall.

The count took the opportunity to establish his position as a noble in the south of the mountain range as a defender of the southern territories of the kingdom.

There have been worrying cases of disappearances in some towns and the church suspects an evil cult. The vampires calm down and hide in the shadows, awaiting their departure.

I take advantage of my soul stock to buy knowledge from the superior demons, especially in space and demonic magic.

Day 1474

The Earl was called by the King for an audience, he let his assistant take care of the growing city. The ore refineries have taken over and artisans have moved into the city, the peasants who had taken refuge in the northern kingdom stop in the region to resume their lives.

I sent ten assassins to defend the count in addition to his guards.

Vampires are very useful, since the majority died in the war I promote some, notably the vampire count to a vampire marquis, which gives me a new B-rank servant, he will be able to better control the growing slums and the hunt for the church.

Jour 1496

The ants have started to be replaced, as they expand their kingdom in depth, they have found galleries. They immediately dispatched Girl Scouts and ended up finding short, stocky beings.

Ils ressemblent fortement à des rats, ils sont courbés, discrets, entre 1 et 1,5 mètre de hauteur. Ils sont très agressifs, la patrouille a réussi à rapporter la nouvelle, et une horde de rats est sortie du tunnel et chargée, ils portent des armes rouillées et cassées enduites de poison. Ils sont de bas niveau et ont été facilement réparés, mais ce n'était que la première vague.

J'ai essayé de regarder leurs âmes et elles sont incomplètes et manquent d'intelligence. Les souvenirs que j'ai reçus me font penser qu'il s'agit d'un royaume d'homme-rat, ils sont formés en clan et sont des adeptes d'assassinat, de poison et de fléaux. Ils élèvent des millions de rats esclaves qu'ils lancent sur leurs ennemis pour les affaiblir. Il existe également des rats-trolls, un croisement entre les trolls et les rats, et d'autres rats d'élite qui constituent la principale force de leurs armées.

The ants immediately created fortresses and exploratory expeditions for the rat man colonies. They are naturally resistant to disease and are more potent than slave ratmen, they might even match their colony in number. I charge the queen ants to take care of it.

The city already has 20,000 inhabitants and the slums have a population of 5,000 souls. The forest began to be exploited for construction and clearing of agricultural land.

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I wait until I have enough energy to build the next five floors before starting, I think starting with earth affinity.

Day 1543

The count returned with a title of marquis, it will be the highest title south of the mountain range. The king also offered him many lands. Other nobles were promoted and the southern territory was decided. The city has therefore become the most important in the southern territory.

The nobles of the region build a mansion in the noble quarter as proof of their status. With this title of Marquis, the city will have remarkable growth in the coming months.

Battles multiplied in the basement, and after heavy losses among the ants, their intelligence was put to good use, military tactics appeared, a military hierarchy, infrastructure and even libraries and schools of magic. The ants have not yet attacked but they defend themselves without problems.

I acquired the last monsters I needed for my future floors.

Day 1582

I can start building the next five floors. I go on three different floors and then two floors combined into one. The first three are a succession of caves and wide passages.

Monsters are spiders of the earth, monsters 2 to 3 meters in diameter with their paws that live alone. Rock worms, a kind of worm 1 meter in diameter and 15 meters long that feeds on metal, are very resistant and are almost blind. There are also rock elementals, golems, upgraded basilicas, deadly moles, swarms of giant stone bats, acid slugs, exploding crystal mushrooms, and other earth-affinity monsters.

They all have magical abilities and more and more the deeper you get. I'm also adding rare metal veins, along with abandoned rails and wagons, wooden support beams, and rotten miner's gear. Overall it's an abandoned mine atmosphere.

The 23rd floor leads to a huge cave which contains the 24th and 25th floors. With 1 km high, 15 km in diameter it is the largest space I have designed, it is supported by weight magic but above all the space magic makes it bigger than it is. is actually about 8 times. The light is maintained by crystals embedded in the ceiling. The monsters here are mainly golems of all kinds by the hundreds, they defend different positions, giant earth spiders and endemic land monsters are also present.

The boss of the floor is a steel golem, it is 20 meters high and weighs several tons. He wields a long, articulated barbed whip 100 meters long in his left hand and a huge hammer in his right hand. He can strengthen himself with magic but not attack. It is mainly a physical monster.

The rewards are up to par with a large mana crystal salvaged from his chest.

The ants have become more powerful as a group and have started attacking successfully for the time being. The fame of the city grows in the region and despite some inevitable problems they are settled by the marquis or the assassins.

Day 1587

The Marquis made a strange request to me, to give him a wife. It seems that a nobleman of his rank is obliged to have a successor to establish his position. I can understand then I create a woman, I take the model of a woman of thirty, beautiful, very intelligent but without any real special capacity.

They will get married in a month, the Marquis cannot give birth, so they will fake a pregnancy and I will create a baby.

Day 3047

Four years have passed.

POV change An alchemist arriving in town

My name is Gustav, I am a B rank master alchemist, I have a good reputation and I have heard that this dungeon town is a town for alchemists. So I sold my shop and my goods, bought a cart, a carriage, horses and a team of mercenaries to protect myself and I came here.

I am from the north of the kingdom so I traveled all over the kingdom to come here, there have been rumors of an evil blood-sucking creature recently in the neighboring kingdoms. The church seems to have discovered a cruel and bloodthirsty new breed of monsters. May God protect us.

So I arrived by the mountain, and the view stuck me. Arriving from the west, the immense cliff encircles an enormous mansion then three walls follow one another to protect a gigantic city which spreads over several kilometers, I heard that it had been enlarged several months ago to accommodate the growing population.

There are more than 900,000 intramural inhabitants and many houses have been built outside the walls. Arriving in the suburb, I separate myself from the mercenaries and head for the first door, I was able to buy a shop in the shopping district.

I pass the first two walls and I see the fortress which protects us from what made this city so rich.

I am already old and have seen bigger cities before but this one was built very quickly and is one of the richest in the kingdom. I arrive in front of my new shop and my pre-ordered slaves are waiting for me, they unload things and I go upstairs to settle in and rest.

After cleaning up I will introduce myself to one of the most famous alchemist guilds in town and indicate my wish to recruit adventurers to search the dungeon for plants.

High rank plants require very special techniques to harvest them and only herbalists or alchemists have been trained for. I have an appointment tomorrow.

In the meantime I receive my apprentices who arrived earlier in the week and I open the store with my stock, I set up my workshop and I prepare my business for tomorrow.

Day 3048

I have already opened my shop but I have to stock up on resources for my laboratory, I join one of the few rank B teams in the city in front of the dungeon. This is my first time entering this dungeon, so I cannot use the teleportation circles.

The first floors are pretty basic and I concentrate when I get to the 20th floor, here begins the rank B dungeon, a succession of thirty floors of all kinds. Even with a B-rank team I have to be careful and harvest the herbs I need, the adventurers are paid handsomely by me and can collect all the loot except the alchemy materials, so they are fine. prepared and know the weak points of monsters.

We pass the earth affinity then we enter the air section, here are mainly elementals and giant birds there are even a few wyverns. I can see feathered snakes, vulture swarms, a gargantuan goose, and groups of harpies armed with arrows and slingshots.

The architecture is very particular; it is a series of suspension bridges and columns of rocks which form solid platforms of fine waterfall across them and a strong wind traverses the interconnected floors. In the background a mist covers a ground filled with sharp steel blades. The boss is an adult griffin, I can collect his heart and blood to create a high rank purification potion.

We rest a few hours before entering a world of water, it is a marsh which gradually turns into a river then into a large lake without a shore with the exit at the end.

The swamp is infested with iron crocodiles and carnivorous fish, leeches and swarms of magical mosquitoes constantly harass us. Fortunately potions and repellants can make them go away.

The lake contains giant water snakes and magical carnivorous sperm whales, schools of dolphins modified with steel plates, and flying fish that throw harpoons. The floor boss is a huge Kraken 15 meters in diameter, each tentacle is 40 meters and can crush a boiled troll.

The adventurers fight for a long time and seem to be in difficulty, several are even injured. Finally, they scare him away and we can go through to the exit. We rest for a long time.

The next five floors are nature affinity , it's a paradise for alchemists like me. Hundreds of unknown plant species, magical herbs everywhere. But they're all guarded, the plants are carnivorous, there are treants, blood-sucking vines, poisonous spores, hallucinogenic flowers, pierced roots, and other nightmarish plants. There are even almost elusive magical fairies, they are frightfully rare potion ingredients, even in this dungeon they run away when they see us. They only serve to strengthen the forest.

The setting is mystical with ruined temples strewn everywhere and more and more concentrated as they get closer to the end. We come to a dilapidated altar where a giant rests. Yes a giant! an almost extinct race they are beings 10 meters high, this one wields a hatchet and a shield, it can cast reinforcement spells and nature attribute attack spells . Giants have extreme stamina and can regenerate quickly, they are no less intelligent than a human and have much better strength.

Adventurers have a less difficult fight than with the Kraken and the exploration stops here. The top floors are deadlier and even the B-rank games have a hard time defeating them. The group has been fighting for several days and despite the rest they will not continue.

I ask them what is the next step and they tell me that there is a huge fire world with a volcano in the middle and all kinds of fire creatures with a lesser fire dragon as guardian. It takes at least 10 rank B veterans equipped to fight dragons to defeat him.

Conversely, the top five floors are a world of eternal ice, with hills leading to an ice palace. Yetis, ice golems, and other ice monsters all obey the ice witch. A powerful mage made entirely of ice crystals who casts spells on spells nonstop while these guards defend her.

I understand that I am not ready to leave and I go back to the surface to discover the secrets of these miraculous plants.

This dungeon still has a lot to offer.

THE END

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