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Series
The Only Game In Town [Adventure]
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The Only Game In Town [Adventure]

70 Chapters
Author:CoconutPirate
Status:ongoing
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Synopsis

The gods have grown bored of their endless existence. The King of The Gods, Game, decided to create something new to satisfy the cravings for new entertainment from the pantheon. And thus, the world and humanity was born. The game is to force, cajole, or prod humanity into worshipping only one deity. The gods give humans gifts in order to appease them and to try to convince them to join in worshipping them. Each gift is unique, and gives every person a touch of divinity, allowing them to do superhuman feats. But none of the gods have accomplished this monumental task and humanity grows more and more resentful of their divine creators. Even a pawn can wish to play. But some pawns are content, maybe even happy. Joy likes to gamble his days away, happy to get away from the monotonous existence of his parents' farm. But he slowly finds himself embroiled in politics and adventure as the Prince of the realm drags him deeper into his spider's web. He journeys to forgotten continents, sails the vast oceans, and tries to discover the meaning of life when it's all a game. Updates on Saturdays at 12:00pm PST ______________________________________________________________________ I don't think the swearing or violence is particularly bad, but there is some infrequent swearing and some relatively graphic scenes so I wanted to put the content warning there just to be safe. A small tidbit: I wanted a story where the meaning of life is explored in some ways. I wanted the world I created to feel like its origins were dark and showed that life was "meaningless" in the face of it all. And I wanted characters to try to come up with reasons to live despite these conditions. Even thought their life was a game, maybe it would still be fun. The main ideas for the powers came from watching JoJo's Bizarre Adventure and realizing all the villains had gimmicky (but cool) powers and wondering how a story would compensate for a character that can only win through gimmicks.

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