Synopsis
Prologue
“How do you kill a wizard? Well, you can’t, really. They’re already dead. At least, here they are. You see, each wizard obtains their respective mastery from the means of which they died. Their essence is captured in a pendant that enables their weapons and abilities. This process is called ‘The Dead Spell’. It’s simple, and so far it’s been quite effective.
It all starts with Zahir, the Master of Miracle. He’s your typical leader, tall, kind, brave. We trust him. We love him, all of us will. We appreciate how he doesn’t play favourites. Or, at least hides who his favourites are very well. Even if he does have favourites, we trust him. The only thing I find weird about that man is we don’t know how he died. It’s like trying to hide where you went to school - we don’t need to know but it’s weird that he’s never mentioned it. Perhaps he never did. But we trust him.
One-by-one Zahir has been reviving our sorry butts when we die in what he calls ‘the death of a fool.’ Which I always found funny, since if we’re so foolish then why bother reviving us? Nevertheless. We’ve grown into a bit of a family. A family who’s really tough on newcomers. Which leads into our next person, Wren. Master of Gust. But that’s not all she’ll be known for.
The goal, the hope, is to assemble a team that can and will protect people from dying in unnatural ways. Car crashes, workplace incidents - extremeness varies, but you get the idea. These aren’t ‘natural’ ways to go. They’re caused by some variable that people either don’t anticipate, or just choose to ignore. Nonetheless, it’s no ‘natural causes’. This team is known as “The Risen”. We know we can’t protect everyone. I know some of us here don't even try. But I know I do. Maybe that’s the problem…”