Synopsis
The MC is not the Hero. He's a support character. He makes the team better.Furthermore, he's a real support character, not just a pretend support-character who hogs the spotlight, and solos the bosses.Not the tank. Not the healer. Not a summoner. Support for real. Buffs, debuffs, maybe some CC. Turning the tide of a battle, not turning the enemies to dust. Usually, even when you read stories about a farmer or a healer or a bard, the action revolves around how the MC uses his skills to beat the monsters and win. The farmer traps the enemies or feeds them poison in his grain. The healer uses healing to fight the main bad guy. Rogues face off against the big bads even though their schtick is assassinations. Even characters with massive handicaps on direct fighting still somehow manage to get into direct fights, and win mano-a-mano against the bad guys. What if we had a story about a support class MC? Someone who is magnificent as the final member of a party, who changes the flow of combat, but never strikes a final blow. Modern MMOs or MOBAs don't even offer this kind of character any more, because you can't balance things with these characters in play...but you can occasionally find it in a Tabletop game, or some of the single player systems. Again, The MC is Support, not the hero.
--
The story is set in at least a mildly grimdark fantasy setting. Folks die. A lot. Maybe not the MC though. The world that needs to exist in order for humanity to survive in a world where population replacement from high death rates is not the world any of us might like to live in.Kinda LitRPG-ish -- Skills and levels exist, but we're keeping them auxiliary to the story -- much closer to Seaborn or Metaworld Chronicles or The Hedge Wizard -- less close to full, stat-heavy LitRPG like Azarinth Healer or Randidly Ghosthound or Defiance of the Fall. Low power overall. Not a power fantasy.Arc 1 is about the MC discovering that he's a support class, when like all dreamers he wants to be the Hero.