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Synopsis
Beastkins are creatures that share the characteristics of both Humans and beasts. Due to their strength, they are bound by a seal that forces them to obey the bidding of their master; manual labor, killing monsters, fighting their kin for sport, and worse. Those ill fated individuals are called as familiars, a mere term to avoid using the word "slaves". Mest is unable to use magic, a feature that is very rare among Humans. His inability made him aware of his own helplessness. Hence, he decided to utilize the forsaken Beastkins to give him the power needed to fulfill his own objectives.
Table of Contents
- 1Chapter 1 - First Familiar2024-11-13
- 2Chapter 2 - Sheep and Rabbit2024-11-13
- 3Chapter 3 - Insects and Worms2024-11-13
- 4Chapter 4 - Dog and Lizard2024-11-13
- 5Chapter 5 - Magic and Fatigue2024-11-13
- 6Chapter 6 - Fruits and Worm2024-11-13
- 7Chapter 7 - Guild and its Master2024-11-13
- 8Chapter 8 - Hut and Badge2024-11-13
- 9Chapter 9 - Boar and Bird2024-11-13
- 10Chapter 10 - Failure and Protests2024-11-13
- 11Chapter 11 - Intel and Arrangements2024-11-13
- 12Chapter 12 - Books and Reading2024-11-13
- 13Chapter 13 - Farm and Squirrel2024-11-13
- 14Chapter 14 - Rats and Tails2024-11-13
- 15Chapter 15 - Negotiations and Interest2024-11-13
- 16Chapter 16 - Squirrel and Bow2024-11-13
- 17Chapter 17 - Squirrel and Rats2024-11-13
- 18Chapter 18 - Squirrel and his Act2024-11-13
- 19Chapter 19 - Fluff and Boars2024-11-13
- 20Chapter 20 - Market and Encounter2024-11-13
- 21Chapter 21 - Sword and Sanity2024-11-13