Synopsis
In a land where magic is scarce, mythical monsters and sorcerers are a rare sight. They command power feared throughout the land. Only someone with a genius intellect, magical power, or divine heritage could stand a chance of defeating them in single combat. Luckily for him, Derik Johnson possesses none of those qualities. A humble watchman pressed into service after being teleported from his evening commute; he is burdened with terrible luck and ends up fighting said creatures. Derik will have to use his wits, allies, and equipment wisely to survive. But if all else fails.
He can always use his own legs—To hotfoot it out of there!
Tags
Table of Contents
- 1Entomophobia2024-11-13
- 2Entomophobia pt22024-11-13
- 3Beginnings of a New Company2024-11-13
- 4On the Trail2024-11-13
- 5The Village2024-11-13
- 6Maintenance Call2024-11-13
- 7Undesirable Congregation2024-11-13
- 8A Stiff Corpse2024-11-13
- 9Hark! There be Bandits!2024-11-13
- 10Sightseeing in the Capitol2024-11-13
- 11Guild Registration2024-11-13
- 12Watch Your Priorities2024-11-13
- 13Daylight Robbery2024-11-13
- 14Crowd Favorite2024-11-13
- 15Inside for an Insider2024-11-13
- 16Exit Stage Left2024-11-13
- 17Tour of Duties2024-11-13
- 18Camp and Campaign2024-11-13
- 19Combined Arms2024-11-13
- 20In a Pinched Battle2024-11-13
- 21Under Siege2024-11-13
- 22Taking the Capital2024-11-13
- 23Detour in Dinar2024-11-13
- 24Storm the Vault2024-11-13
- 25Raiders of the Lost Tomb2024-11-13
- 26Buried Alive2024-11-13
- 27Divergent Paths2024-11-13
- 28Ghost Quarter2024-11-13
- 29Tracking2024-11-13
- 30To the Hills2024-11-13
- 31New Horizons2024-11-13
- 32Hero's Downfall2024-11-13
- 33Dawn Raid2024-11-13
- 34Road of Return2024-11-13
- 35Chronicles I2024-11-13
- 36Chronicles II2024-11-13
- 37Cooperation is Key2024-11-13