Synopsis
The humans of Pyrrhia have been barely hanging on in their fight for survival for millennia. They have lived for generations under the talons of dragons, and are none too happy about it.
A transatlantic supply convoy from late 1942 has found itself no longer in the grim waters of the North Atlantic, but in a strange new world entirely.
The Allies will have to learn to navigate this strange new world. They must learn the strange ways of a strange people. As well as about a completely new- and uncanny- race of beings.
The humans will have to learn the ways of an alien industry, technology, and way-of-life.
The SeaWings are losing in the War of SandWing Succession. They're backed into a corner, and are potentially open to options normally considered unthinkable...
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Table of Contents
- 1I - Pilot2024-11-13
- 2II - Sea Monsters?2024-11-13
- 3III - Three Moons2024-11-13
- 4IV - First Contact2024-11-13
- 5V - General Quarters2024-11-13
- 6VI - Aftermath and Lingua2024-11-13
- 7VII - Pufferfish and Handshake Diplomacy2024-11-13
- 8VIII - Scavengers and Wasserdrachen2024-11-13
- 9IX - Foreigners and Cuttlefish-Dragon2024-11-13
- 10X - Homesickness and Paperwork2024-11-13
- 11XI - Alarm!2024-11-13
- 12XII - For Science!2024-11-13
- 13XIII - Foreign Bolters2024-11-13
- 14XIV - Can't Stop Progress2024-11-13
- 15XV - A City of Houses2024-11-13
- 16XVI - A Risk Taken2024-11-13
- 17XVII - An Inglorious Skirmish2024-11-13
- 18XVIII - A House of Engineers2024-11-13
- 19XIX - Pioneer or Madness?2024-11-13
- 20Archer Guard Publication: Dragons of Pyrrhia, and Overview and Guide2024-11-13
- 21Human map of Pyrrhia2024-11-13
- 22Scavenger Hunt2024-11-13
- 23XXI - Tintenfische Things (i)2024-11-13
- 24XXII - Tintenfische Things (ii)2024-11-13