WYRD - 605 CE
Part 1:
Tales of Avalon abound in the air, a time when the landscapes of ancient Britain served as a conduit between both history and mythic tales of old. Echoing the distant glory of Camelot, a wizard emerges, his quest transcending the concerns of mortal rulers. While overshadowed by the towering legend of Merlin, this sorcerer wields a power akin, or even surpassing the well-known arcanist. He tailors his robes with a tapestry of cosmic symbols and his focus lies not on the mundane quarrels of his day, but on the mysteries lurking in the void.
During an unusually frosty night in the autumn of 605, he is assaulted by visions, whispers of a relic shrouded within the mists of the northern seas and imbued with primordial energy. Considering it his personal destiny, his chance to control the greatest power, he sets out on his quest. His journey North is marked by dark violet skies, echoes of oceanic gods, and the distant laments of Greek sirens. An ethereal tableau for his search of what promises to help him control the essence of the wyrd.
Part 2:
Obsession becomes zealotry, and the dark wizard becomes consumed by his search. When he reaches the sheer cliffs that guard against the ocean's wrath, without delay he sits and begins preparing his arcane rites. The elements twist and change at his command as he crafts the runes and circles in the air above him. His wish is to summon the "Twilight Harbinger," a conglomeration of entities marked as the relic's guardian.
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This amalgamation, a vortex of formless chaos, is adorned in hues of violet and gold and manifests not in flesh or words, but as a swirling mist, pain-stricken faces rising and falling from its mass. The sea stirs, ancient forces awakening in response to the warlock’s magic, as he beckons them forth. The Harbinger, a twisted bundle of screeches and boundless despair, begins to envelop his physical form. Heart aflame with ambition, he accepts the otherworldly embrace, ready to seize the relic and claim the power to change his own destiny.
Part 3:
However, in his voracious pursuit the arcanist overlooks balance. Unbeknownst to him, the artifact he was seeking is a fragment of a comet, one purloined from the Middle East. It is one of three pieces of the scattered essence of those called Suc’Naath. Via a long journey it made its way to Britain, passing through many hands unaware of its true nature. The piece of iridescent violet stone appears before him demanding a toll for its secrets.
Without concern or regard, he clasps the comet's shard, finding himself irrevocably intertwined with the void, his mortal form subsumed by the Outer God's latent force. The vibrant landscape dims, the heavens darken, and his cryptic robes become his prison, his silhouette aglow with ominous light. He now roams the world, seeking the other fragments, in order to release Suc’Naath and doom humanity.