Synopsis
The greatest pianist.The greatest martial artist.The greatest chess player.The greatest…
Ask anyone those questions, and their answers will fall into one of two groups.
For the privileged few—those who’ve seen the very peak of human potential—one name comes to mind: Lin Gollin.
For everyone else, their answer would be the name of someone who has already been defeated by Lin—a defeat hidden from public eyes. However, to the few who witnessed it, no words could describe their feelings. One truth, however, was clear: some people are born to stand above everyone else, and Lin… he was born to stand above even them.
But when the world faces an impending doom, Lin is chosen alongside others to become humanity’s saviors. This time, it’s not about mastering an art, a game, or a skill—it’s about surviving trials that defy comprehension. Even for the individuals who went through the Tower of Heroes, the upcoming apocalypse is as unforgiving to them as it is to the rest of humanity—an extinction-level threat.
Against all odds, in a world where anyone can become stronger than the heroes, will the genius finally meet his match, or will he rise above even the supernatural?
Among the chosen heroes, perhaps one of them—or maybe all of them—will give him the answer he has been searching for.
Because when the world gives you everything, everything becomes as worthless as it is not. And beyond that...
Book 1: Tower of Heroes
What to Expect:
-Very complicated power system and ‘trials’
-Slow-paced.
-Smart, manipulative characters.
-Genius MC/characters.
-Morally grey MC
More details:
-Expect an apocalypse format similar to the ‘Scenarios’ from Omniscient Reader’s Viewpoint, with strategy-heavy and game-like elements. However, it’s a modern high fantasy, so I’ll be using an alt world with workings very similar to our own.
-The first book explores the heroes’ trials, serving as an introduction to our heroes and preparing them for the looming apocalypse.
-The power system is mostly inspired by Hunter x Hunter, so battles will be more strategic and tactical rather than relying on raw power, where intellect usually determines victory. (It also includes a ‘system’/windows, basically LitRPG elements, but without numbers)
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