
Synopsis
How far can magic be pushed until it breaks?
In the city of Danmer, spellcraft is part of everyday life. Kids race their brooms between the skyscrapers for fun, Runewrights craft marvels and everyday appliances for a tidy profit, and almost everyone uses their knowlege of magic to get through daily life.
But not everyone.
Wyll, Arryn, and Medea among those in the city for whom magic is a terrifying, distant, or just plain impossible thing. Each had found ways to adapt, but when a mysterious stranger offers to teach them some real magic, they can't refuse.
Follow the story of this modern fantasy setting and the gradual progression of three protagonists as they learn to defy the rules of the Universe.
Table of Contents
- 1Prologue: Real Magic2025-01-29
- 2Intuition2025-01-29
- 32: Induction2025-01-30
- 43: Inside2025-01-30
- 54: Insight2025-01-30
- 65: Interrogation2025-02-02
- 76: Invalidated2025-02-02
- 87: Involuntary2025-02-03
- 98: Invasion2025-02-03
- 109: Introspection2025-02-07
- 1110: Succor2025-02-07
- 1211: Surrender2025-02-07
- 1311.5: Screaming2025-02-07
- 1412: Cinders2025-02-09
- 1513: Summons2025-02-10
- 1614: Sweat2025-02-13
- 1715: Fathom2025-02-14
- 1814: Session2025-02-21
- 1917: Contact2025-03-04
- 2018: Summons2025-03-05