Synopsis
The god of gambling has decided to play a game with the world. Until someone survives his Quest to the end, every day will be subject to a roll of the cosmic Dice, and it's on the mortals to survive however they fall.
The Kingdom of Man has sent the usual heroes, and the usual heroes cannot make it past the first dungeon. With the pressure mounting to solve the bizzare problem, and a single hint from above, they are forced to look for their saviors in the places where Heroes don't come from.
Dungeons. Prisons. The Tower of Punishment.
[Participant in the Royal Road Writathon challenge.]
Table of Contents
- 1The Rules (Simple Version)2024-11-13
- 2Day 0: The Recruiter and the Musician2024-11-13
- 3Day 0: The Poacher and the Plaguemancer2024-11-13
- 4Day 0: The Paladin and the Doctor2024-11-13
- 5Day 0: Enough Introductions2024-11-13
- 6Day 1: The First Room2024-11-13
- 7Day 1: Acceptance2024-11-13
- 8End of Day 1: The Outside2024-11-13
- 9Day 2: The Fifth One2024-11-13
- 10Day 2: The Village of Idiots2024-11-13
- 11End of Day 2: The Final Say... For Now2024-11-13
- 12Day 3: A Tumultuous Morning2024-11-13
- 13Day 3: Whispers of Dissonance2024-11-13
- 14Day 3: Singers in the Forest2024-11-13
- 15End of Day 3: A Deft and Deadly Hand2024-11-13
- 16Day 4: Breakfast will Burn2024-11-13
- 17Day 4: The Mad Bard2024-11-13
- 18Day 4: Where Kwanai Was2024-11-13
- 19Day 4: The Price of a Man2024-11-13
- 20End of Day 4: Nothing but Smoke and Shadow Left Behind2024-11-13
- 21Day 5: Ante Up2024-11-13
- 22Day 5: Creepy Crawlies2024-11-13
- 23Day 5: The Weaver2024-11-13
- 24Day 5: Mad Love2024-11-13
- 25End of Day 5: Silver Threads and Moonlight2024-11-13
- 26Bonus Chapter: A Knight for Thieves (Part 1)2024-11-13
- 27Bonus Chapter: A Knight for Thieves (Part 2)2024-11-13