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Synopsis
They wanted a simple beer run. They got an Apocalypse.
Meet Paul, Lyniel, Troy, Christian, and Erwin—five best friends who wake up in a fantasy world five centuries behind schedule…for the end of days. Handpicked to be the Five Horsemen of the Apocalypse, they’re greeted by a magical System, wild-west steampunk towns, and far too many monsters. Unfortunately, they’re not the least bit interested in destroying the world when there’s so much to explore.
Armed with absurd powers, infinite sarcasm, and questionable life choices and morals, these modern misfits bumble their way across an unpredictable realm packed with dwarven gunslingers, shady elves, and goblin bandits. Their chosen quest? Have fun and avoid any real responsibility—because between monstrous bar brawls, magical shootouts, and near-death scrapes, who has time to fulfill a pesky doomsday prophecy?
Chaos, comedy, and a serious lack of common sense collide in this rollicking tale where saving the world—or ending it—is just one more bad decision away. Hop in for a wild ride with the most reluctant Horsemen ever to threaten a realm…or accidentally save it.
Most of the events and choices in this story are decided by dice rolls between the author and his friends; so, expect wacky shenanigans and very questionable choices. That said, there WILL be internal consistency.
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