Synopsis
Oh the mundanity.
I remember when Mortals were dangerous, you know? Back in the day if you sent plague to a kingdom, caused a years long drought, or started a holy war even. You'd have to watch out. The upstarts, those precocious little scamps might get it in their heads to challenge your divine authority and rip you from the Pillars of Heaven. Dangerous and with gumption, a true sight to behold, but now?
Mediocre, bland, mundane.
It's nobody's fault but our own, we got scared of the mortals, they proved themselves god slayers. Once we were scared of them, we got cautious, and treated mortals with care. Peaceful times between the mortals and gods meant less extraordinary mortals, for who needs the power to slay a god when there are no gods you want to slay?
This peace spiraled down into mundanity, blandness, and whatever iPad kids are. As these mundane souls grew in number, places like Limbo, Purgatory and the In-between got fuller and fuller. As we gods grew increasingly bored with the peace, an old idea resurfaced. An arena, gladiatorial combat in the after life.
That was fun for a while, but without growth or real danger, it was just weak mortals slapping each other with play swords. We needed to go bigger. A new plane, an entire reshuffling of the planes, and a new struggle was born. A death game after death. A way to urge those overly mundane souls to reach higher to be great..
The 13 Rings, the death game put on by the gods. Time to fight for your after life.