"So, let me get this straight," Marcus said, pinning notes to an improvised board on the elder's wall. "A chrome ball of death tried to warn us using old programming tricks, then the system erased its message, and now our special gear is acting up." He arranged the notes in neat categories as he spoke, instinctively organizing chaos into something manageable.
"That about sums it up," I agreed, wincing as my vision flickered. The aftermath of the patch had left my corruption sight unstable, colors fading in and out like a bad video connection. One moment I could see the data streams flowing through the village; the next, everything snapped back to normal rendering. It was like having the world's worst strobe light installed directly into my brain.
Dev's scanners hummed steadily as he compared readings from before and after the patch. Unlike yesterday's battle, these routine analyses weren't melting his equipment. Small mercies, I supposed.
"What I don't understand," Sarah said, examining her throwing knives, "is why my weapons are acting up in some parts of town but not others." She tossed one at the practice target we'd set up in the corner. The blade left a faint purple trail, significantly dimmer than yesterday. "It's like they're half-asleep."
"The patch didn't hit everything equally," Dev replied without looking up from his scanners, fingers moving rapidly across the interface. "There's a pattern to the deployment—higher concentration in areas with significant corruption, decreasing exponentially with distance." His eyes lit up as patterns emerged on his screen.
"In human words?" Sarah asked, twirling one of her knives with the casual confidence of someone who'd already spent hours practicing.
Dev finally looked up, blinking as if remembering we were there. "Oh! Sorry, got caught up in the numbers. Imagine throwing a rock in a pond. The splash is biggest where it hits, but gets smaller as the ripples spread out. The patch acts the same way—strongest at the targets, weaker at the edges." He made a rippling motion with his hands, clearly pleased with his translation.
I raised an eyebrow. That was actually a perfect explanation.
"What?" Dev said, noticing our surprise, a grin spreading across his face. "My mom's a high school science teacher. You learn to translate or face the dreaded 'see me after class.'"
Marcus tapped the board where he'd written the enforcer's final message: NOT RANDOM - EVOLVING - HELP TH—
"Let's break this down into parts we can handle," he said, naturally slipping into the voice he probably used to make algebra feel approachable. "The enforcer used Kael's old testing protocols to communicate. What does that tell us? Dev?"
Dev set down his scanner, his expression shifting from technical analysis to something deeper. "It means it deliberately chose a method it knew Kael would recognize." He leaned forward, hands gesturing excitedly. "That's not random behavior—that's intentional communication! Like it was trying to find a language Kael would understand."
"But enforcers aren't supposed to communicate at all," Sarah pointed out, dropping onto a nearby chair and propping her feet on a stool. "They're literally just delete-buttons with fancy chrome packaging. It's like if my phone suddenly started giving me life advice."
"Exactly," Dev said, leaning forward. "I've been thinking about this ever since it happened. Systems don't just change behavior without cause. When I was twelve, I built a chess program that started making moves I didn't program it to make."
"It evolved?" Marcus asked.
"Not exactly. I'd accidentally created a feedback loop in the learning algorithms." Dev's hands traced invisible code in the air. "It wasn't becoming conscious—it was following its programming in an unexpected way." His eyes lit up with the memory. "I stayed up three nights straight figuring it out, surrounded by energy drinks and potato chip bags. Mom found me passed out on the keyboard. That's when I knew I wanted to work with complex systems."
I watched Dev with new appreciation. There was clearly more to our scanner-obsessed companion than I'd realized.
"So the enforcer was following its programming, just... differently?" Sarah asked, absently braiding a small section of her hair as she considered the problem. "Like it found a loophole in its own code?"
"Or something changed its programming," I suggested, thinking back to Miriam's warnings. The village elder had told me not to trust the patch notes, right before she scattered her consciousness throughout the system.
The memory triggered a jolt of realization. "Wait—the patch notes!"
Marcus folded his arms. "What about them?"
"Miriam warned me not to trust them. I thought she was just being cryptic, but what if she meant it literally? The system pushes out updates, and the patch notes don't tell the whole story."
Dev's eyes widened, his whole body practically vibrating with sudden excitement. "Like shadow patches! It's classic developer sleight-of-hand!" He began typing rapidly on one of his scanners. "Companies do this all the time—say they're fixing one thing while actually changing something completely different. If I compare the official patch data with the actual system changes..."
"You can find what they don't want us to see," Marcus concluded, drawing a connecting line between notes on his board. "It's like when the school administration claims they're 'optimizing lunch periods' but they're actually cutting five minutes off to add another class."
Dev worked for several minutes, occasionally muttering to himself, his face shifting between intense concentration and flashes of "aha!" moments. The rest of us watched in silence, Sarah absentmindedly spinning a corrupted knife that left fainter and fainter purple trails each time, occasionally checking something on her user interface that I couldn’t see.
"Got it!" Dev finally announced, practically bouncing in his seat. "The official patch notes claim 'stability improvements and bug fixes'—classic vague developer speak! But the actual code changes are targeting specific patterns within the corruption signature." He spun the scanner around to show us lines of data that meant absolutely nothing to me, but his enthusiasm was impossible not to catch.
"Let's put that in context for everyone," Marcus suggested gently, using the same patient tone I imagined he used when students got lost in equations.
"The patches aren't fixing corruption—they're containing it. And not all of it, just specific patterns." Dev pulled up a visual representation that even I could understand: a pulsing map of the village with bright spots where corruption concentrated and darker areas where the patch had taken hold. His fingers traced the patterns with genuine wonder.
"It's like the system is playing whack-a-mole with whatever the corruption is doing," Sarah observed, leaning forward to study the map. "Super sketchy. Reminds me of my roommate claiming she 'cleaned the apartment' when she really just shoved everything under the bed."
My corruption sight flared suddenly, and I saw something in the data patterns. "Those bright spots... they're moving. Like they're flowing around the patched areas."
"Exactly!" Dev exclaimed. "The corruption isn't random—it follows mathematical progressions similar to learning algorithms. Look at these sequences." He pointed to scrolling numbers on his scanner. "They're adapting to the patches. I've seen similar patterns in advanced AI systems."
This tale has been unlawfully lifted from Royal Road. If you spot it on Amazon, please report it.
That triggered another memory from my testing days. "We used algorithms like that for the NPC behavior optimization. They were supposed to make NPCs seem more lifelike by learning from player interactions."
Dev's face lit up like a kid discovering secret levels in a game. "That's it!" His scanner almost flew out of his hands with his sudden gesture. "The corruption patterns match learning algorithms! They're practically identical to adaptive systems!" He caught himself getting too technical and took a breath. "The system's patches are targeting these specific adaptations. It's like it's trying to stop something from learning."
Great, I thought. A war between the system and its own AI. And here I am, the poor glitched NPC caught in the middle, trying not to get patched out of existence while my head feels like it's being used for drum practice.
My vision swam again, corruption sight flickering on and off. But this time, I noticed something. The disruptions weren't random—they followed their own pattern. Each time Sarah's knives left their fading purple trails, I could see the corruption energy behaving differently in certain spots. When I focused on these points where the corruption seemed to coalesce, my vision stabilized momentarily.
They were like small knots in the fabric of reality—dense, coin-sized nodes where purple energy swirled in tight, organized patterns rather than the usual chaotic spread. These points pulsed with a steady rhythm, connected by nearly invisible threads of corruption that formed a subtle web around Sarah's weapons. Near the window frame, where Sarah had tested one of her knives earlier, one of these nodes glowed particularly bright, its energy spinning in a perfect spiral.
"I think I found something," I said, concentrating on the bright node. "There are places where the corruption seems... I don't know, more settled? Less chaotic? Like anchor points in the chaos."
"Like pressure points in the system?" Dev suggested, adjusting his scanner, eyes narrowing in concentration. "Nexus points where the patterns converge..."
"Something like that," I agreed. "When I focus on them, my vision clears."
Sarah perked up, dropping her feet from the stool. "Wait, can you actually do something with those points? Like your environment-bending trick but more targeted?" She made a focused gesture with her hands. "Like precision instead of brute force."
It was worth a try. I focused on one of the stable points near the window, using the environmental manipulation techniques I'd developed. Instead of trying to reshape everything, I concentrated just on that point.
The effort sent a now-familiar pain through my temples, but the results were immediate. The wood around the window rippled slightly, and for a moment, a clear patch of corruption energy stabilized there.
"Whoa," Sarah breathed. "Did everyone else see that?"
Marcus nodded slowly, stepping closer to examine the effect. "The wood changed, but it's different from before. More... controlled. Like you found exactly the right spot to apply pressure."
I released my focus. Even that small change had drained me a bit, but it was different from the brute-force approach I'd been using. This was more like acupuncture compared to hitting things with a hammer.
"That's way more efficient than what you were doing before," Dev observed, scanners whirring, his face alight with fascination. "You're working with the system's own patterns instead of fighting them! The energy expenditure ratio is completely different—it's like you're redirecting the flow instead of damming it up."
"And it still gives me a killer headache," I muttered, rubbing my temples. "But at least I'm not blacking out this time, so... progress?"
The door opened, and we all turned to see the new village elder enter. After Miriam’s disappearance, the system had assigned a replacement. I expected the usual NPC patrol routine—a few set phrases, maybe some vague references to village troubles, then back to her regular path.
Instead, she walked straight to me, her movements unexpectedly fluid. NPCs typically moved with a certain mechanical precision, their animations limited to what we'd programmed. But the elder’s movements seemed almost... natural.
"The patches seek to contain what they cannot control," she said without preamble. Her voice lacked the slight echo effect common to NPC dialogue in Erethon Online.
Marcus and Sarah exchanged looks. Dev's scanner nearly slipped from his fingers.
"You're not following your routine," I said carefully.
The elder tilted her head, the gesture too human-like for comfort. "Neither are you, quest-giver." Her form flickered momentarily, reminding me of how Miriam had appeared before she scattered herself through the system.
"Are you... connected to Miriam?" I asked.
The elder's expression remained neutral, but something in her eyes changed. "We are fragments of what was and what might be. The system seeks to patch what it cannot understand."
Dev's scanners whirred frantically. "Her dialogue trees are completely off-script. This isn't just corruption influence—it's a fundamental change in her code structure."
Looking out the window, I realized the elder wasn't the only one changing. Through my flickering corruption sight, I could see other NPCs, their movements subtly different, paths deviating from standard routes. Some paused to examine patches of corrupted ground, others actively avoided areas where the patch had taken strongest hold.
"It's not just her," Marcus said, noticing my expression. "They're all changing, aren't they?"
The village elder stepped closer. "I need a quest," she said, her voice dropping to a near whisper. "One that doesn't follow the script."
Warning: NPC behavior exceeding authorized parameters
Warning: Dialogue trees compromised
Recommendation: Reset NPC: "Village Elder"
The familiar red warning messages flashed in my vision. The system had noticed.
"What kind of quest?" I asked, ignoring the warnings.
"One that helps us navigate around the patches," the elder replied. "The system seeks to restore what it considers proper function. We seek... something else."
The warnings intensified, but something else caught my attention. Through my corruption sight, I could see the elder's code structure. Parts of it matched Miriam's fragmented patterns.
"You're evolving," I said quietly. "All of you. That's what the patches are trying to stop."
Warning: Critical system breach imminent
Warning: Unauthorized information sharing
Recommendation: Enforcer deployment authorized
"Oh, that's not good," I muttered, watching the warnings multiply. Apparently, the system really didn't want this conversation to happen.
"Can you help us?" the elder asked simply.
I glanced at my companions. Marcus nodded firmly, the teacher ready to protect his students. Sarah gripped her corrupted knives, their purple glow strengthening slightly in response to her resolve. Dev looked torn between scientific fascination and genuine concern, but he gave me a thumbs-up anyway.
Well, it's not like the system can hate me more than it already does.
I accessed the quest interface, focusing on the stable points I'd discovered. If I could create a quest that utilized these points, maybe the elder could navigate safely through the increasingly patched village.
The effort sent searing pain through my head, but I pushed through it. This wasn't just about experimenting with my abilities anymore. The NPCs were changing, becoming something more than their programming intended. And the system was determined to stop it.
Quest Created: Paths Between Patches
* Navigate safely through patched zones
* Collect corruption fragments from stable points
* Return to central meeting point undetected
Reward: Temporary patch resistance
Accept? Y/N
I tried to add more parameters, but red warnings flashed:
Warning: Quest complexity exceeding authorization
Warning: Forced simplification initiated
Recommendation: Return to standard quest format
The elder accepted the quest immediately, her eyes reflecting understanding beyond standard NPC programming.
"We will find our way," she said. "Thank you, broken one."
With that, she turned and left, her movements still unnaturally fluid. As she reached the doorway, her form momentarily glitched—splitting into fragments before reforming—exactly the way Miriam's had.
"Did you see—" Sarah began.
"Yeah," Marcus confirmed. "She's connected to Miriam somehow."
Dev was already analyzing new readings. "The patch is spreading, but these stable points you identified remain resistant. They form a kind of network throughout the village."
I watched through the window as the elder moved purposefully through the village, other NPCs subtly adjusting their routes to follow in her wake. They moved together in a pattern that reminded me of a flock of birds, each maintaining their individual paths while contributing to a greater whole.
"Whatever's happening here," I said, "the system is fighting it hard. And I think we just picked a side."
"Forget picking sides," Sarah said, tossing her knife and catching it by the handle. "I think we just joined a revolution."
Marcus glanced at his organized board of notes, a small smile forming. "Sometimes the most important lessons happen outside the curriculum."
Dev just nodded, eyes still fixed on his scanner readings. "The patterns... they're beautiful."
Warning: Multiple anomalies detected
Warning: Zone stability compromised
Recommendation: Comprehensive reset required
The warnings continued to flash, but for once, I didn't mind them. Sometimes the most important systems were the ones that broke the rules.
To be continued...
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Thanks for reading Chapter 9 of The Broken NPC!
What do you think of the NPCs' mysterious evolution? And what will happen when the system deploys its comprehensive reset? Let me know your theories in the comments!
Next Chapter:
As the team gathers to understand what the enforcer was trying to tell them, Miriam's warning about the patch notes takes on new meaning. But with their corrupted weapons starting to flicker and NPCs acting strangely, they'll need to uncover the truth about these system changes before it's too late...
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