Synopsis
Music is magic, and magic can only be used to the tempo of the world clock: an ever-present, ever-changing metronome. However, this tempo can be altered and even controlled inside a region with the help of a battle clock.
A war between the Blues and Greens has pushed the kingdom of Starmaine to the brink of collapse. To restore order, Princcairs Jeso and Hagen, royal knights of the highest rank, must embark on a harrowing journey to find the three Relics of Yaar. Along the way, they recruit five of their childhood friends who all specialize in different domains of magic. But a powerful team might not be enough; much time has passed, and who knows where each others’ loyalties lie?