Synopsis
This is a LitRPG that follows Claire Woodward, A somewhat nerdy high school senior, who finds herself trapped in a video game, The Crimson Castle, she had just booted up for the first time.
The Low Magic Fantasy World of The Crimson Castle is unlike any other. The world consists of only two things, the walled city of Dal and the wilderness that surrounds it. Each night, the wilderness outside of the city disappears and for five minutes the world trembles. Once the five minutes are up, the wilderness reappears, but it is always different from any previous' day wilderness. This means each day the city of Dal is surrounded by something new and exciting. Sometimes, the city of Dal finds itself on top of a snowy mountain, the next day in a foggy swamp, the next day after that on a tropical island, and so on. Inhabitants of Dal that go out into the wilderness are called adventurers. The further adventurers get from city of Dal, the rarer the loot they will find, but also the more treacherous their travels will become. Do not worry though, it is impossible to die in the wilderness. If your health reaches zero you will transported back to the city of Dal alive and well.
Will Claire be able to figure out why she was transported into this world, and better yet, will she be able to escape it?