1. HEALER ORDERS
1.1. LIKELY AFFINITY
* Health
* Healing
* Nurture
* Growth
* Purity
* other affinities related to health or well being
1.2. LIBRARY
1.2.1. TRANSFUSE
Pool Space small Mana Cost modest
Creates blood plasma, and replicates blood sells. Healer may sacrifice own health.
1.2.2. HEALER KNOWLEDGE
Pool Space Huge Mana Cost none (knowledge)
Grants a healer the knowledge needed to treat a large series of injuries, including triage and diagnosis
1.2.3. SET BONES
Depends on [Healer Knowledge] Pool Space Med Mana Cost modest greenstick/simple fracture large for complex (per injury)
Put bones back in place (supported by Healer Knowledge), and begin healing. More engergy, better healing.
1.2.4. CURE DISEASE
Depends on [Disease Library] Pool Space modest Mana Cost Expense is minimal if it is easily killed (cure all or a few days would work) more for magical/hardy a lot to sanitize an area
Sanitizes, cures people, can be dangerous without a good medical base to know good diseases from what is supposed to be there, has been known to ruin fermented goods and bread. Better results with a good library.
1.2.5. HEAL INJURY
Depends on [Healer Knowledge] recommended, not required Pool Space small Mana Cost depends on amount of healing
Increases speed of natural healing, including nutritional requirements. Good for minor injuries, does not actually require the [Healer Knowledge], but can benefit from it.
1.2.6. LIFE SUPPORT
Depends on [Healer Knowledge] for efficiency/effectiveness Pool Space medium Mana Cost high per minute stabilized
Keeps a living body functional despite injuries. Keeps blood in, lung breathing, heart beating, and a clear way to the brain.
1.2.7. REPAIR INJURY
Depends on [Healer Knowledge] Pool Space medium Mana Cost moderate, or more, per injury
Heals the injury with magic, using muscle mass or existing tissue to fix.
1.2.8. HEALING AURA
Pool Space medium Mana Cost relative to useage (modest if just one person with scratches)
Same as Heal Injury, but an aura skill
1.2.9. REGENERATION
Depends on [Healer Knowledge], although some can use personal knowledge instead Pool Space large Mana Cost ultimate, multiple uses
Recreates a complete limb or severe organ damage. Only useful on living bodies. Requires excellent [Healer Knowledge] (or the Healer themselves must have and use their own knowledge).
1.2.10. DISEASE LIBRARY
Pool Space med-large Mana Cost none
Stores diseases, effects, and vaccine information. Vaccine can be derived from disease knowledge.
1.2.11. VACCINATE
Depends on [Disease Library] Pool Space med Mana Cost small-med
Inoculates people from diseases
1.3. PATHS
1.3.1. FIELD MEDIC
* Transfuse
* Heal Injury
* Life Support
1.3.2. STD HEALER
[Typical Path Ascension]
* Transfuse
* Heal Injury
* Healer Knowledge
* Set Bones (full healer)
* Repair Injury (indicates the person is early Elite status)
* Healing Aura (Elite/Aura)
* Regenerate
1.3.3. REHABILITATION
* Training
* Start as a Std Healer
* Once [Healer Knowledge] is gained, they move directly into [Repair Injury]
* Once [Repair Injury] is completed, all other skills are lost and only [Repair Injury] is used.
* [Healing Aura] is learned, but only used in mass casualty situations.
* Once [Regenerate] is learned, they will only know:
* Healer Knowledge
* Healing Aura
* Regenerate
1.3.4. PLAGUE DOCTOR
* Disease Library
* Cure Disease
* Vaccinate
2. SERPENT
2.1. LIKELY AFFINITY
* poison
* toxin
* related
2.2. LIBRARY
2.2.1. HEAL SELF
Pool Space med (bigger due to affinity disunity) Mana Cost medium for modest injuries
Improves natural healing (good with blessing!). Useful for healing after poisoning
2.2.2. POISON
Pool Space large Mana Cost none (knowledge)
When consuming or injected with poison, collect knowledge on it.
2.2.3. ENVENOM
Depends on [Poison] Pool Space modest Mana Cost modest for simple slow acting poisons, there are good simple poisons
Requires Poison Knowledge. Apply poison to things.
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2.2.4. POISON IMMUNITY
Depends on [Poison] Pool Space modest Mana Cost variable (modest for simple slow acting poisons)
For any poison or related poison in knowledge, can counteract/purify.
2.2.5. POISON CONTROL
Depends on [Poison], [Envenom] Pool Space small Mana Cost variable (modest for small changes)
Can change:
* Increase potency
* Volume
* Spread faster/Arrest spread
2.2.6. POISON CLOUD
Depends on [Poison], [Envenom], [Poison Control] Pool Space small Mana Cost variable (type of poison, density)
Effect bridges [Poison] / [Envenom] / [Poison Control] into aura.
2.2.7. RENEW SELF
Pool Space huge Mana Cost huge
A mighty serpent healing skill, this allows one to cast of their skin. Heals all injuries except vital organ (non-muscle) and bone injuries. Leaves behind a skin. Semi divine, not necessarily possible to learn.
3. STONE CIRCLE
3.1. LIKELY AFFINITY
* Earth
* Stone
* related
3.2. LIBRARY
3.2.1. STONE SKIN
Pool Space small Mana Cost modest
Makes the body harder, and more resilient to attack. Stabs and slashes are less effective, and while blunt instruments remain effective, they are blunted
3.2.2. DIRT TO STONE
Pool Space modest Mana Cost modest for turning dirt to sedimentary rock expensive if turning it into metamorphic rock
Turns dirt into stone. Includes all kinds, but preference is granite and limestone. Type depends on soil composition and user will.
3.2.3. REINFORCE WALL
Pool Space moderate Mana Cost variable (Modest for a small wall)
Only works on stone walls. Makes stone walls stronger. Closed walls (that is, any gates are closed, and the walls are connected) get a bonus. Reduces all damage done to walls.
3.2.4. SHAPE EARTH
Pool Space medium Mana Cost variable (minor for shaping dirt or sand)
Used in conjunction with Dirt to Stone and Reinforce Wall to make defensive structures and pits.
3.2.5. BE THE WALL
Pool Space medium Mana Cost modest per use large for continuous use
The weaker form of Unassailable Bulwark, blocks attack with a phantom wall near the user.
3.2.6. BREAK STONE
Pool Space medium Mana Cost medium for a standard stone wall more if protected by formations
Used to breach stone walls and break into fortifications/defensive formations
3.2.7. FILL MOAT
Pool Space medium (due to affinity incompatibility) Mana Cost modest per 100 gallons, a lot for a real moat
Used to fill moats as part of the defensive formations.
3.2.8. CREATE WALL
Pool Space medium Mana Cost variable dirt is quick and cheap stone is slower, more expensive
Dirt can be used to build a wall with the skill, or it can use stone. Stone is slower, more expensive, but creates a better wall. Dirt walls are not very tough. Used with reinforce wall to make bulwarks or temporary fortresses
3.2.9. BODY OF STONE
Pool Space moderate Mana Cost variable (simplest is similar to Stone Skin)
Makes the body heavier, and harder, turning it partially to stone. Can be used to replicate Stone Skin at a low setting, but with more power it will turn the body to a harder stone, essentially making the person into a moving statue. However, the heavier the stone, the slower the body moves.
3.2.10. UNASSAILABLE BULWARK
Pool Space large Mana Cost high
Creates a magical curtain wall that absorbs a lot of damage and prevents passage. Used to shape a battle field and construct choke points and killing fields in addition to use as defenses.
3.2.11. FORTRESS
Pool Space large Mana Cost high
Aura version of the Unassailable Bulwark, creates a zone of absolute protection with walls that can be used to defend a location.
3.2.12. COMMAND EARTH
Pool Space huge (requires aura) Mana Cost variable
Aura form of Shape Earth that can do dirt to stone and reinforce wall
3.3. PATHS
3.3.1. KNIGHT
* Dirt to Stone and Shape Earth are usually taken early, but replaced with [Create Wall]
* Reinforce Wall
* Create Wall
* Be the Wall
* Unassailable Bulwark (usually elite, replaces [Be the Wall])
* Fortress (elite)
3.3.2. ENGINEER
* Dirt to Stone
* Shape Earth
* Reinforce Wall
* Fill Moat
* Break Stone (optional, useful for breaches during long fights)
* Create Wall (taken as a supplement if desired, to improve fortification making)
* Command Earth (replaces [Dirt to Stone], [Shape Earth], and [Reinforce Wall])
* More likely to have personally created techniques than other branches, or techniques unaffiliated with stone.
3.3.3. LIVING BULWARK
* Stone Skin (may be dropped when [Body of Stone] is taken)
* Reinforce Wall
* Break Stone
* Body of Stone
* Be the Wall
* Unassailable Bulwark (usually elite, replaces [Be the Wall])
* Fortress (elite)