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Synopsis
They say that nothing exciting happens at Doncaster train station but a group of strangers from different walks of life find out that this is not always true. They are thrown into the perilous, game-like world of Infernus, a newly created chaotic universe filled with monsters, magic, and demonic mayhem. Awakened with unique abilities, governed by RPG mechanics: stats, skills, and a leveling system, they must quickly adapt or face annihilation.
Each member of the group must navigate their new reality while overcoming their personal flaws.
Unfortunately, Infernus does not seem ready for them and the support mechanisms usually in place to guide noobies is not yet installed.
Together, they form an unlikely team, forced to cooperate as they battle monstrous creatures, traverse treacherous dungeons, and confront powerful bosses. As they level up, they must also grapple with moral choices that have real consequences, including how far they’re willing to go to survive. Along the way, they uncover a hidden truth: their arrival in Infernus may not have been a coincidence, and someone or something is pulling the strings behind the scenes.
Faced with this growing mystery, the group must not only survive but figure out how to escape a world where the game’s rules are constantly changing.