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A Hero's War
25 Cato's Notes

25 Cato's Notes

Now that I have paper and not bits of wood, and a ink and quill set (real bird feather!), I can record my observations in longer form.

 One hopes that it helps me organize my thoughts so I don't forget to follow up on the questions.

Humans and Fukas

 Michi seemed to just ignore the Fukas. He doesn't seem to consider them important, even when shown they are. Even Tori and Landar sometimes refer to them by 'the Fuka', as if the Fukas are not human.

True, biologically, they're not, but they're people just the same.

 Banage and Tharoden should be careful to note signs of racial tension.

Why should the Fukas and humans have different domesticated plant and animals?  Did they once live in a different location?

 They know about the different Reki breeds though. 

Zombies

 You would think zombies spread zombie disease but apparently that's not the case. I've seen some of the knights get injured and they don't seem to be worried about it other than infection. They do know that zombies carry disease but not a special sort of disease that turns you into zombies. The Fukas almost laughed me out of town when I mentioned that.

 I told them to boil some water. Aseptic technique is not known. I wonder if boiling water even works, in magical Inath. Tulore thinks it might help. The Order of Pastora appears to be a healer's guild of some sort, and Landar said they don't use magic, they might know.

Zombies also appear to be deaf. Maybe. My experiment wasn't conclusive.

They can notice where you are through obstacles and over long distances. But a small group of hunters can evade them by running away. That seems contradictory and like no known ability. Can the zombies even see?

 I suspect the zombies might have an unknown sense that detects humans. What it is and how it works I have little idea.

 The black mist appears to be related to the reanimation but I suspect it only makes it faster.

In any case, I succeeded in convincing the knights to burn the bodies. These zombies won't be getting up any more.

We really need to capture some of them to see how they work. I'm not sure why the Inaths won't do it, but observing your enemy is basic.

Technology / Infrastructure

 Inath is going to be disappointing I can tell. Wendy's Fort uses open pit toilets just like the Fukas and they don't have the benefit of the... scent removing leaves.

 I can foresee the Fukas doing a brisk trade once they figure it out.

Inath can't make steel reliably, which is something they need to fix. Some questioning also indicates that Inath knows little chemistry.

But before I rejoice and take over the world with 21st century knowledge, I need to confirm whether the physical laws I'm used to still applies in this world. I need to set up some experiments and confirm them before trying to do anything too expensive.

After that though... I wonder how much of modern knowledge I can re-create, and how magic might open new applications.

Assuming I can even find a sponsor.

Magic

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 Magic is one of those things that I can't expect anything about. Even if it does parallel stories on Earth, there are so many types of magic we tell that I don't know what type of magic is the closest to Inath magic. Likely I can't rely on Earth stories to inform me.

I have not been given a lecture on magic yet nor any comprehensive explanations. The way Tori taught Danine and I was just by showing us and telling us to do the same thing. From Danine's descriptions, I think using magic is a mental task not unlike moving an extra arm.

How or why should I not be able to use magic, when Tori said that everyone could use even a little bit, I don't know. Tests showed that I'm not somehow immune to magic nor do I have any special magic cancel ability, unless I simply haven't managed to use it yet.

 I can sense magic, so at some level I'm sure I have a lifeforce. It's 'unusual' according to Tori, but that could be caused by me coming from Earth. We don't have magic or lifeforce and I suspect I could survive without one, although I probably won't be able to sense magic in that case. I suspect this is related to how I got here.

In sensing magic, it's obvious but still good to note that the more powerful the effect, the further away you can sense it. The further away an effect is, the weaker it appears. How 'hard' or solid an effect appears seems to be related to how much magic is packed into a volume.

 The Fukas sense magic differently to humans, they see colours instead of feeling magic. Danine says she can 'see' them from all sides, so it's not from her eyes. How or why this should be so, I have no answers.

Aside from that, I have noticed a few points about magic:

 - Magical effects left unattended slowly fade away, unless tied to an item

 - When doing things, magical effects decrease in strength

 - People get tired when they use magic, Fukas get sleepy

 From this I can conclude important observations:

 - Magic can be counted. What we sense as magical strength relates to the quantity of magic in a particular effect.

 - Magic in lifeforce is limited. Without magic, people suffer side-effects or even die.

 - Magic is local. It exists in a specific location and if you want to do something somewhere with magic, you have to send the magic there.

The knights like to use magic bolts, which is magic moving from the caster to the target; Tori also explained that you can send your magic directly to the target to make an effect appear, like how Danine did in the magic lessons, but this costs more magic to sustain the connection. Or send the magic, or something. She wasn't very clear other than that it is inefficient.

The Inaths don't count magic, they just work by feel and approximation. While for something like magical arrows, this isn't a problem, if I am to obtain better results with magic, quantifying magic should be the first order of business. The same problem applies to forging the bowguns, every bowgun is different from another.

 I suspect this is the reason for the bowgun's lack of accuracy.

I should start by learning what the Inaths know about their magic (or what they think they know). If I can recruit Landar to help, that would be good.